User prompt
Please fix the bug: 'scoreTxt is not defined' in or related to this line: 'scoreTxt.scaleX = 1.0;' Line Number: 39
User prompt
Please fix the bug: 'scoreTxt is not defined' in or related to this line: 'scoreTxt.scaleX = 1.0;' Line Number: 39
User prompt
Please fix the bug: 'scoreTxt is not defined' in or related to this line: 'scoreTxt.scaleX = 1.0;' Line Number: 39
Code edit (1 edits merged)
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Please fix the bug: 'container is not defined' in or related to this line: 'container.x = 1024;' Line Number: 60
Code edit (4 edits merged)
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User prompt
Replace the entire game.update function with the following corrected version: game.update = function () { for (var i = enemies.length - 1; i >= 0; i--) { var e = enemies[i]; e.x += e.speedX; // Remove if offscreen if (e.x < -300 || e.x > 2048 + 300) { var index = enemies.indexOf(e); if (index !== -1) enemies.splice(index, 1); e.destroy(); continue; } // Check for attack hit if (attackCol.visible && e.intersects(attackCol)) { handleEnemyHit(e, i); } } }; function handleEnemyHit(enemy, index) { LK.getSound('slimedeath').play(); // Cancel bounce tween if (enemy.bounceTween && typeof enemy.bounceTween.cancel === 'function') { enemy.bounceTween.cancel(); } tween(enemy, { tint: 0xFF0000 }, { duration: 0, onFinish: function () { tween(enemy, { scaleX: 1.3, scaleY: 1.3 }, { duration: 50, onFinish: function () { tween(enemy, { scaleX: 0.5, scaleY: 0.5, alpha: 0 }, { duration: 100, onFinish: function () { // Ensure removal and score update happen once if (enemies.includes(enemy)) { enemies.splice(index, 1); enemy.destroy(); incrementScore(); } } }); } }); } }); } ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
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Do This Update your functions like this: 1. Set up the score system var score = 0; var scoreTxt = createScoreText(score); scoreTxt.scaleX = 1.0; scoreTxt.scaleY = 1.0; LK.gui.top.addChild(scoreTxt); // ✅ Add to GUI, not to main game layer 2. Split logic into two separate functions function incrementScore() { score++; updateScoreDisplay(); } function updateScoreDisplay() { var shadow = scoreTxt.findChildByName("shadow"); var text = scoreTxt.findChildByName("main"); if (shadow && text) { shadow.text = String(score); text.text = String(score); tween(scoreTxt, { scaleX: 1.5, scaleY: 1.5 }, { duration: 100, easing: tween.easeOut, onFinish: function () { tween(scoreTxt, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); } else { console.warn("⚠️ Score text children not found."); } } 3. Enemy destruction logic Replace this part: score++; // Step 1 updateScoreDisplay(); // Step 2 With this: incrementScore(); ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
You increase the score variable and call updateScoreDisplay(), but your updateScoreDisplay() function never increments the score — it just updates the visual. You call updateScoreDisplay() in the wrong places — it’s confusing whether it should increase the score or not. Possibly some enemy containers are reused or destroyed before display is updated, especially if destroy() or tween().onFinish runs async. fix it
Code edit (1 edits merged)
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do this: // ❌ Don't pre-increment the score before gameplay updateScoreDisplay(); // ← remove from initialization/setup
User prompt
do this: onFinish: function onFinish() { score++; // ✅ Increment only here updateScoreDisplay(); // ✅ Then update visuals var index = enemies.indexOf(e); if (index !== -1) { enemies.splice(index, 1); } e.destroy(); }
User prompt
DO THIS: /**** * Score Setup ****/ var score = 0; var scoreTxt = createScoreText(score); scoreTxt.scaleX = 1.0; scoreTxt.scaleY = 1.0; // Add score text after background, before other game elements game.addChild(scoreTxt); function createScoreText(value) { var shadow = new Text2(String(value), { size: 300, fill: 0x000000, fontFamily: "Arial" }); shadow.name = "shadow"; shadow.anchor.set(0.5, 0); shadow.x = 4; shadow.y = 4; var text = new Text2(String(value), { size: 300, fill: 0xFF69B4, fontFamily: "Arial" }); text.name = "main"; text.anchor.set(0.5, 0); var container = new Container(); container.name = "scoreTxt"; container.x = 1024; container.y = 50; container.addChild(shadow); container.addChild(text); return container; } function updateScoreDisplay() { var shadow = scoreTxt.children[0]; // shadow var text = scoreTxt.children[1]; // main text if (shadow && text) { shadow.text = String(score); text.text = String(score); tween(scoreTxt, { scaleX: 1.5, scaleY: 1.5 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(scoreTxt, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); } else { console.warn("⚠️ scoreTxt misconfigured:", scoreTxt); } } ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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🟩 Step 1: Only use game.addChild(scoreTxt) game.addChild(scoreTxt); // ✅ This one works with your layering ❌ Step 2: Remove this line entirely // LK.gui.top.addChild(scoreTxt); ❌ remove this 🟩 Step 3: Ensure it's drawn after the background game.addChild(bg01); // ⬅ background game.addChild(scoreTxt); // ⬅ score goes after so it's on top
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LK.gui.top.addChild(scoreTxt); game.addChild(scoreTxt); // ❌ remove this one
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score++; // ❌ this is redundant (already inside updateScoreDisplay) updateScoreDisplay(); // ✅ correct
User prompt
remove the manual score++ in the enemy destroy block.
User prompt
Please fix the bug: 'TypeError: scoreTxt.setText is not a function' in or related to this line: 'scoreTxt.setText(score); // Ensure the score text is updated' Line Number: 479
User prompt
the score doesn't increment when an enemy is destroyed nor is it updated, fix it
User prompt
the score doesn't increment when an enemy is destroyed, fix it...
User prompt
THE SCORE DOESN'T INCREMENT, FIX IT
User prompt
the score is behind bg01, fix it, bring it to the front
User prompt
container.x = 1024; container.y = 50; That’s right at the top center. But your canvas might not start at (0, 0) — so try pulling it down to make sure it’s visible: js Copy Edit container.y = 200; // or even 300
User prompt
To ensure the score is visible, add it after everything else like this: js Copy Edit // At the very end of your setup game.addChild(scoreTxt);
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** * Score Setup ****/ var score = 0; var scoreTxt = createScoreText(score); scoreTxt.scaleX = 1; scoreTxt.scaleY = 1; LK.gui.top.addChild(scoreTxt); // 💡 Use GUI layer so it stays on top function createScoreText(value) { var shadow = new Text2(String(value), { size: 300, fill: 0x000000, fontFamily: "Arial" }); shadow.name = "shadow"; shadow.anchor.set(0.5, 0); shadow.x = 4; shadow.y = 4; var text = new Text2(String(value), { size: 300, fill: 0xFF69B4, fontFamily: "Arial" }); text.name = "main"; text.anchor.set(0.5, 0); var container = new Container(); container.name = "scoreTxt"; container.x = 