Code edit (2 edits merged)
Please save this source code
User prompt
if (distance <= 450 && !self.gameInstance.downEventToggled) { self.on('down', function () { console.log('Hit threshold met, down event is not toggled. Game over triggered.'); self.gameInstance.triggerGameOver(); replace the !self.gameInstance.downEventToggled with checking if down event occured
User prompt
if (distance <= 450) { self.on('down', function () { console.log('Hit threshold met and down event is triggered. Game over triggered.'); self.gameInstance.triggerGameOver(); the distance check is ok what i meant is check the distance and also if the down function is not toggled
User prompt
if (distance <= 450 && !self.gameInstance.barnMovedDown && !self.gameInstance.leftClickPressed) check for the down event listener instead of the barnmoved down or left click pressed
Code edit (2 edits merged)
Please save this source code
User prompt
ensure that the code checks for `self.spawnedMagicCount` to be at least 2 before starting the fadeout process.
User prompt
change the self.spawnedMagicCount between 1 and 2
Code edit (2 edits merged)
Please save this source code
User prompt
if (distance <= 450 && !self.gameInstance.barnMovedDown && !leftClickPressed) { // Log message and trigger game over }
User prompt
Fix Bug: 'ReferenceError: barnMovedDown is not defined' in this line: 'if (distance <= 450 && !barnMovedDown) {' Line Number: 163
User prompt
Fix Bug: 'ReferenceError: barnMovedDown is not defined' in this line: 'if (distance <= 450 && !barnMovedDown) {' Line Number: 163
Code edit (4 edits merged)
Please save this source code
User prompt
if (distance <= 450) { also add to this a check that the barnmoveddown is true
Code edit (1 edits merged)
Please save this source code
User prompt
make badelf shoot magic faster
Code edit (1 edits merged)
Please save this source code
User prompt
var hitThreshold = (this.santa.santaGraphics.width + magic.width) / 4; add to this y-400
Code edit (1 edits merged)
Please save this source code
User prompt
the collision check should be higher
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'visible')' in this line: 'if (self.activeMagicCount < self.maxMagicAllowed && LK.gui.topCenter.children[0].visible && self.activeBadElves > 0) {' Line Number: 297
User prompt
in this code line, avoid instancing any magic unless the score is visible and a badelf exists self.maxMagicAllowed = 3; if (self.activeMagicCount < self.maxMagicAllowed) { var magicInstance = new Magic(this.magicSpawnX, this.magicSpawnY, self); self.addChild(magicInstance); self.activeMagicCount++;
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.activeMagicCount = self.activeMagicCount || 0;' Line Number: 266
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'if (self.activeMagicCount < self.maxMagicAllowed) {' Line Number: 266
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'if (self.activeMagicCount < self.maxMagicAllowed) {' Line Number: 266
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'if (self.activeMagicCount < self.maxMagicAllowed) {' Line Number: 266
===================================================================
--- original.js
+++ change.js
@@ -91,9 +91,8 @@
var magic = new Magic(self.x + 125, self.y, self.gameInstance);
self.gameInstance.addChild(magic);
self.gameInstance.activeMagicCount++;
self.spawnedMagicCount++;
- self.maxMagicAllowed = 3;
if (self.spawnedMagicCount >= 2) {
self.alpha = 1;
var fadeOutInterval;
var fadeOut = function () {
@@ -262,14 +261,8 @@
};
var crosshairGraphics = self.createAsset('crosshair', 'Crosshair', .5, .5);
self.y = -crosshairGraphics.height / 2;
});
-this.activeMagicCount = 0;
-if (self.activeMagicCount < self.maxMagicAllowed) {
- var magicInstance = new Magic(this.magicSpawnX, this.magicSpawnY, self);
- self.addChild(magicInstance);
- self.activeMagicCount++;
-}
var Game = Container.expand(function () {
var self = Container.call(this);
this.triggerGameOver = function () {
this.isGameOver = true;
@@ -292,16 +285,21 @@
this.activeMagicCount--;
}
};
this.isGameOver = false;
- self.activeMagicCount = 0;
+ this.activeMagicCount = 0;
this.magicSpawnX = 1024;
this.magicSpawnY = 1366;
- this.activeMagicCount = 0;
this.triggerGameOver = function () {
this.isGameOver = true;
LK.showGameOver();
};
+ self.maxMagicAllowed = 3;
+ if (self.activeMagicCount < self.maxMagicAllowed && LK.gui.topCenter.children[0].visible && self.activeBadElves > 0) {
+ var magicInstance = new Magic(this.magicSpawnX, this.magicSpawnY, self);
+ self.addChild(magicInstance);
+ self.activeMagicCount++;
+ }
self.respawnReindeer = function (reindeer) {
LK.setTimeout(function () {
var newReindeer = new Reindeer(self);
var spawnLeftSide = Math.random() < 0.5;
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect