User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'visible')' in this line: 'if (self.activeMagicCount < self.maxMagicAllowed && LK.gui.topCenter.children[0].visible && self.activeBadElves > 0) {' Line Number: 297
User prompt
in this code line, avoid instancing any magic unless the score is visible and a badelf exists self.maxMagicAllowed = 3; if (self.activeMagicCount < self.maxMagicAllowed) { var magicInstance = new Magic(this.magicSpawnX, this.magicSpawnY, self); self.addChild(magicInstance); self.activeMagicCount++;
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.activeMagicCount = self.activeMagicCount || 0;' Line Number: 266
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'if (self.activeMagicCount < self.maxMagicAllowed) {' Line Number: 266
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'if (self.activeMagicCount < self.maxMagicAllowed) {' Line Number: 266
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'if (self.activeMagicCount < self.maxMagicAllowed) {' Line Number: 266
Code edit (14 edits merged)
Please save this source code
User prompt
Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'maxMagicAllowed')' in this line: 'self.maxMagicAllowed = 3;' Line Number: 265
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getLocalPosition')' in this line: 'var pos = event.getLocalPosition(self.parent);' Line Number: 229
User prompt
Fix Bug: 'ReferenceError: obj is not defined' in this line: 'var pos = obj.event.getLocalPosition(self.parent);' Line Number: 229
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getLocalPosition')' in this line: 'var pos = event.getLocalPosition(self.parent);' Line Number: 229
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getLocalPosition')' in this line: 'var pos = event.getLocalPosition(self.parent);' Line Number: 229
User prompt
Fix Bug: 'TypeError: child.move is not a function' in this line: 'child.move();' Line Number: 526
User prompt
Fix Bug: 'TypeError: child.move is not a function' in this line: 'child.move();' Line Number: 530
User prompt
Fix Bug: 'TypeError: child.move is not a function' in this line: 'child.move();' Line Number: 530
Code edit (1 edits merged)
Please save this source code
User prompt
when left click is pressed, move the crosshair to that location
User prompt
Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount++;' Line Number: 528
User prompt
Fix Bug: 'Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount++;' Line Number: 528
User prompt
Make sure that instances of Magic are being correctly created and added to the game. For instance, when a BadElf shoots magic, it should instantiate a Magic object and add it to the game.
User prompt
Ensure that (LK.on('tick', function() {...})) is actively running and calling the move function for each Magic instance.
User prompt
// Inside the Magic move function console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
User prompt
// Inside the Magic move function console.log("Santa X: " + santa.x + ", Y: " + santa.y); console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
var Shield = Container.expand(function (x, y, gameInstance) {
	var self = Container.call(this);
	self.gameInstance = gameInstance;
	self.x = x;
	self.y = y;
	self.on('down', function () {
		this.destroy();
	});
});
var ObstacleBox = Container.expand(function (x, y, gameInstance) {
	var self = Container.call(this);
	self.gameInstance = gameInstance;
	var obstacleBoxGraphics = self.createAsset('obstacleBox', 'Obstacle Box', 0.5, 0.5);
	self.x = x;
	self.y = y;
});
var Magic = Container.expand(function (x, y, gameInstance) {
	var self = Container.call(this);
	self.gameInstance = gameInstance;
	self.moveEnabled = true;
	self.rotation = 0;
	var magicGraphics = self.createAsset('magic', 'Magic effect', 0.5, 0.5);
	magicGraphics.width = 125;
	magicGraphics.height = 125;
	self.x = x;
	self.y = y;
	self.on('down', function () {
		LK.setScore(LK.getScore() + 2);
		LK.gui.topCenter.children[0].setText(LK.getScore().toString());
		var tingText = new Text2('Ting!', {
			size: 40,
			fill: '#ffffff',
			font: 'Arial Black'
		});
		tingText.x = this.x;
		tingText.y = this.y;
		tingText.anchor.set(0.5, 0.5);
		this.parent.addChild(tingText);
		LK.setTimeout(function () {
			tingText.destroy();
		}, 1000);
		this.gameInstance.activeMagicCount--;
		this.destroy();
	});
});
var Reindeer = Container.expand(function (gameInstance) {
	var self = Container.call(this);
	self.moveInArc = function () {
		self.arcAngle += self.arcSpeed * self.arcDirection;
		self.x = self.gameInstance.x + Math.cos(self.arcAngle) * self.arcRadius;
		self.y = self.gameInstance.y + Math.sin(self.arcAngle) * self.arcRadius;
	};
	self.moveHorizontally = function () {
		self.x += self.speed * self.direction;
		if (self.x > 2048 || self.x < 0) {
			self.direction *= -1;
			self.scale.x *= -1;
			self.x = Math.max(0, Math.min(self.x, 2048));
		}
	};
	self.fadeOut = function () {
		if (self.alpha > 0) {
			self.alpha -= 0.01;
		} else if (self.gameInstance) {
			self.gameInstance.respawnReindeer(self);
		}
	};
	self.gameInstance = gameInstance;
	var reindeerGraphics = self.createAsset('reindeer', 'Reindeer', 0.5, 0.5);
	self.addChild(reindeerGraphics);
	self.speed = 10;
	self.direction = Math.random() < 0.5 ? 1 : -1;
	self.x = self.direction === 1 ? 0 : 2048;
	self.scale.x = self.direction;
	self.on('down', function (obj) {
		LK.setScore(LK.getScore() + 25);
		LK.gui.topCenter.children[0].setText(LK.getScore().toString());
		var greatText = new Text2('Great!', {
			size: 40,
			fill: '#ffffff',
			font: 'Arial Black'
		});
		greatText.x = this.x;
		greatText.y = this.y;
		greatText.anchor.set(0.5, 0.5);
		this.parent.addChild(greatText);
		LK.setTimeout(function () {
			greatText.destroy();
		}, 1000);
		this.parent.respawnReindeer();
		this.destroy();
	});
});
var RandomText = Container.expand(function () {
	var self = Container.call(this);
	self.gameInstance = null;
	self.display = function (x, y, messages) {
		var message = messages[Math.floor(Math.random() * messages.length)];
		var text = new Text2(message, {
			size: 48,
			fill: '#ff0000',
			font: 'Arial Black'
		});
		text.x = x - 400;
		text.y = y + 175;
		text.anchor.set(0.5, 0.5);
		self.addChild(text);
		LK.setTimeout(function () {
			text.destroy();
			self.parent.randomTextActive = false;
		}, 3000);
	};
});
var BadElf = Container.expand(function (spawnX, spawnY, gameInstance) {
	var self = Container.call(this);
	self.gameInstance = gameInstance;
	self.spawnedMagicCount = 1;
	self.magicShootingInterval = LK.setInterval(function () {
		if (self.visible && self.gameInstance && self.gameInstance.activeMagicCount < self.gameInstance.maxMagicAllowed) {
			var magic = new Magic(self.x + 125, self.y, self.gameInstance);
			self.gameInstance.addChild(magic);
			self.gameInstance.activeMagicCount++;
			self.spawnedMagicCount++;
			if (self.spawnedMagicCount >= 2) {
				self.alpha = 1;
				var fadeOutInterval;
				var fadeOut = function () {
					if (self.alpha > 0) {
						self.alpha -= 0.05;
					} else {
						LK.clearInterval(fadeOutInterval);
						self.gameInstance.activeBadElves--;
						self.destroy();
						LK.setTimeout(function () {
							self.gameInstance.spawnBadElf();
						}, 2000);
					}
				};
				LK.clearInterval(self.magicShootingInterval);
				fadeOutInterval = LK.setInterval(fadeOut, 60);
				self.magicShootingInterval = null;
			}
		}
	}, Math.random() * (6000 - 2000) + 2000);
	var badElfGraphics = self.createAsset('badElf', 'Mischievous Elf', 0.5, 0.5);
	self.x = spawnX;
	self.y = spawnY;
	self.on('down', function (obj) {
		LK.setScore(LK.getScore() + 3);
		LK.gui.topCenter.children[0].setText(LK.getScore().toString());
		this.gameInstance.activeBadElves--;
		var obstacleBox = new ObstacleBox(this.x, this.y, this.gameInstance);
		obstacleBox.x = this.x;
		obstacleBox.y = this.y;
		this.parent.addChild(obstacleBox);
		LK.setTimeout(function () {
			obstacleBox.destroy();
		}, 1000);
		LK.clearInterval(this.magicShootingInterval);
		this.destroy();
	});
});
var Mistletoe = Container.expand(function (gameInstance) {
	var self = Container.call(this);
	self.gameInstance = gameInstance;
	var mistletoeGraphics = self.createAsset('mistletoe', 'Mistletoe', 0.5, 0.5);
	var scale = Math.random() * 0.15 + 0.85;
	mistletoeGraphics.scale.set(scale);
	var bobbingRange = 10;
	var bobbingSpeed = 0.2;
	var bobbingPosition = 0;
	self.bob = function () {
		bobbingPosition += bobbingSpeed;
		self.y += Math.sin(bobbingPosition) * bobbingRange;
	};
	self.on('down', function (obj) {
		LK.setScore(LK.getScore() + 10);
		LK.gui.topCenter.children[0].setText(LK.getScore().toString());
		self.parent.respawnMistletoe(self);
	});
});
var Snowflake = Container.expand(function () {
	var self = Container.call(this);
	var sizeFactor = Math.random() * 0.5 + 0.5;
	var snowflakeGraphics = self.createAsset('snowflake', 'Snowflake', 0.5, 0.5);
	snowflakeGraphics.scale.set(sizeFactor);
	self.speed = -3 * sizeFactor;
	self.move = function () {
		self.x += self.speed;
		self.y += 0.5;
		self.scale.x -= 0.003;
		self.scale.y -= 0.003;
		if (self.scale.x <= 0 || self.scale.y <= 0) {
			self.destroy();
		}
	};
});
var Heart = Container.expand(function () {
	var self = Container.call(this);
	var heartGraphics = self.createAsset('heart', 'Player life', 0.5, 0.5);
	self.x = heartGraphics.width / 2;
	self.y = heartGraphics.height / 2;
});
var MuzzleFlash = Container.expand(function () {
	var self = Container.call(this);
	self.visible = false;
	var flashGraphics = self.createAsset('muzzleFlash', 'Muzzle flash effect', .5, .5);
	self.show = function () {
		var randomScale = Math.random() * 0.125 + 0.375;
		self.scale.set(randomScale);
		self.visible = true;
		LK.setTimeout(function () {
			self.visible = false;
			self.scale.set(1);
		}, 100);
	};
});
var Santa = Container.expand(function () {
	var self = Container.call(this);
	self.santaGraphics = self.createAsset('santa', 'Santa character', 0.5, 0.5);
	self.santaGraphics.width = 800;
	self.santaGraphics.height = 800;
	self.santaGraphics.scale.x = 800 / self.santaGraphics.width;
	self.move = function () {};
});
var Crosshair = Container.expand(function () {
	var self = Container.call(this);
	self.move = function (event) {
		var pos = event.getLocalPosition(self.parent);
		self.x = pos.x;
		self.y = pos.y;
	};
	var crosshairGraphics = self.createAsset('crosshair', 'Crosshair', .5, .5);
	self.y = -crosshairGraphics.height / 2;
});
var Game = Container.expand(function () {
	var self = Container.call(this);
	this.triggerGameOver = function () {
		this.isGameOver = true;
		LK.showGameOver();
		LK.on('tick', function () {
			if (self.isGameOver) {
				return;
			}
		});
	};
	this.checkMagicCollisionWithSanta = function (magic) {
		if (!this.santa || !this.santa.santaGraphics) return;
		var santaX = this.santa && this.santa.santaGraphics ? this.santa.santaGraphics.x : 0;
		var santaY = this.santa.santaGraphics.y;
		var distance = Math.sqrt(Math.pow(magic.x - santaX, 2) + Math.pow(magic.y - santaY, 2));
		var hitThreshold = (this.santa.santaGraphics.width + magic.width) / 4;
		if (distance <= hitThreshold) {
			this.triggerGameOver();
			magic.destroy();
			this.activeMagicCount--;
		}
	};
	this.isGameOver = false;
	this.activeMagicCount = 0;
	this.magicSpawnX = 1024;
	this.magicSpawnY = 1366;
	this.triggerGameOver = function () {
		this.isGameOver = true;
		LK.showGameOver();
	};
	self.maxMagicAllowed = 3;
	if (self.activeMagicCount < self.maxMagicAllowed) {
		var magicInstance = new Magic(this.magicSpawnX, this.magicSpawnY, self);
		self.addChild(magicInstance);
		self.activeMagicCount++;
	}
	self.respawnReindeer = function (reindeer) {
		LK.setTimeout(function () {
			var newReindeer = new Reindeer(self);
			var spawnLeftSide = Math.random() < 0.5;
			newReindeer.x = spawnLeftSide ? 0 : 2048;
			newReindeer.y = Math.random() * (2732 / 4 - newReindeer.height) + newReindeer.height;
			newReindeer.arcDirection = spawnLeftSide ? 1 : -1;
			newReindeer.arcRadius = 2048 / 2;
			newReindeer.arcAngle = spawnLeftSide ? Math.PI : 0;
			var scale = Math.random() * 0.25 + 0.75;
			newReindeer.scale.set(scale);
			self.addChild(newReindeer);
			LK.on('tick', function () {
				newReindeer.moveHorizontally();
			});
		}, Math.random() < 0.5 ? 8000 : 12000);
	};
	self.showGreatText = function (x, y) {
		var greatText = new Text2('Nice!', {
			size: 40,
			fill: '#ffffff',
			font: 'Arial Black'
		});
		greatText.x = x;
		greatText.y = y;
		greatText.anchor.set(0.5, 0.5);
		self.addChild(greatText);
		LK.setTimeout(function () {
			greatText.destroy();
		}, 1000);
	};
	var silentNightText = new Text2('Silent Night', {
		size: 150,
		fill: "#ffffff"
	});
	silentNightText.anchor.set(0.5, 0);
	silentNightText.x = 5 / 2;
	silentNightText.y = 150;
	LK.gui.topCenter.addChild(silentNightText);
	self.generateSnowflakes = function () {
		var snowflakeInterval = LK.setInterval(function () {
			var snowflake = new Snowflake();
			snowflake.x = Math.random() * 2048;
			snowflake.y = Math.random() * 2732;
			self.addChild(snowflake);
		}, 1000);
	};
	LK.setTimeout(function () {
		var fadeOutDuration = 2000;
		var fadeOutStep = 0.05;
		var fadeOutInterval = LK.setInterval(function () {
			silentNightText.alpha -= fadeOutStep;
			if (silentNightText.alpha <= 0) {
				LK.clearInterval(fadeOutInterval);
				silentNightText.destroy();
				self.score = 0;
				self.scoreText = new Text2(self.score.toString(), {
					size: 150,
					fill: "#ffffff"
				});
				self.scoreText.anchor.set(0.5, 0);
				self.scoreText.x = 5 / 2;
				self.scoreText.y = 150;
				LK.gui.topCenter.addChild(self.scoreText);
				self.updateScore = function (score) {
					self.score += score;
					self.scoreText.setText(self.score.toString());
					LK.setScore(self.score);
				};
			}
		}, fadeOutDuration * fadeOutStep);
		self.spawnBadElf();
		LK.setInterval(self.spawnBadElf, Math.random() * (6000 - 3000) + 3000);
		self.generateMistletoes = function () {
			LK.setTimeout(function () {
				var newMistletoe = new Mistletoe();
				var boundaryOffset = 100;
				newMistletoe.x = Math.random() * (2048 - 2 * boundaryOffset) + boundaryOffset;
				newMistletoe.y = Math.random() * (2732 - 2 * boundaryOffset - newMistletoe.height - 300 - 200 - 500) + boundaryOffset + 200;
				self.addChild(newMistletoe);
			}, 8000);
		};
		LK.setTimeout(function () {
			var reindeer = new Reindeer(self);
			var boundaryOffset = 200;
			reindeer.x = Math.random() < 0.5 ? boundaryOffset : 2048 - boundaryOffset - reindeer.width;
			reindeer.y = Math.random() * (2732 / 4 - boundaryOffset) + boundaryOffset;
			reindeer.arcDirection = Math.random() < 0.5 ? 1 : -1;
			reindeer.arcRadius = 2048 / 2;
			reindeer.arcAngle = Math.random() < 0.5 ? Math.PI : 0;
			var initialScale = Math.random() * 0.25 + 0.75;
			reindeer.scale.set(initialScale);
			self.addChild(reindeer);
			LK.on('tick', function () {
				reindeer.moveHorizontally();
			});
		}, 12000);
		LK.setTimeout(self.generateMistletoes, 8000);
	}, 2000);
	stage.on('move', function (obj) {
		crosshair.move(obj.event);
	});
	stage.on('down', function (obj) {
		var pos = obj.event.getLocalPosition(self);
		crosshair.x = pos.x;
		crosshair.y = pos.y;
		if (hearts.length > 0) {
			muzzleFlash.show();
			leftClickPressed = true;
			lastClickTime = LK.ticks;
			if (!barnMovedDown) {
				self.children.forEach(function (child) {
					if (child instanceof BadElf) {
						child.y += 100;
					}
				});
				barnBackground.y += 460;
				room1Background.y += 100;
				boxBackground.y += 100;
				crateBackground.y += 100;
				missBackground.y += 460;
				tireBackground.y += 100;
				barnMovedDown = true;
				if (Math.random() < 0.10) {
					var messages = ["Santa's special delivery!", "This is for the naughty list!", "Ho, ho, ho-hold this!"];
					if (!self.randomTextActive) {
						self.randomTextActive = true;
						var randomText = new RandomText();
						randomText.display(santa.x, santa.y - santa.santaGraphics.height / 2, messages);
						self.addChild(randomText);
					}
				}
			}
			var heart = hearts.pop();
			heart.destroy();
		}
		self.children.forEach(function (child) {
			if (child instanceof BadElf && leftClickPressed && LK.ticks - lastClickTime > 30) {
				child.y -= 100;
			}
		});
	});
	var room1Background = self.createAsset('Room1', 'Room1 background', 0, 0);
	room1Background.anchor.set(0.5, 0.5);
	room1Background.x = 2048 / 2;
	room1Background.y = 2732 / 2;
	self.addChild(room1Background);
	var tireBackground = self.createAsset('Tire', 'Tire background', 0.5, 0.5);
	tireBackground.anchor.set(0.5, 0.5);
	tireBackground.x = 700;
	tireBackground.y = 1825;
	self.addChild(tireBackground);
	self.respawnMistletoe = function (mistletoe) {
		this.showGreatText(mistletoe.x, mistletoe.y);
		mistletoe.destroy();
		LK.setTimeout(function () {
			var newMistletoe = new Mistletoe();
			var boundaryOffset = 100;
			newMistletoe.x = Math.random() * (2048 - 2 * boundaryOffset) + boundaryOffset;
			newMistletoe.y = Math.random() * (2732 - 2 * boundaryOffset - newMistletoe.height - 300 - 200 - 100 - 500) + boundaryOffset + 300;
			self.addChild(newMistletoe);
		}, Math.random() * (10000 - 5000) + 5000);
	};
	self.generateSnowflakes();
	var missBackground = self.createAsset('Miss', 'Miss background', 0, 0);
	missBackground.anchor.set(0.5, 0.5);
	missBackground.x = 700;
	missBackground.y = 2520;
	var crateBackground = self.createAsset('Crate', 'Crate background', 0, 0);
	crateBackground.anchor.set(0, 1);
	crateBackground.x = 205;
	crateBackground.y = 2645;
	self.addChild(crateBackground);
	var boxBackground = self.createAsset('Box', 'Box background', 0, 0);
	boxBackground.anchor.set(0, 1);
	boxBackground.x = 1350;
	boxBackground.y = 2200;
	self.addChild(boxBackground);
	var barnBackground = self.createAsset('Barn', 'Barn background', 0, 0);
	barnBackground.anchor.set(0.5, 0.5);
	barnBackground.x = 2048 / 2;
	barnBackground.y = 2732 - barnBackground.height / 4 + 900;
	self.addChild(barnBackground);
	self.addChild(missBackground);
	var santa = self.addChild(new Santa());
	santa.x = 2048 / 2 + 650;
	santa.y = 2732 - santa.height / 2 + 10;
	var shield = new Shield(santa.x, santa.y - 100, self);
	self.addChild(shield);
	self.addChild(santa);
	var spawnLocations = [{
		x: tireBackground.x + 175,
		y: tireBackground.y - 65
	}, {
		x: boxBackground.x,
		y: boxBackground.y - 350
	}, {
		x: crateBackground.x + 250,
		y: crateBackground.y - 600
	}];
	var usedSpawnLocations = [];
	var spawnLocationCounter = 0;
	self.activeBadElves = 0;
	self.spawnBadElf = function () {
		if (self.scoreText && self.activeBadElves < 2) {
			if (usedSpawnLocations.length === spawnLocations.length) {
				usedSpawnLocations = [];
				spawnLocationCounter = 0;
			}
			var availableLocations = spawnLocations.filter(function (location, index) {
				return usedSpawnLocations.indexOf(index) === -1;
			});
			var locationIndex = Math.floor(Math.random() * availableLocations.length);
			var location = availableLocations[locationIndex];
			usedSpawnLocations.push(spawnLocations.indexOf(location));
			spawnLocationCounter++;
			var badElf = new BadElf(location.x, location.y, self);
			var scaleModifier = Math.random() * 0.25 + 0.75;
			badElf.scale.set(scaleModifier, scaleModifier);
			self.addChildAt(badElf, self.getChildIndex(room1Background) + 1);
			var magic = new Magic(badElf.x + badElf.width / 2, badElf.y, self);
			self.activeBadElves++;
			self.addChildAt(magic, self.getChildIndex(santa));
			var bulletStartY = badElf.y - badElf.height;
		}
	};
	var muzzleFlash = new MuzzleFlash();
	muzzleFlash.x = santa.x - santa.santaGraphics.width + 400;
	muzzleFlash.y = santa.y - 90;
	self.addChild(muzzleFlash);
	self.addChild(santa);
	var crosshair = self.addChild(new Crosshair());
	crosshair.x = 2048 / 2;
	crosshair.y = 2732 / 2;
	var isGameOver = false;
	var tickOffset = 0;
	var leftClickPressed = false;
	var barnMovedDown = false;
	var lastClickTime = 0;
	var playerLives = 6;
	var hearts = [];
	for (var i = 0; i < playerLives; i++) {
		var heart = new Heart();
		heart.x = 1125 + i * (heart.width + 5);
		heart.y = santa.y - santa.santaGraphics.height - heart.height / 2 + 350;
		hearts.push(heart);
		LK.gui.topLeft.addChild(heart);
	}
	LK.on('tick', function () {
		santa.move();
		for (var i = 0; i < self.children.length; i++) {
			var child = self.children[i];
			if (child instanceof Snowflake) {
				child.move();
			} else if (child instanceof Mistletoe) {
				child.bob();
			} else if (child instanceof Magic) {
				child.move();
				self.checkMagicCollisionWithSanta(child);
			}
		}
		if (self.isGameOver) {
			return;
		}
		if (leftClickPressed && LK.ticks - lastClickTime > 30) {
			barnBackground.y -= 460;
			room1Background.y -= 100;
			boxBackground.y -= 100;
			crateBackground.y -= 100;
			missBackground.y -= 460;
			tireBackground.y -= 100;
			self.children.forEach(function (child) {
				if (child instanceof BadElf && barnMovedDown) {
					child.y -= 100;
				}
			});
			leftClickPressed = false;
			barnMovedDown = false;
			while (hearts.length < playerLives) {
				var heart = new Heart();
				heart.x = 1125 + hearts.length * (heart.width + 5);
				heart.y = santa.y - santa.santaGraphics.height - heart.height / 2 + 350;
				hearts.push(heart);
				LK.gui.topLeft.addChild(heart);
			}
		}
	});
});
 ===================================================================
--- original.js
+++ change.js
@@ -23,45 +23,8 @@
 	magicGraphics.width = 125;
 	magicGraphics.height = 125;
 	self.x = x;
 	self.y = y;
-	self.move = function () {
-		if (self.moveEnabled) {
-			var santaX = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.x : 2048;
-			var santaY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.y : 2732;
-			var santaWidth = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width : 0;
-			var magicWidth = magicGraphics ? magicGraphics.width : 0;
-			var dx = santaX - self.x;
-			var dy = santaY - self.y;
-			var distance = Math.sqrt(dx * dx + dy * dy);
-			var hitThreshold = 10000;
-			var speed = 10;
-			if (distance > 0) {
-				var normX = dx / distance;
-				var normY = dy / distance;
-				self.x += normX * speed;
-				self.y += normY * speed;
-			}
-			if (self.gameInstance.santa) {
-				console.log("Magic X: " + self.x + ", Y: " + self.y);
-				console.log("Santa X: " + santaX + ", Y: " + santaY);
-				console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
-				console.log("Magic X: " + self.x + ", Y: " + self.y);
-				console.log("Santa X: " + santaX + ", Y: " + santaY);
-				console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
-				console.log("Santa X: " + santaX + ", Y: " + santaY);
-				console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
-				console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
-				if (distance <= hitThreshold) {
-					console.log('Hit threshold met. Game over triggered.');
-					self.gameInstance.triggerGameOver();
-				}
-			} else if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
-				self.gameInstance.activeMagicCount--;
-				self.destroy();
-			}
-		}
-	};
 	self.on('down', function () {
 		LK.setScore(LK.getScore() + 2);
 		LK.gui.topCenter.children[0].setText(LK.getScore().toString());
 		var tingText = new Text2('Ting!', {
:quality(85)/https://cdn.frvr.ai/6584b3df1a95d286c255a065.png%3F3) 
 over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6584b7eb1a95d286c255a09a.png%3F3) 
 2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6584c186158712df7bbb9dd5.png%3F3) 
 2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6584cb5e158712df7bbb9e27.png%3F3) 
 Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6584d2c6158712df7bbb9e81.png%3F3) 
 circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6584d64c158712df7bbb9e9b.png%3F3) 
 2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65862343f23651199cf5466b.png%3F3) 
 2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/658641e4f23651199cf546dd.png%3F3) 
 2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6586470ef23651199cf54744.png%3F3) 
 a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65864db5f23651199cf54780.png%3F3) 
 a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/658652f8f23651199cf5479e.png%3F3) 
 2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65865382f23651199cf547a9.png%3F3) 
 2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65873e78195e4351b3c6a098.png%3F3) 
 2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65874ed9195e4351b3c6a0e4.png%3F3) 
 2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65876646195e4351b3c6a126.png%3F3) 
 2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/658a4e3889b3f1dda54f3c8d.png%3F3) 
 2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/658b78bb882b7a9800c9c167.png%3F3) 
 2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/658b7a0e882b7a9800c9c189.png%3F3) 
 2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6723ec180ac8f145edb50577.png%3F3) 
 transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect