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Reduce squash and stretch effect for a more subtle animation
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the squash and stretch is too exagerated
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make it more cartooney
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make it more cartooney
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freestyle it so it feels more cartoney
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accelerate the movement towards the center of animatepumpkin to make it feel bit more cartooney
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it plays twice, it should only play once
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sndfound plays too late, it should play before the animationpumpkin starts
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its behaving really strangely,
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it doesn't animate, fix it
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stage10bluepumpkin doesn't animate
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it doesn't animate, fix it
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doesn't seem to work, its doing the same thing everytime
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can you randomize each time the animation pumpkin rotation? make it either go towards the right or towards the left
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can you randomize the rotation in animate pumpkin
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showbackground 0.5 seconds after the strage transition
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background should not be visible during the transition between stages
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var pumpkin = LK.getAsset(obj.id, {' Line Number: 62
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Please fix the bug: 'Uncaught ReferenceError: obj is not defined' in or related to this line: 'var pumpkin = LK.getAsset(obj.id, {' Line Number: 62
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Please fix the bug: 'Uncaught ReferenceError: stageXXBluePumpkin is not defined' in or related to this line: 'animatepumpkin(stageXXBluePumpkin);' Line Number: 332
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#1 doesn't work, there are different coordinates for all the stages
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var pumpkin = LK.getAsset(currentStageBluePumpkin, {' Line Number: 64
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var pumpkin = LK.getAsset(currentStageBluePumpkin, {' Line Number: 64
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var pumpkin = LK.getAsset(currentStageBluePumpkin, {' Line Number: 62
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now it just doesn't work anymore,
===================================================================
--- original.js
+++ change.js
@@ -22,8 +22,9 @@
var scaleSpeed = 0.05; // Further increased speed for more dynamic effect
var maxScale = 2.0; // Further increased max scale for more noticeable effect
var minScale = 0.2; // Further decreased min scale for more noticeable effect
var rotationSpeed = 0.05 * (Math.random() < 0.5 ? 1 : -1); // Randomize rotation direction
+ game.addChild(pumpkin);
pumpkin.update = function () {
pumpkin.scale.x += scaleSpeed * scaleDirection;
pumpkin.scale.y += scaleSpeed * scaleDirection;
pumpkin.rotation += rotationSpeed * scaleDirection;
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