User prompt
Reduce squash and stretch effect for a more subtle animation
User prompt
the squash and stretch is too exagerated
User prompt
make it more cartooney
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make it more cartooney
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freestyle it so it feels more cartoney
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accelerate the movement towards the center of animatepumpkin to make it feel bit more cartooney
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it plays twice, it should only play once
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sndfound plays too late, it should play before the animationpumpkin starts
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its behaving really strangely,
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it doesn't animate, fix it
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stage10bluepumpkin doesn't animate
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it doesn't animate, fix it
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doesn't seem to work, its doing the same thing everytime
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can you randomize each time the animation pumpkin rotation? make it either go towards the right or towards the left
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can you randomize the rotation in animate pumpkin
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showbackground 0.5 seconds after the strage transition
User prompt
background should not be visible during the transition between stages
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var pumpkin = LK.getAsset(obj.id, {' Line Number: 62
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Please fix the bug: 'Uncaught ReferenceError: obj is not defined' in or related to this line: 'var pumpkin = LK.getAsset(obj.id, {' Line Number: 62
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Please fix the bug: 'Uncaught ReferenceError: stageXXBluePumpkin is not defined' in or related to this line: 'animatepumpkin(stageXXBluePumpkin);' Line Number: 332
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#1 doesn't work, there are different coordinates for all the stages
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var pumpkin = LK.getAsset(currentStageBluePumpkin, {' Line Number: 64
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var pumpkin = LK.getAsset(currentStageBluePumpkin, {' Line Number: 64
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var pumpkin = LK.getAsset(currentStageBluePumpkin, {' Line Number: 62
User prompt
now it just doesn't work anymore,
===================================================================
--- original.js
+++ change.js
@@ -17,18 +17,14 @@
});
pumpkin.x = obj.x; // Start from the original pumpkin position
pumpkin.y = obj.y; // Start from the original pumpkin position
game.addChild(pumpkin);
- game.update = function () {
- pumpkin.update();
- };
var scaleDirection = 1;
var scaleSpeed = 0.05; // Further increased speed for more dynamic effect
var maxScale = 2.0; // Further increased max scale for more noticeable effect
var minScale = 0.2; // Further decreased min scale for more noticeable effect
var rotationSpeed = 0.05 * (Math.random() < 0.5 ? 1 : -1); // Randomize rotation direction
- game.addChild(pumpkin);
- game.update = function () {
+ pumpkin.update = function () {
pumpkin.scale.x += scaleSpeed * scaleDirection;
pumpkin.scale.y += scaleSpeed * scaleDirection;
pumpkin.rotation += rotationSpeed * scaleDirection;
// Move towards the center from original position
@@ -289,8 +285,9 @@
stage01BluePumpkin.y = 2732 / 2 + 425;
game.addChild(stage01BluePumpkin);
// Add event listener to stage01Pumpkin to call destroyStage01Elements and Function02 on press
stage01BluePumpkin.down = function (x, y, obj) {
+ celebration();
stage01BluePumpkin.destroy();
animatepumpkin({
id: 'Stage01BluePumpkin',
x: stage01BluePumpkin.x,
@@ -326,8 +323,9 @@
game.addChild(stage02BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage02BluePumpkin to call destroyStage02Elements and Function03 on press
stage02BluePumpkin.down = function (x, y, obj) {
+ celebration();
stage02BluePumpkin.destroy();
animatepumpkin({
id: 'Stage02BluePumpkin',
x: stage02BluePumpkin.x,
@@ -363,8 +361,9 @@
game.addChild(stage03BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage03BluePumpkin to call destroyStageElements on press
stage03BluePumpkin.down = function (x, y, obj) {
+ celebration();
stage03BluePumpkin.destroy();
animatepumpkin({
id: 'Stage03BluePumpkin',
x: stage03BluePumpkin.x,
@@ -421,8 +420,9 @@
game.addChild(stage04BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage04BluePumpkin to call destroyStageElements and Function05 on press
stage04BluePumpkin.down = function (x, y, obj) {
+ celebration();
stage04BluePumpkin.destroy();
animatepumpkin({
id: 'Stage04BluePumpkin',
x: stage04BluePumpkin.x,
@@ -458,8 +458,9 @@
game.addChild(stage05BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage05BluePumpkin to call destroyStageElements and Function06 on press
stage05BluePumpkin.down = function (x, y, obj) {
+ celebration();
stage05BluePumpkin.destroy();
animatepumpkin({
id: 'Stage05BluePumpkin',
x: stage05BluePumpkin.x,
@@ -495,8 +496,9 @@
game.addChild(stage06BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage06BluePumpkin to call destroyStageElements on press
stage06BluePumpkin.down = function (x, y, obj) {
+ celebration();
stage06BluePumpkin.destroy();
animatepumpkin({
id: 'Stage06BluePumpkin',
x: stage06BluePumpkin.x,
@@ -532,8 +534,9 @@
game.addChild(stage07BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage07BluePumpkin to call destroyStageElements on press
stage07BluePumpkin.down = function (x, y, obj) {
+ celebration();
stage07BluePumpkin.destroy();
animatepumpkin({
id: 'Stage07BluePumpkin',
x: stage07BluePumpkin.x,
@@ -588,8 +591,9 @@
game.addChild(stage08BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage08BluePumpkin to call destroyStageElements and Function09 on press
stage08BluePumpkin.down = function (x, y, obj) {
+ celebration();
stage08BluePumpkin.destroy();
animatepumpkin({
id: 'Stage08BluePumpkin',
x: stage08BluePumpkin.x,
@@ -625,8 +629,9 @@
game.addChild(stage09BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage09BluePumpkin to call destroyStageElements and Function10 on press
stage09BluePumpkin.down = function (x, y, obj) {
+ celebration();
stage09BluePumpkin.destroy();
animatepumpkin({
id: 'Stage09BluePumpkin',
x: stage09BluePumpkin.x,
@@ -659,19 +664,12 @@
});
stage10BluePumpkin.x = 2048 / 2 - 375; // Example position
stage10BluePumpkin.y = 2732 / 2 + 1100; // Example position
game.addChild(stage10BluePumpkin);
- stage10BluePumpkin.update = function () {
- // Add animation logic here if needed
- animatepumpkin({
- id: 'Stage10BluePumpkin',
- x: stage10BluePumpkin.x,
- y: stage10BluePumpkin.y
- });
- };
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage10BluePumpkin to call celebration, destroyStageElements, and instantiate ThirdDemon
stage10BluePumpkin.down = function (x, y, obj) {
+ celebration();
stage10BluePumpkin.destroy();
animatepumpkin({
id: 'Stage10BluePumpkin',
x: stage10BluePumpkin.x,
@@ -695,9 +693,32 @@
}, 2000);
};
// Add event listener to ThirdDemon to call Function11, restart music, and destroy self on press
// Add event listener to stage10BluePumpkin to call celebration, destroyStageElements, and instantiate ThirdDemon
- // Removed duplicate event listener for stage10BluePumpkin
+ stage10BluePumpkin.down = function (x, y, obj) {
+ celebration();
+ destroyStageElements();
+ // Instantiate ThirdDemon in the center of the playspace
+ var thirdDemon = LK.getAsset('ThirdDemon', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ thirdDemon.x = 2048 / 2;
+ thirdDemon.y = 2732 / 2;
+ game.addChild(thirdDemon);
+ LK.stopMusic(); // Stop Halloween music when ThirdDemon is instantiated
+ LK.setTimeout(function () {
+ LK.getSound('sndDemon').play();
+ }, 1000);
+ // Add event listener to ThirdDemon to call Function11, restart music, and destroy self on press
+ thirdDemon.down = function (x, y, obj) {
+ Function11();
+ LK.playMusic('HalloweenMusic', {
+ loop: true
+ });
+ thirdDemon.destroy();
+ };
+ };
}
// Function11 to instantiate Stage11 and Stage11BluePumpkin
function Function11() {
// Instantiate Stage11 in the center of the playspace
@@ -721,8 +742,9 @@
game.addChild(stage11BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage11BluePumpkin to call destroyStageElements and Function12 on press
stage11BluePumpkin.down = function (x, y, obj) {
+ celebration();
stage11BluePumpkin.destroy();
animatepumpkin({
id: 'Stage11BluePumpkin',
x: stage11BluePumpkin.x,
@@ -758,8 +780,9 @@
game.addChild(stage12BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage12BluePumpkin to call destroyStageElements and Function13 on press
stage12BluePumpkin.down = function (x, y, obj) {
+ celebration();
stage12BluePumpkin.destroy();
animatepumpkin({
id: 'Stage12BluePumpkin',
x: stage12BluePumpkin.x,
@@ -803,8 +826,9 @@
game.addChild(stage13BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage13BluePumpkin to trigger game over on press
stage13BluePumpkin.down = function (x, y, obj) {
+ celebration();
stage13BluePumpkin.destroy();
animatepumpkin({
id: 'Stage13BluePumpkin',
x: stage13BluePumpkin.x,
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