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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'visible')' in this line: 'if (self.activeMagicCount < self.maxMagicAllowed && LK.gui.topCenter.children[0].visible && self.activeBadElves > 0) {' Line Number: 297
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in this code line, avoid instancing any magic unless the score is visible and a badelf exists self.maxMagicAllowed = 3; if (self.activeMagicCount < self.maxMagicAllowed) { var magicInstance = new Magic(this.magicSpawnX, this.magicSpawnY, self); self.addChild(magicInstance); self.activeMagicCount++;
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.activeMagicCount = self.activeMagicCount || 0;' Line Number: 266
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'if (self.activeMagicCount < self.maxMagicAllowed) {' Line Number: 266
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'if (self.activeMagicCount < self.maxMagicAllowed) {' Line Number: 266
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'if (self.activeMagicCount < self.maxMagicAllowed) {' Line Number: 266
Code edit (14 edits merged)
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'maxMagicAllowed')' in this line: 'self.maxMagicAllowed = 3;' Line Number: 265
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getLocalPosition')' in this line: 'var pos = event.getLocalPosition(self.parent);' Line Number: 229
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Fix Bug: 'ReferenceError: obj is not defined' in this line: 'var pos = obj.event.getLocalPosition(self.parent);' Line Number: 229
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getLocalPosition')' in this line: 'var pos = event.getLocalPosition(self.parent);' Line Number: 229
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getLocalPosition')' in this line: 'var pos = event.getLocalPosition(self.parent);' Line Number: 229
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Fix Bug: 'TypeError: child.move is not a function' in this line: 'child.move();' Line Number: 526
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Fix Bug: 'TypeError: child.move is not a function' in this line: 'child.move();' Line Number: 530
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Fix Bug: 'TypeError: child.move is not a function' in this line: 'child.move();' Line Number: 530
Code edit (1 edits merged)
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when left click is pressed, move the crosshair to that location
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount++;' Line Number: 528
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Fix Bug: 'Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount++;' Line Number: 528
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Make sure that instances of Magic are being correctly created and added to the game. For instance, when a BadElf shoots magic, it should instantiate a Magic object and add it to the game.
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Ensure that (LK.on('tick', function() {...})) is actively running and calling the move function for each Magic instance.
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// Inside the Magic move function console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
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// Inside the Magic move function console.log("Santa X: " + santa.x + ", Y: " + santa.y); console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
===================================================================
--- original.js
+++ change.js
@@ -23,45 +23,8 @@
magicGraphics.width = 125;
magicGraphics.height = 125;
self.x = x;
self.y = y;
- self.move = function () {
- if (self.moveEnabled) {
- var santaX = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.x : 2048;
- var santaY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.y : 2732;
- var santaWidth = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width : 0;
- var magicWidth = magicGraphics ? magicGraphics.width : 0;
- var dx = santaX - self.x;
- var dy = santaY - self.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- var hitThreshold = 10000;
- var speed = 10;
- if (distance > 0) {
- var normX = dx / distance;
- var normY = dy / distance;
- self.x += normX * speed;
- self.y += normY * speed;
- }
- if (self.gameInstance.santa) {
- console.log("Magic X: " + self.x + ", Y: " + self.y);
- console.log("Santa X: " + santaX + ", Y: " + santaY);
- console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
- console.log("Magic X: " + self.x + ", Y: " + self.y);
- console.log("Santa X: " + santaX + ", Y: " + santaY);
- console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
- console.log("Santa X: " + santaX + ", Y: " + santaY);
- console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
- console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
- if (distance <= hitThreshold) {
- console.log('Hit threshold met. Game over triggered.');
- self.gameInstance.triggerGameOver();
- }
- } else if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
- self.gameInstance.activeMagicCount--;
- self.destroy();
- }
- }
- };
self.on('down', function () {
LK.setScore(LK.getScore() + 2);
LK.gui.topCenter.children[0].setText(LK.getScore().toString());
var tingText = new Text2('Ting!', {
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect