User prompt
you're not listening to me, new objects position should be at the bottom of the playspace, why the fuck is it still at the top
User prompt
new object is still at the top playspace move it to the bottom of the playspace
User prompt
move new object to the bottom of the screen
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'newObject.x = dinosaur.x;' Line Number: 171
User prompt
the new object should be positionned underneath the dinosaur,
User prompt
i'm not seeing the new object
User prompt
create a new object that is correctly initialized, positioned relative to the game world or the dinosaur, and added to the game scene in such a way that they appear above the background but below the player character and obstacles. Additionally, their movement logic should be implemented to simulate scrolling, contributing to the illusion of moving through the game world.
User prompt
where is ground?? scale it correctly so its visible on screen
User prompt
ground is not visible on the playspace fix it's layering and/or instanciating issues
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'ground1.y = dinosaur.y + dinosaur.height;' Line Number: 165
User prompt
fix ground: correctly initialized with their graphical assets, positioned relative to the game world or the player character (like the dinosaur), and added to the game scene in such a way that they appear above the background but below the player character and obstacles. Additionally, their movement logic should be implemented to simulate scrolling, contributing to the illusion of the player character moving through the game world.
User prompt
move ground1 and ground2 on the upper layer
User prompt
make sure both backgrounds are on the last layer
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'ground1.y = dinosaur.y + dinosaur.height;' Line Number: 178
User prompt
i want repete to act as an infinite ground positionned underneath dinosaur can you do that
User prompt
fix repetes move method
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repete (LK.ticks % 600 == 0) { game.speed *= 1.1;
User prompt
repete should move similar to cactus
User prompt
fix repete not moving
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add movement to repete
User prompt
repete is not moving towards the left, fix it
User prompt
make repete move towards the left and repete itself indefinitly to create a fake runner
User prompt
repete should spawn off screen on the right and move towards the left until its off screen
User prompt
create an endless runner effect with repete
/****
* Classes
****/
var Background = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('background', {
width: 2048,
height: 2732,
anchorX: 0,
anchorY: 0
});
self.move = function () {
self.x -= game.speed;
if (self.x <= -2048) {
self.x = 0;
}
};
});
var Cactus = Container.expand(function () {
var self = Container.call(this);
var cactusGraphics = self.attachAsset('cactus', {
anchorX: 0.5,
anchorY: 1.0,
scaleX: 1 + Math.random() * 0.2,
scaleY: 1 + Math.random() * 0.2
});
self.move = function () {
if (LK.ticks % 600 == 0) {
game.speed *= 1.1;
}
self.x -= game.speed * 2;
if (LK.ticks % 60 == 0) {
self.scale.x *= -1;
}
};
});
var Cloud = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('cloud', {
anchorX: 0.5,
anchorY: 0.6
});
self.move = function () {
self.x -= game.speed;
};
});
var Collectible = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('collectible', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function () {
self.x -= game.speed;
if (self.x < -100) {
self.destroy();
game.collectibles = [];
}
};
});
var Dinosaur = Container.expand(function () {
var self = Container.call(this);
var dinosaurGraphics = self.attachAsset('dinosaur', {
anchorX: 0.5,
anchorY: 1.0
});
self.isJumping = false;
self.jumpSpeed = 0;
self.gravity = 0.6;
self.jump = function () {
if (!self.isJumping && self.y >= game.floorLevel) {
self.isJumping = true;
self.jumpSpeed = -30;
}
};
self.update = function () {
if (self.isJumping) {
self.y += self.jumpSpeed;
self.jumpSpeed += self.gravity;
}
if (self.y > game.floorLevel) {
self.y = game.floorLevel;
self.isJumping = false;
}
if (LK.ticks % 18 == 0) {
self.scale.x *= self.scale.x > 1 ? 0.95 : 1.05;
self.scale.y *= self.scale.y > 1 ? 0.95 : 1.05;
}
};
});
var Ground = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('ground', {
anchorX: 0,
anchorY: 1.0
});
self.move = function () {
self.x -= game.speed;
if (self.x <= -2048) {
self.x = 0;
}
};
});
var NightBackground = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('nightBackground', {
width: 2048,
height: 2732,
anchorX: 0,
anchorY: 0
});
self.move = function () {
self.x -= game.speed;
if (self.x <= -2048) {
self.x = 0;
}
};
});
var Pterodactyl = Container.expand(function () {
var self = Container.call(this);
var pterodactylGraphics = self.attachAsset('pterodactyl', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function () {
if (LK.ticks % 600 == 0) {
game.speed *= 1.1;
}
self.x -= game.speed * 2;
self.y += Math.sin(LK.ticks / 10) * 5;
};
});
var Repete = Container.expand(function () {
var self = Container.call(this);
self.move = function () {
self.x -= game.speed;
if (self.x + self.width < 0) {
self.x = 2048;
}
};
self.attachAsset('repete', {
anchorX: 0.5,
anchorY: 1.0,
x: 2048 / 2,
y: 2732 / 2
});
self.scale.set(0.5, 0.5);
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb
});
/****
* Game Code
****/
game.collectibles = [];
var repete = game.addChild(new Repete());
repete.x = 2048 / 2;
repete.y = 2350;
game.setChildIndex(repete, game.children.length - 1);
var title = LK.gui.top.addChild(LK.getAsset('title', {
anchorX: 0,
anchorY: 0,
x: -500,
y: 0
}));
var background1 = game.addChild(new Background());
var nightBackground1 = new NightBackground();
nightBackground1.visible = false;
game.addChildAt(nightBackground1, 0);
var scoreTxt = new Text2(LK.getScore().toString(), {
size: 150,
fill: '#ffffff'
});
scoreTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(scoreTxt);
var ground1 = game.addChild(new Ground());
var ground2 = game.addChild(new Ground());
ground2.x = 2048;
game.speed = 5;
game.floorLevel = 2732 - 200; // Dinosaur stands on the floor
game.score = 0;
game.obstacles = [];
var dinosaur = game.addChild(new Dinosaur());
dinosaur.x = 300;
dinosaur.y = game.floorLevel;
game.on('down', function () {
dinosaur.jump();
});
LK.on('tick', function () {
if (LK.ticks % 2700 == 0) {
background1.visible = !background1.visible;
nightBackground1.visible = !nightBackground1.visible;
}
if (LK.ticks % 2700 == 1350) {
background1.visible = !background1.visible;
nightBackground1.visible = !nightBackground1.visible;
}
dinosaur.update();
if (LK.ticks % 60 == 0) {
game.score += 1;
}
scoreTxt.setText(LK.getScore().toString());
LK.setScore(Math.floor(game.score)); // Update the score display
// Move the ground and background
ground1.move();
ground1.move();
ground2.move();
// Handle obstacles
if (game.collectibles.length == 0 && LK.ticks % 420 == 0) {
// Add a new collectible every 7 to 14 seconds
var collectible = new Collectible();
collectible.y = game.floorLevel - Math.random() * 500 - 300; // Random height for collectible
collectible.x = 2048;
game.collectibles.push(collectible);
game.addChild(collectible);
}
if (game.score >= 200 ? LK.ticks % 60 == 0 : game.score >= 100 ? LK.ticks % 102 == 0 : LK.ticks % 120 == 0) {
// Add a new obstacle every 1.7 seconds
var obstacle;
if (Math.random() < 0.5) {
obstacle = new Cactus();
obstacle.y = game.floorLevel;
} else {
obstacle = new Pterodactyl();
obstacle.y = game.floorLevel - Math.random() * 300 - 300; // Random height for pterodactyl
}
obstacle.x = 2048;
game.obstacles.push(obstacle);
game.addChild(obstacle);
// Add a 10% chance to spawn two pterodactyls rather than one
if (Math.random() < 0.1) {
var secondObstacle = new Pterodactyl();
secondObstacle.y = game.floorLevel - Math.random() * 300 - 300; // Random height for second pterodactyl
secondObstacle.x = 2048;
game.obstacles.push(secondObstacle);
game.addChild(secondObstacle);
}
}
if (LK.ticks % 600 == 0) {
// Add a new cloud every 10 seconds
var cloud = new Cloud();
cloud.y = title.height + 50; // Position cloud under the title
cloud.x = 2048 / 2;
game.addChild(cloud);
}
for (var i = game.collectibles.length - 1; i >= 0; i--) {
game.collectibles[i].move();
if (dinosaur.intersects(game.collectibles[i])) {
// Destroy the collectible and add +10 to the score when dinosaur collides with it
game.collectibles[i].destroy();
game.collectibles = [];
game.score += 10;
// Randomly select one of the six messages
var messages = ["Gathering data like a pro and outrunning the chaos!", "Dodging glitches, snatching data!", "Swifter than a byte, slicker than code!", "My endless run never stops, one byte at a time!", "I'm the endless runner of information!", "I make data collection look easy!"];
var message = messages[Math.floor(Math.random() * messages.length)];
// Show the message at the bottom center of the screen for 3 seconds before fading out
var messageTxt = new Text2(message, {
size: 50,
fill: '#ffffff'
});
messageTxt.anchor.set(0.5, 1);
LK.gui.bottom.addChild(messageTxt);
// Fade out the message after 3 seconds
LK.setTimeout(function () {
var fadeOutInterval = LK.setInterval(function () {
messageTxt.alpha -= 0.02;
if (messageTxt.alpha <= 0) {
LK.clearInterval(fadeOutInterval);
messageTxt.destroy();
}
}, 50);
}, 3000);
}
if (game.collectibles[i] && game.collectibles[i].x < -100) {
// Remove off-screen collectibles
game.collectibles[i].destroy();
game.collectibles.splice(i, 1);
}
}
for (var i = game.obstacles.length - 1; i >= 0; i--) {
game.obstacles[i].move();
if (dinosaur.intersects(game.obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
if (game.obstacles[i].x < -100) {
// Remove off-screen obstacles
game.obstacles[i].destroy();
game.obstacles.splice(i, 1);
}
}
});
pixel art pterodactyl flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art cactus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art desert ground sand. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art desert. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art night-time desert. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a microchip no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a title screen logo with "GPT DASH" written on it, no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a chat gpt robot running with gpt engraved on his chest and a smiley face on his robot visor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art tiling of a desert sandy ground.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art particles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.