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increase magic speed based on score
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accelerate badelf spawning based on score
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'lastMoveTime')' in this line: 'if (distance <= 450 && LK.ticks - !self.gameInstance.santa.lastMoveTime <= 120) {' Line Number: 163
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if (distance <= 450) && also check if santa.move has been called in the last 2 seconds
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'console.log(self.gameInstance.barnbackground.y);' Line Number: 163
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if (distance <= 450) && barnBackground.y = 2732 - barnBackground.height / 4 + 900 -460;
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in this if statement: if (distance <= 450) { console.log('Hit threshold met. Game over triggered.'); self.gameInstance.triggerGameOver(); also include a check leftClickPressed && LK.ticks - lastClickTime > 30
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in line 163, add to the if statement if (leftClickPressed && LK.ticks - lastClickTime > 30))
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if (distance <= 450) { console.log('Hit threshold met. Game over triggered.'); self.gameInstance.triggerGameOver(); in the if statement also include if leftClickPressed = false;
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if (distance <= 450 && leftClickPressed = false;)
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Fix Bug: 'ReferenceError: down is not defined' in this line: 'if (distance <= 450 && !down) {' Line Number: 163
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if (distance <= 450 && !self.gameInstance.downEventToggled) { self.on('down', function () { console.log('Hit threshold met, down event is not toggled. Game over triggered.'); self.gameInstance.triggerGameOver(); replace the !self.gameInstance.downEventToggled with checking if down event occured
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if (distance <= 450) { self.on('down', function () { console.log('Hit threshold met and down event is triggered. Game over triggered.'); self.gameInstance.triggerGameOver(); the distance check is ok what i meant is check the distance and also if the down function is not toggled
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if (distance <= 450 && !self.gameInstance.barnMovedDown && !self.gameInstance.leftClickPressed) check for the down event listener instead of the barnmoved down or left click pressed
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ensure that the code checks for `self.spawnedMagicCount` to be at least 2 before starting the fadeout process.
===================================================================
--- original.js
+++ change.js
@@ -151,9 +151,9 @@
var dx = santaX - self.x;
var dy = santaY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
var hitThreshold = 10000;
- var speed = 10;
+ var speed = 10 + Math.floor(self.gameInstance.getScore() / 100);
if (distance > 0) {
var normX = dx / distance;
var normY = dy / distance;
self.x += normX * speed;
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect