User prompt
Reduce squash and stretch effect for a more subtle animation
User prompt
the squash and stretch is too exagerated
User prompt
make it more cartooney
User prompt
make it more cartooney
User prompt
freestyle it so it feels more cartoney
User prompt
accelerate the movement towards the center of animatepumpkin to make it feel bit more cartooney
User prompt
it plays twice, it should only play once
User prompt
sndfound plays too late, it should play before the animationpumpkin starts
User prompt
its behaving really strangely,
User prompt
it doesn't animate, fix it
User prompt
stage10bluepumpkin doesn't animate
User prompt
it doesn't animate, fix it
User prompt
doesn't seem to work, its doing the same thing everytime
User prompt
can you randomize each time the animation pumpkin rotation? make it either go towards the right or towards the left
User prompt
can you randomize the rotation in animate pumpkin
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showbackground 0.5 seconds after the strage transition
User prompt
background should not be visible during the transition between stages
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var pumpkin = LK.getAsset(obj.id, {' Line Number: 62
User prompt
Please fix the bug: 'Uncaught ReferenceError: obj is not defined' in or related to this line: 'var pumpkin = LK.getAsset(obj.id, {' Line Number: 62
User prompt
Please fix the bug: 'Uncaught ReferenceError: stageXXBluePumpkin is not defined' in or related to this line: 'animatepumpkin(stageXXBluePumpkin);' Line Number: 332
User prompt
#1 doesn't work, there are different coordinates for all the stages
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var pumpkin = LK.getAsset(currentStageBluePumpkin, {' Line Number: 64
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var pumpkin = LK.getAsset(currentStageBluePumpkin, {' Line Number: 64
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var pumpkin = LK.getAsset(currentStageBluePumpkin, {' Line Number: 62
User prompt
now it just doesn't work anymore,
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
// Function to animate the pumpkin
function animatepumpkin(obj) {
	// Animation logic for rewarding the player
	var pumpkin = LK.getAsset(obj.id, {
		anchorX: 0.5,
		anchorY: 0.5
	});
	pumpkin.x = obj.x; // Start from the original pumpkin position
	pumpkin.y = obj.y; // Start from the original pumpkin position
	game.addChild(pumpkin);
	var scaleDirection = 1;
	var scaleSpeed = 0.1; // Increased speed for more dynamic effect
	var maxScale = 2.5; // Increased max scale for more noticeable effect
	var minScale = 0.5; // Decreased min scale for more noticeable effect
	var squashStretchFactor = 0.02; // Further reduced factor for a more subtle squash and stretch effect
	var rotationSpeed = 0.05 * (Math.random() < 0.5 ? 1 : -1); // Randomize rotation direction
	pumpkin.update = function () {
		pumpkin.scale.x += scaleSpeed * scaleDirection;
		pumpkin.scale.y += scaleSpeed * scaleDirection;
		// Apply squash and stretch effect
		if (scaleDirection > 0) {
			pumpkin.scale.x += squashStretchFactor;
			pumpkin.scale.y -= squashStretchFactor;
		} else {
			pumpkin.scale.x -= squashStretchFactor;
			pumpkin.scale.y += squashStretchFactor;
		}
		pumpkin.rotation += rotationSpeed * scaleDirection;
		// Randomly change pumpkin color for a cartoony effect
		if (Math.random() < 0.1) {
			pumpkin.tint = Math.random() * 0xFFFFFF;
		}
		// Move towards the center from original position
		var centerX = 2048 / 2;
		var centerY = 2732 / 2;
		var moveSpeed = 5; // Speed of movement towards the center
		var deltaX = centerX - pumpkin.x;
		var deltaY = centerY - pumpkin.y;
		var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
		if (distance > moveSpeed) {
			pumpkin.x += deltaX / distance * moveSpeed;
			pumpkin.y += deltaY / distance * moveSpeed;
		} else {
			pumpkin.x = centerX;
			pumpkin.y = centerY;
		}
		if (pumpkin.scaleX > maxScale || pumpkin.scaleX < minScale) {
			scaleDirection *= -1;
		}
	};
	LK.setTimeout(function () {
		pumpkin.destroy();
	}, 2000);
}
// Function to play the celebration sound
function celebration() {
	LK.getSound('sndFound').play();
}
// Declare stages and stagePumpkins globally
var stage01;
var stage01BluePumpkin;
var stage02;
var stage02BluePumpkin;
var stage03;
var stage03BluePumpkin;
var stage04;
var stage04BluePumpkin;
var stage05;
var stage05BluePumpkin;
var stage06;
var stage06BluePumpkin;
var stage07;
var stage07BluePumpkin;
var stage08;
var stage08BluePumpkin;
var stage09;
var stage09BluePumpkin;
var stage10;
var stage10BluePumpkin;
var stage11;
var stage11BluePumpkin;
var stage12;
var stage12BluePumpkin;
var stage13;
var stage13BluePumpkin;
var comingSoon;
// Function to destroy splash screen elements
function destroySplashScreenElements() {
	if (splashScreen) {
		splashScreen.destroy();
	}
	if (splashScreenPumpkin) {
		splashScreenPumpkin.destroy();
	}
	if (relaxModeButton) {
		relaxModeButton.destroy();
	}
	if (raceButton) {
		raceButton.destroy();
	}
	if (comingSoon) {
		comingSoon.destroy();
	}
}
// Declare thirdDemon globally
var thirdDemon;
// Function to destroy Stage elements
function destroyStageElements() {
	if (stage01) {
		stage01.destroy();
	}
	if (stage01BluePumpkin) {
		stage01BluePumpkin.destroy();
	}
	if (stage02) {
		stage02.destroy();
	}
	if (stage02BluePumpkin) {
		stage02BluePumpkin.destroy();
	}
	if (stage03) {
		stage03.destroy();
	}
	if (stage03BluePumpkin) {
		stage03BluePumpkin.destroy();
	}
	if (stage04) {
		stage04.destroy();
	}
	if (stage04BluePumpkin) {
		stage04BluePumpkin.destroy();
	}
	if (stage05) {
		stage05.destroy();
	}
	if (stage05BluePumpkin) {
		stage05BluePumpkin.destroy();
	}
	if (stage06) {
		stage06.destroy();
	}
	if (stage06BluePumpkin) {
		stage06BluePumpkin.destroy();
	}
	if (stage07) {
		stage07.destroy();
	}
	if (stage07BluePumpkin) {
		stage07BluePumpkin.destroy();
	}
	if (stage08) {
		stage08.destroy();
	}
	if (stage08BluePumpkin) {
		stage08BluePumpkin.destroy();
	}
	if (stage09) {
		stage09.destroy();
	}
	if (stage09BluePumpkin) {
		stage09BluePumpkin.destroy();
	}
	if (stage10) {
		stage10.destroy();
	}
	if (stage10BluePumpkin) {
		stage10BluePumpkin.destroy();
	}
	if (stage11) {
		stage11.destroy();
	}
	if (stage11BluePumpkin) {
		stage11BluePumpkin.destroy();
	}
	if (stage12) {
		stage12.destroy();
	}
	if (stage12BluePumpkin) {
		stage12BluePumpkin.destroy();
	}
	if (stage13) {
		stage13.destroy();
	}
	if (stage13BluePumpkin) {
		stage13BluePumpkin.destroy();
	}
	if (background) {
		background.visible = false;
	}
}
// Instantiate the background in the center of the playspace
var background = LK.getAsset('Background', {
	anchorX: 0.5,
	anchorY: 0.5
});
background.x = 2048 / 2;
background.y = 2732 / 2;
game.addChild(background);
// Play and loop Halloween music
LK.playMusic('HalloweenMusic', {
	loop: true
});
// Instantiate the splash screen in the center of the playspace
var splashScreen = LK.getAsset('SplashScreen', {
	anchorX: 0.5,
	anchorY: 0.5
});
splashScreen.x = 2048 / 2;
splashScreen.y = 2732 / 2 + 360;
game.addChild(splashScreen);
// Instantiate the splashscreenpumpkin on the playspace
var splashScreenPumpkin = LK.getAsset('SplashScreenPumpkin', {
	anchorX: 0.5,
	anchorY: 0.5
});
splashScreenPumpkin.x = 2048 / 2 + 15;
splashScreenPumpkin.y = 2732 / 2 + 1020;
game.addChild(splashScreenPumpkin);
// Instantiate RaceButton to the right of splashScreenPumpkin
var raceButton = LK.getAsset('RaceButton', {
	anchorX: 0.5,
	anchorY: 0.5
});
raceButton.x = splashScreenPumpkin.x + 500; // Adjust position to the right
raceButton.y = splashScreenPumpkin.y;
game.addChild(raceButton);
// Instantiate ComingSoon over RaceButton
var comingSoon = LK.getAsset('Comingsoon', {
	anchorX: 0.5,
	anchorY: 0.5
});
comingSoon.x = raceButton.x;
comingSoon.y = raceButton.y;
game.addChild(comingSoon);
// Instantiate RelaxModeButton to the left of splashScreenPumpkin
var relaxModeButton = LK.getAsset('RelaxModeButton', {
	anchorX: 0.5,
	anchorY: 0.5
});
relaxModeButton.x = splashScreenPumpkin.x - 500; // Adjust position to the left
relaxModeButton.y = splashScreenPumpkin.y;
game.addChild(relaxModeButton);
// Removed duplicate splashScreen instantiation
// Add event listener to splashScreenPumpkin to call destroySplashScreenElements on press
relaxModeButton.down = function (x, y, obj) {
	destroySplashScreenElements();
	Function01();
};
// Animate splashScreenPumpkin to bob up and down slowly
var bobDirection = 1;
var bobSpeed = 0.1;
var bobRange = 5;
var originalY = splashScreenPumpkin.y;
LK.setInterval(function () {
	splashScreenPumpkin.y += bobSpeed * bobDirection;
	if (splashScreenPumpkin.y > originalY + bobRange || splashScreenPumpkin.y < originalY - bobRange) {
		bobDirection *= -1;
	}
}, 1000 / 60); // 60 FPS
// Instantiate GripDemon in the center of the playspace
var gripDemon = LK.getAsset('GripDemon', {
	anchorX: 0.5,
	anchorY: 0.5
});
gripDemon.x = 2048 / 2;
gripDemon.y = 2732 / 2 - 1300;
game.addChild(gripDemon);
// Function01 to instantiate Stage01 and Stage01Pumpkin
function Function01() {
	// Instantiate Stage01 in the center of the playspace
	stage01 = LK.getAsset('Stage01', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage01.x = 2048 / 2;
	stage01.y = 2732 / 2 + 360;
	LK.setTimeout(function () {
		background.visible = true;
	}, 500);
	game.addChild(stage01);
	game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
	// Instantiate Stage01Pumpkin on the playspace
	stage01BluePumpkin = LK.getAsset('Stage01BluePumpkin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage01BluePumpkin.x = 2048 / 2 + 100;
	stage01BluePumpkin.y = 2732 / 2 + 425;
	game.addChild(stage01BluePumpkin);
	// Add event listener to stage01Pumpkin to call destroyStage01Elements and Function02 on press
	stage01BluePumpkin.down = function (x, y, obj) {
		celebration();
		stage01BluePumpkin.destroy();
		animatepumpkin({
			id: 'Stage01BluePumpkin',
			x: stage01BluePumpkin.x,
			y: stage01BluePumpkin.y
		});
		LK.setTimeout(function () {
			destroyStageElements();
			Function02();
		}, 2000);
	};
}
// Function02 to instantiate Stage02 and Stage02BluePumpkin
function Function02() {
	// Instantiate Stage02 in the center of the playspace
	stage02 = LK.getAsset('Stage02', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage02.x = 2048 / 2;
	stage02.y = 2732 / 2 + 360;
	LK.setTimeout(function () {
		background.visible = true;
	}, 500);
	game.addChild(stage02);
	// Instantiate Stage02BluePumpkin on the playspace
	stage02BluePumpkin = LK.getAsset('Stage02BluePumpkin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage02BluePumpkin.x = 2048 / 2 + 880;
	stage02BluePumpkin.y = 2732 / 2 + 875;
	game.addChild(stage02BluePumpkin);
	game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
	// Add event listener to stage02BluePumpkin to call destroyStage02Elements and Function03 on press
	stage02BluePumpkin.down = function (x, y, obj) {
		celebration();
		stage02BluePumpkin.destroy();
		animatepumpkin({
			id: 'Stage02BluePumpkin',
			x: stage02BluePumpkin.x,
			y: stage02BluePumpkin.y
		});
		LK.setTimeout(function () {
			destroyStageElements();
			Function03();
		}, 2000);
	};
}
// Function03 to instantiate Stage03 and Stage03BluePumpkin
function Function03() {
	// Instantiate Stage03 in the center of the playspace
	stage03 = LK.getAsset('Stage03', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage03.x = 2048 / 2;
	stage03.y = 2732 / 2 + 360;
	LK.setTimeout(function () {
		background.visible = true;
	}, 500);
	game.addChild(stage03);
	// Instantiate Stage03BluePumpkin on the playspace
	stage03BluePumpkin = LK.getAsset('Stage03BluePumpkin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage03BluePumpkin.x = 2048 / 2 - 960;
	stage03BluePumpkin.y = 2732 / 2 + 1260;
	game.addChild(stage03BluePumpkin);
	game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
	// Add event listener to stage03BluePumpkin to call destroyStageElements on press
	stage03BluePumpkin.down = function (x, y, obj) {
		celebration();
		stage03BluePumpkin.destroy();
		animatepumpkin({
			id: 'Stage03BluePumpkin',
			x: stage03BluePumpkin.x,
			y: stage03BluePumpkin.y
		});
		LK.setTimeout(function () {
			destroyStageElements();
			// Instantiate FirstDemon in the center of the playspace
			var firstDemon = LK.getAsset('FirstDemon', {
				anchorX: 0.5,
				anchorY: 0.5
			});
			firstDemon.x = 2048 / 2;
			firstDemon.y = 2732 / 2;
			game.addChild(firstDemon);
			LK.stopMusic();
			LK.setTimeout(function () {
				LK.getSound('sndBreathing').play();
			}, 1000);
			// Add event listener to FirstDemon to call Function04, restart music, and destroy self on press
			firstDemon.down = function (x, y, obj) {
				Function04();
				LK.playMusic('HalloweenMusic', {
					loop: true
				});
				firstDemon.destroy();
			};
		}, 2000);
	};
}
// Function04 to instantiate Stage04 and Stage04BluePumpkin
function Function04() {
	// Instantiate Stage04 in the center of the playspace
	stage04 = LK.getAsset('Stage04', {
		anchorX: 0.5,
		anchorY: 0.5,
		scaleX: 1,
		scaleY: 1
	});
	stage04.x = 2048 / 2;
	stage04.y = 2732 / 2 + 360;
	LK.setTimeout(function () {
		background.visible = true;
	}, 500);
	game.addChild(stage04);
	// Instantiate Stage04BluePumpkin on the playspace
	stage04BluePumpkin = LK.getAsset('Stage04BluePumpkin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage04BluePumpkin.x = 2048 / 2 - 365; // Example position
	stage04BluePumpkin.y = 2732 / 2 + 470; // Example position
	game.addChild(stage04BluePumpkin);
	game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
	// Add event listener to stage04BluePumpkin to call destroyStageElements and Function05 on press
	stage04BluePumpkin.down = function (x, y, obj) {
		celebration();
		stage04BluePumpkin.destroy();
		animatepumpkin({
			id: 'Stage04BluePumpkin',
			x: stage04BluePumpkin.x,
			y: stage04BluePumpkin.y
		});
		LK.setTimeout(function () {
			destroyStageElements();
			Function05();
		}, 2000);
	};
}
// Function05 to instantiate Stage05 and Stage05BluePumpkin
function Function05() {
	// Instantiate Stage05 in the center of the playspace
	stage05 = LK.getAsset('Stage05', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage05.x = 2048 / 2;
	stage05.y = 2732 / 2 + 360;
	LK.setTimeout(function () {
		background.visible = true;
	}, 500);
	game.addChild(stage05);
	// Instantiate Stage05BluePumpkin on the playspace
	stage05BluePumpkin = LK.getAsset('Stage05BluePumpkin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage05BluePumpkin.x = 2048 / 2 + 875; // Example position
	stage05BluePumpkin.y = 2732 / 2 + 800; // Example position
	game.addChild(stage05BluePumpkin);
	game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
	// Add event listener to stage05BluePumpkin to call destroyStageElements and Function06 on press
	stage05BluePumpkin.down = function (x, y, obj) {
		celebration();
		stage05BluePumpkin.destroy();
		animatepumpkin({
			id: 'Stage05BluePumpkin',
			x: stage05BluePumpkin.x,
			y: stage05BluePumpkin.y
		});
		LK.setTimeout(function () {
			destroyStageElements();
			Function06();
		}, 2000);
	};
}
// Function06 to instantiate Stage06 and Stage06BluePumpkin
function Function06() {
	// Instantiate Stage06 in the center of the playspace
	stage06 = LK.getAsset('Stage06', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage06.x = 2048 / 2;
	stage06.y = 2732 / 2 + 360;
	LK.setTimeout(function () {
		background.visible = true;
	}, 500);
	game.addChild(stage06);
	// Instantiate Stage06BluePumpkin on the playspace
	stage06BluePumpkin = LK.getAsset('Stage06BluePumpkin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage06BluePumpkin.x = 2048 / 2 - 300; // Example position
	stage06BluePumpkin.y = 2732 / 2 + 1000; // Example position
	game.addChild(stage06BluePumpkin);
	game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
	// Add event listener to stage06BluePumpkin to call destroyStageElements on press
	stage06BluePumpkin.down = function (x, y, obj) {
		celebration();
		stage06BluePumpkin.destroy();
		animatepumpkin({
			id: 'Stage06BluePumpkin',
			x: stage06BluePumpkin.x,
			y: stage06BluePumpkin.y
		});
		LK.setTimeout(function () {
			celebration();
			destroyStageElements();
			Function07();
		}, 2000);
	};
}
// Function07 to instantiate Stage07 and Stage07BluePumpkin
function Function07() {
	// Instantiate Stage07 in the center of the playspace
	stage07 = LK.getAsset('Stage07', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage07.x = 2048 / 2;
	stage07.y = 2732 / 2 + 360;
	LK.setTimeout(function () {
		background.visible = true;
	}, 500);
	game.addChild(stage07);
	// Instantiate Stage07BluePumpkin on the playspace
	stage07BluePumpkin = LK.getAsset('Stage07BluePumpkin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage07BluePumpkin.x = 2048 / 2 - 850; // Example position
	stage07BluePumpkin.y = 2732 / 2 + 75; // Example position
	game.addChild(stage07BluePumpkin);
	game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
	// Add event listener to stage07BluePumpkin to call destroyStageElements on press
	stage07BluePumpkin.down = function (x, y, obj) {
		celebration();
		stage07BluePumpkin.destroy();
		animatepumpkin({
			id: 'Stage07BluePumpkin',
			x: stage07BluePumpkin.x,
			y: stage07BluePumpkin.y
		});
		LK.setTimeout(function () {
			celebration();
			destroyStageElements();
			// Instantiate SecondDemon in the center of the playspace
			var secondDemon = LK.getAsset('SecondDemon', {
				anchorX: 0.5,
				anchorY: 0.5
			});
			secondDemon.x = 2048 / 2;
			secondDemon.y = 2732 / 2;
			game.addChild(secondDemon);
			LK.stopMusic(); // Stop Halloween music when SecondDemon is instantiated
			LK.setTimeout(function () {
				LK.getSound('sndDog').play();
			}, 1000);
			// Add event listener to SecondDemon to call Function08, restart music, and destroy self on press
			secondDemon.down = function (x, y, obj) {
				Function08();
				LK.playMusic('HalloweenMusic', {
					loop: true
				});
				secondDemon.destroy();
			};
		}, 2000);
	};
}
// Function08 to instantiate Stage08 and Stage08BluePumpkin
function Function08() {
	// Instantiate Stage08 in the center of the playspace
	stage08 = LK.getAsset('Stage08', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage08.x = 2048 / 2;
	stage08.y = 2732 / 2 + 360;
	LK.setTimeout(function () {
		background.visible = true;
	}, 500);
	game.addChild(stage08);
	// Instantiate Stage08BluePumpkin on the playspace
	stage08BluePumpkin = LK.getAsset('Stage08BluePumpkin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage08BluePumpkin.x = 2048 / 2 + 500; // Example position
	stage08BluePumpkin.y = 2732 / 2 + 1000; // Example position
	game.addChild(stage08BluePumpkin);
	game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
	// Add event listener to stage08BluePumpkin to call destroyStageElements and Function09 on press
	stage08BluePumpkin.down = function (x, y, obj) {
		celebration();
		stage08BluePumpkin.destroy();
		animatepumpkin({
			id: 'Stage08BluePumpkin',
			x: stage08BluePumpkin.x,
			y: stage08BluePumpkin.y
		});
		LK.setTimeout(function () {
			celebration();
			destroyStageElements();
			Function09();
		}, 2000);
	};
}
// Function09 to instantiate Stage09 and Stage09BluePumpkin
function Function09() {
	// Instantiate Stage09 in the center of the playspace
	stage09 = LK.getAsset('Stage09', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage09.x = 2048 / 2;
	stage09.y = 2732 / 2 + 360;
	LK.setTimeout(function () {
		background.visible = true;
	}, 500);
	game.addChild(stage09);
	// Instantiate Stage09BluePumpkin on the playspace
	stage09BluePumpkin = LK.getAsset('Stage09BluePumpkin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage09BluePumpkin.x = 2048 / 2 + 800; // Example position
	stage09BluePumpkin.y = 2732 / 2 + 300; // Example position
	game.addChild(stage09BluePumpkin);
	game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
	// Add event listener to stage09BluePumpkin to call destroyStageElements and Function10 on press
	stage09BluePumpkin.down = function (x, y, obj) {
		celebration();
		stage09BluePumpkin.destroy();
		animatepumpkin({
			id: 'Stage09BluePumpkin',
			x: stage09BluePumpkin.x,
			y: stage09BluePumpkin.y
		});
		LK.setTimeout(function () {
			celebration();
			destroyStageElements();
			Function10();
		}, 2000);
	};
}
// Function10 to instantiate Stage10 and Stage10BluePumpkin
function Function10() {
	// Instantiate Stage10 in the center of the playspace
	stage10 = LK.getAsset('Stage10', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage10.x = 2048 / 2;
	stage10.y = 2732 / 2 + 360;
	LK.setTimeout(function () {
		background.visible = true;
	}, 500);
	game.addChild(stage10);
	// Instantiate Stage10BluePumpkin on the playspace
	stage10BluePumpkin = LK.getAsset('Stage10BluePumpkin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage10BluePumpkin.x = 2048 / 2 - 375; // Example position
	stage10BluePumpkin.y = 2732 / 2 + 1100; // Example position
	game.addChild(stage10BluePumpkin);
	game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
	// Add event listener to stage10BluePumpkin to call celebration, destroyStageElements, and instantiate ThirdDemon
	stage10BluePumpkin.down = function (x, y, obj) {
		celebration();
		stage10BluePumpkin.destroy();
		animatepumpkin({
			id: 'Stage10BluePumpkin',
			x: stage10BluePumpkin.x,
			y: stage10BluePumpkin.y
		});
		LK.setTimeout(function () {
			celebration();
			destroyStageElements();
			// Instantiate ThirdDemon in the center of the playspace
			var thirdDemon = LK.getAsset('ThirdDemon', {
				anchorX: 0.5,
				anchorY: 0.5
			});
			thirdDemon.x = 2048 / 2;
			thirdDemon.y = 2732 / 2;
			game.addChild(thirdDemon);
			LK.stopMusic(); // Stop Halloween music when ThirdDemon is instantiated
			LK.setTimeout(function () {
				LK.getSound('sndDemon').play();
			}, 1000);
		}, 2000);
	};
	// Add event listener to ThirdDemon to call Function11, restart music, and destroy self on press
	// Add event listener to stage10BluePumpkin to call celebration, destroyStageElements, and instantiate ThirdDemon
	stage10BluePumpkin.down = function (x, y, obj) {
		celebration();
		destroyStageElements();
		// Instantiate ThirdDemon in the center of the playspace
		var thirdDemon = LK.getAsset('ThirdDemon', {
			anchorX: 0.5,
			anchorY: 0.5
		});
		thirdDemon.x = 2048 / 2;
		thirdDemon.y = 2732 / 2;
		game.addChild(thirdDemon);
		LK.stopMusic(); // Stop Halloween music when ThirdDemon is instantiated
		LK.setTimeout(function () {
			LK.getSound('sndDemon').play();
		}, 1000);
		// Add event listener to ThirdDemon to call Function11, restart music, and destroy self on press
		thirdDemon.down = function (x, y, obj) {
			Function11();
			LK.playMusic('HalloweenMusic', {
				loop: true
			});
			thirdDemon.destroy();
		};
	};
}
// Function11 to instantiate Stage11 and Stage11BluePumpkin
function Function11() {
	// Instantiate Stage11 in the center of the playspace
	stage11 = LK.getAsset('Stage11', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage11.x = 2048 / 2;
	stage11.y = 2732 / 2 + 360;
	LK.setTimeout(function () {
		background.visible = true;
	}, 500);
	game.addChild(stage11);
	// Instantiate Stage11BluePumpkin on the playspace
	stage11BluePumpkin = LK.getAsset('Stage11BluePumpkin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage11BluePumpkin.x = 2048 / 2 - 640; // Example position
	stage11BluePumpkin.y = 2732 / 2 - 125; // Example position
	game.addChild(stage11BluePumpkin);
	game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
	// Add event listener to stage11BluePumpkin to call destroyStageElements and Function12 on press
	stage11BluePumpkin.down = function (x, y, obj) {
		celebration();
		stage11BluePumpkin.destroy();
		animatepumpkin({
			id: 'Stage11BluePumpkin',
			x: stage11BluePumpkin.x,
			y: stage11BluePumpkin.y
		});
		LK.setTimeout(function () {
			celebration();
			destroyStageElements();
			Function12();
		}, 2000);
	};
}
// Function12 to instantiate Stage12 and Stage12BluePumpkin
function Function12() {
	// Instantiate Stage12 in the center of the playspace
	stage12 = LK.getAsset('Stage12', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage12.x = 2048 / 2;
	stage12.y = 2732 / 2 + 360;
	LK.setTimeout(function () {
		background.visible = true;
	}, 500);
	game.addChild(stage12);
	// Instantiate Stage12BluePumpkin on the playspace
	stage12BluePumpkin = LK.getAsset('Stage12BluePumpkin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage12BluePumpkin.x = 2048 / 2 + 575; // Example position
	stage12BluePumpkin.y = 2732 / 2 + 500; // Example position
	game.addChild(stage12BluePumpkin);
	game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
	// Add event listener to stage12BluePumpkin to call destroyStageElements and Function13 on press
	stage12BluePumpkin.down = function (x, y, obj) {
		celebration();
		stage12BluePumpkin.destroy();
		animatepumpkin({
			id: 'Stage12BluePumpkin',
			x: stage12BluePumpkin.x,
			y: stage12BluePumpkin.y
		});
		LK.setTimeout(function () {
			celebration();
			destroyStageElements();
			Function13();
		}, 2000);
	};
}
// Function13 to instantiate Stage13 and Stage13BluePumpkin
function Function13() {
	// Instantiate Stage13 in the center of the playspace
	stage13 = LK.getAsset('Stage13', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage13.x = 2048 / 2;
	stage13.y = 2732 / 2 + 360;
	LK.setTimeout(function () {
		background.visible = true;
	}, 500);
	game.addChild(stage13);
	// Instantiate TheEnd image in the center of the playspace
	var theEnd = LK.getAsset('TheEnd', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	theEnd.x = 2048 / 2 + 50;
	theEnd.y = 2732 / 2 + 700;
	game.addChild(theEnd);
	// Instantiate Stage13BluePumpkin on the playspace
	stage13BluePumpkin = LK.getAsset('Stage13BluePumpkin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	stage13BluePumpkin.x = 2048 / 2 - 575; // Example position
	stage13BluePumpkin.y = 2732 / 2 - 100; // Example position
	game.addChild(stage13BluePumpkin);
	game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
	// Add event listener to stage13BluePumpkin to trigger game over on press
	stage13BluePumpkin.down = function (x, y, obj) {
		celebration();
		stage13BluePumpkin.destroy();
		animatepumpkin({
			id: 'Stage13BluePumpkin',
			x: stage13BluePumpkin.x,
			y: stage13BluePumpkin.y
		});
		LK.setTimeout(function () {
			LK.showGameOver(); // Trigger game over
			// Instantiate TheEnd image in the center of the playspace
			var theEnd = LK.getAsset('TheEnd', {
				anchorX: 0.5,
				anchorY: 0.5
			});
			theEnd.x = 2048 / 2;
			theEnd.y = 2732 / 2;
			game.addChild(theEnd);
		}, 2000);
	};
} ===================================================================
--- original.js
+++ change.js
@@ -21,9 +21,9 @@
 	var scaleDirection = 1;
 	var scaleSpeed = 0.1; // Increased speed for more dynamic effect
 	var maxScale = 2.5; // Increased max scale for more noticeable effect
 	var minScale = 0.5; // Decreased min scale for more noticeable effect
-	var squashStretchFactor = 0.05; // Reduced factor for squash and stretch effect
+	var squashStretchFactor = 0.02; // Further reduced factor for a more subtle squash and stretch effect
 	var rotationSpeed = 0.05 * (Math.random() < 0.5 ? 1 : -1); // Randomize rotation direction
 	pumpkin.update = function () {
 		pumpkin.scale.x += scaleSpeed * scaleDirection;
 		pumpkin.scale.y += scaleSpeed * scaleDirection;
:quality(85)/https://cdn.frvr.ai/6726393c8613f65f7327dcac.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/672639f78613f65f7327dcd3.png%3F3) 
 Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/67263a548613f65f7327dce7.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/672642668613f65f7327dda7.png%3F3) 
 yellow star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6727b6110ac8f145edb50b6f.png%3F3) 
 cartoon old splintered wood background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6727c6700ac8f145edb50c12.png%3F3) 
 demon goat staring. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/67281ec40ac8f145edb50e1e.png%3F3) 
 dark cartoon cloudy skies high quality background make it simple and minimalistic.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6730e58c77f5b9688594e9fb.png%3F3) 
 Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6730e5ca77f5b9688594ea05.png%3F3) 
 Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6730f59f77f5b9688594ea26.png%3F3) 
 Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6730f73277f5b9688594ea4f.png%3F3) 
 Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6730fef377f5b9688594eac3.png%3F3) 
 demon dog staring. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/67311cf277f5b9688594eae8.png%3F3) 
 Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/67311edd77f5b9688594eafc.png%3F3) 
 Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish lake environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/673121affc6cf3826c3e35d2.png%3F3) 
 Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish lake environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6731262afc6cf3826c3e3626.png%3F3) 
 scary demon staring. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/67312afefc6cf3826c3e364c.png%3F3) 
 Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment filled with pumpkins. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/67312ec3fc6cf3826c3e36ce.png%3F3) 
 Generate a high quality cartoon background Halloween filled with pumpkins. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6731316d23b0c2840965adcb.png%3F3) 
 Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment filled with pumpkins. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/673132d323b0c2840965ae04.png%3F3) 
 an orange halloween pumpkin with glasses Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6731385b23b0c2840965ae99.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6733e3b2e38ed6f598d7b1d1.png%3F3) 
 button that says relax in orange, black outline of the letters. high contrast. has a pumpkin on it Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6733ecbde38ed6f598d7b20b.png%3F3) 
 button that says race in orange, black outline of the letters. high contrast. has a pumpkin on it square button with rounded corners Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. png background
:quality(85)/https://cdn.frvr.ai/673e03dd83d0afb5f84a8f51.png%3F3) 
 coming soon letters in white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/673e3d2177c1dac79176e91b.png%3F3) 
 Round Black Ellipse with a Transparent Hole in the Middle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/673e540f77c1dac79176e98e.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/673e5b5377c1dac79176e998.png%3F3)