1024; container.y = 50; container.addChild(shadow); container.addChild(text); return container; } function incrementScore() { score++; updateScoreDisplay(); } function updateScoreDisplay() { var shadow = scoreTxt.findChildByName("shadow"); var text = scoreTxt.findChildByName("main"); if (shadow && text) { shadow.text = String(score); text.text = String(score); tween(scoreTxt, { scaleX: 1.5, scaleY: 1.5 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(scoreTxt, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); } else { console.warn("⚠️ Score text children not found."); } }
===================================================================
--- original.js
+++ change.js
@@ -5,9 +5,8 @@
/****
* Initialize Game
****/
-// Init Game
var game = new LK.Game({
backgroundColor: 0x000000
});
@@ -18,12 +17,11 @@
* Score Setup
****/
var score = 0;
var scoreTxt = createScoreText(score);
-scoreTxt.scaleX = 1.0;
-scoreTxt.scaleY = 1.0;
-// Add score text after background, before other game elements
-game.addChild(scoreTxt);
+scoreTxt.scaleX = 1;
+scoreTxt.scaleY = 1;
+LK.gui.top.addChild(scoreTxt); // 💡 Use GUI layer so it stays on top
function createScoreText(value) {
var shadow = new Text2(String(value), {
size: 300,
fill: 0x000000,
@@ -76,421 +74,5 @@
});
} else {
console.warn("⚠️ Score text children not found.");
}
-}
-// Assets
-LK.playMusic('bgm', {
- loop: true
-});
-var bg01 = LK.getAsset('bg01', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 1024,
- y: 1366
-});
-game.addChild(bg01);
-LK.gui.top.addChild(scoreTxt); // Add to GUI, not to main game layer
-// Petals
-var petals = [];
-for (var i = 0; i < 50; i++) {
- var petal = new Container();
- var petalSprite = petal.attachAsset('petals', {
- anchorX: 0.5,
- anchorY: 0.5,
- rotation: Math.random() * Math.PI * 2
- });
- petal.x = Math.random() * 2048;
- petal.y = Math.random() * 2732;
- petal.speedY = Math.random() * 2 + 1;
- petal.speedX = Math.random() * 2 - 1;
- petal.update = function () {
- this.y += this.speedY;
- this.x += this.speedX;
- if (this.y > 2732) {
- this.y = -50;
- this.x = Math.random() * 2048;
- }
- };
- petals.push(petal);
- game.addChild(petal);
-}
-// Player setup
-var player = new Container();
-var visualContainer = new Container(); // Inner container
-var playerSprite = visualContainer.attachAsset('player_idle', {
- anchorX: 0.5,
- anchorY: 0.5
-});
-visualContainer.name = 'visual'; // so we can find it later
-player.addChild(visualContainer);
-player.x = 1024;
-player.y = 2732 - 250;
-game.addChild(player);
-function startBreathingAnimation() {
- tween(player, {
- scaleX: 1.05,
- scaleY: 1.05
- }, {
- duration: 1000,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- tween(player, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: 1000,
- easing: tween.easeInOut,
- onFinish: startBreathingAnimation
- });
- }
- });
-}
-function startTiltAnimation() {
- tween(player, {
- rotation: Math.PI / 32
- }, {
- duration: 500,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- tween(player, {
- rotation: -Math.PI / 32
- }, {
- duration: 500,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- tween(player, {
- rotation: 0
- }, {
- duration: 500,
- easing: tween.easeInOut,
- onFinish: startTiltAnimation
- });
- }
- });
- }
- });
-}
-startBreathingAnimation();
-startTiltAnimation();
-var isSequenceRunning = false;
-var isJumping = false;
-var playerState = 'idle';
-var attackCol = LK.getAsset('attackcol', {
- anchorX: 0.5,
- anchorY: 0.5,
- alpha: 1
-});
-game.addChild(attackCol);
-attackCol.visible = false; // hide initially
-function swapPlayerVisual(newVisualId, x, y) {
- var flip = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 1;
- var onDone = arguments.length > 4 ? arguments[4] : undefined;
- // Find existing visual container
- var visualContainer = player.findChildByName('visual');
- if (visualContainer) {
- // Remove old visual sprite
- visualContainer.removeChildAt(0);
- } else {
- // Create new visual container if it doesn't exist
- visualContainer = new Container();
- visualContainer.name = 'visual';
- player.addChild(visualContainer);
- }
- // Attach new visual sprite
- playerSprite = visualContainer.attachAsset(newVisualId, {
- anchorX: 0.5,
- anchorY: 0.5
- });
- visualContainer.scaleX = flip;
- player.x = x;
- player.y = y;
- // Special case: jump visual includes a jump collider
- if (newVisualId === 'player_jump') {
- var jumpCol = LK.getAsset('jumpcol', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: x,
- y: y + player.height / 2,
- alpha: 1
- });
- game.addChild(jumpCol);
- tween(jumpCol, {
- y: jumpCol.y - 600
- }, {
- duration: 500,
- easing: tween.easeOut,
- onFinish: function onFinish() {
- tween(jumpCol, {
- y: 2732 - 250 + player.height / 2
- }, {
- duration: 300,
- easing: tween.bounceOut,
- onFinish: function onFinish() {
- return jumpCol.destroy();
- }
- });
- }
- });
- }
- if (onDone) {
- if (newVisualId === 'player_idle') {
- startBreathingAnimation();
- startTiltAnimation();
- }
- onDone();
- }
-}
-// Main input handler
-game.down = function (x, y) {
- if (isSequenceRunning) {
- return;
- }
- // 🦘 Jump input (upper 2/3 screen)
- if (y < 2732 * 2 / 3 && !isJumping) {
- isJumping = true;
- LK.getSound('hup').play();
- swapPlayerVisual('player_jump', player.x, player.y);
- // 💨 Create dust particles on jump
- for (var i = 0; i < 10; i++) {
- var p = LK.getAsset('dust', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: player.x + Math.random() * 100 - 50,
- y: player.y + Math.random() * 100 - 50
- });
- game.addChild(p);
- tween(p, {
- alpha: 0,
- x: p.x + Math.random() * 200 - 100,
- y: p.y - Math.random() * 200
- }, {
- duration: 500,
- onFinish: function onFinish() {
- return p.destroy();
- }
- });
- }
- tween(player, {
- y: player.y - 600
- }, {
- duration: 500,
- easing: tween.easeOut,
- onFinish: function onFinish() {
- tween(player, {
- y: 2732 - 250
- }, {
- duration: 300,
- easing: tween.bounceOut,
- onFinish: function onFinish() {
- // 💨 Landing dust
- for (var i = 0; i < 10; i++) {
- var p = LK.getAsset('dust', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: player.x + Math.random() * 100 - 50,
- y: player.y + Math.random() * 100 - 50
- });
- game.addChild(p);
- tween(p, {
- alpha: 0,
- x: p.x + Math.random() * 200 - 100,
- y: p.y + Math.random() * 200
- }, {
- duration: 500,
- onFinish: function onFinish() {
- return p.destroy();
- }
- });
- }
- isJumping = false;
- swapPlayerVisual('player_idle', 1024, 2732 - 250, 1, function () {
- startBreathingAnimation();
- startTiltAnimation();
- });
- var visual = player.findChildByName('visual');
- if (visual) {
- // Get current direction (1 or -1)
- var direction = visual.scaleX < 0 ? -1 : 1;
- // Apply stretch relative to facing direction
- tween(visual, {
- scaleX: direction * 1.3,
- scaleY: 1.3
- }, {
- duration: 50,
- onFinish: function onFinish() {
- tween(visual, {
- scaleX: direction * 1.0,
- scaleY: 1.0
- }, {
- duration: 100
- });
- }
- });
- }
- }
- });
- }
- });
- return;
- }
- // ⚔️ Attack input (bottom 1/3)
- isSequenceRunning = true;
- var flip = x < 1024 ? -1 : 1;
- // Phase 1: player_attackf01
- swapPlayerVisual('player_attackf01', 1024, 2732 - 250, flip);
- LK.getSound('retroslash').play();
- // 🌟 Apply stretch
- var visual = player.findChildByName('visual');
- if (visual) {
- tween(visual, {
- scaleX: flip * 1.3,
- scaleY: 1.3
- }, {
- duration: 50,
- onFinish: function onFinish() {
- tween(visual, {
- scaleX: flip * 1.0,
- scaleY: 1.0
- }, {
- duration: 100
- });
- }
- });
- }
- LK.setTimeout(function () {
- // Phase 2: player_attackf02
- swapPlayerVisual('player_attackf02', 1024, 2732 - 250, flip);
- // Create slash collider
- attackCol.x = flip === -1 ? 874 : 1174;
- attackCol.y = 2732 - 250;
- attackCol.scaleX = flip;
- attackCol.visible = true;
- // End attack
- LK.setTimeout(function () {
- if (attackCol) {
- attackCol.visible = false;
- }
- swapPlayerVisual('player_idle', 1024, 2732 - 250, 1, function () {
- startBreathingAnimation();
- startTiltAnimation();
- });
- isSequenceRunning = false;
- playerState = 'idle';
- }, 250);
- }, 250);
-};
-// ✅ Enemies array
-var enemies = [];
-function spawnEnemy() {
- var e = new Container();
- var gfx = e.attachAsset('enemy01', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Random spawn from left or right
- var fromLeft = Math.random() < 0.5;
- e.x = fromLeft ? -gfx.width / 2 : 2048 + gfx.width / 2;
- e.y = 2732 - 225;
- e.speedX = fromLeft ? Math.random() * 4 + 2 : -(Math.random() * 4 + 2);
- gfx.scaleX = fromLeft ? 1 : -1;
- // Bounce animation
- var baseY = e.y;
- var bounceTween;
- function bounce() {
- bounceTween = tween(e, {
- y: baseY - 50
- }, {
- duration: 500,
- easing: tween.bounceInOut,
- onFinish: function onFinish() {
- bounceTween = tween(e, {
- y: baseY
- }, {
- duration: 500,
- easing: tween.bounceInOut,
- onFinish: bounce
- });
- }
- });
- }
- e.bounceTween = bounceTween;
- bounce();
- enemies.push(e);
- game.addChild(e);
-}
-LK.setInterval(spawnEnemy, Math.random() * 1500 + 1000); // Random interval
-// ✅ Game loop
-game.update = function () {
- for (var i = enemies.length - 1; i >= 0; i--) {
- var e = enemies[i];
- e.x += e.speedX;
- // Remove if offscreen
- if (e.x < -300 || e.x > 2048 + 300) {
- e.destroy();
- var index = enemies.indexOf(e);
- if (index !== -1) {
- enemies.splice(index, 1);
- }
- e.destroy();
- continue;
- }
- // Check for attack hit
- if (attackCol.visible && e.intersects(attackCol)) {
- LK.getSound('slimedeath').play();
- // Cancel bounce
- if (e.bounceTween && typeof e.bounceTween.cancel === 'function') {
- e.bounceTween.cancel();
- }
- tween(e, {
- tint: 0xFF0000
- }, {
- duration: 0,
- onFinish: function onFinish() {
- tween(e, {
- scaleX: 1.3,
- scaleY: 1.3
- }, {
- duration: 50,
- onFinish: function onFinish() {
- tween(e, {
- scaleX: 0.5,
- scaleY: 0.5,
- alpha: 0
- }, {
- duration: 100,
- onFinish: function onFinish() {
- incrementScore();
- var index = enemies.indexOf(e);
- if (index !== -1) {
- enemies.splice(index, 1);
- }
- e.destroy();
- }
- });
- }
- });
- }
- });
- }
- // Optional: game over on collision with player (optional, restore if needed)
- // if (e.intersects(player)) {
- // LK.showGameOver();
- // }
- }
-};
-Container.prototype.findChildByName = function (name) {
- for (var i = 0; i < this.children.length; i++) {
- if (this.children[i].name === name) {
- return this.children[i];
- }
- }
- return null;
-};
-Container.prototype.findChildByName = function (name) {
- for (var i = 0; i < this.children.length; i++) {
- if (this.children[i].name === name) {
- return this.children[i];
- }
- }
- return null;
-};
\ No newline at end of file
+}
\ No newline at end of file
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