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pause the damn game when its loaded
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after all assets are initialized pause the game
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Please fix the bug: 'Uncaught TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 683
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after all assets are initialized, LK.pauseGame()
Code edit (3 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 683
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when game is initialized, LK.pauseGame until playbutton is pressed
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Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'for (var a = bullets.length - 1; a >= 0; a--) {' Line Number: 690
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wait 5 seconds before starting the game when the game starts
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add an introductory screen and prevent the game from starting with a play button to start the game
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add an introductory screen with a play button to start the game
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the game cannot start unless the play button is pressed
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add an introductory screen with a play button to start the game
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hide everything but the playbutton on the introduction screen
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fix it
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make sure its on the upper layer
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add an introductory screen with a play button to start the game
Code edit (3 edits merged)
Please save this source code
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when objgust is instantiated, move it vertically up before its destroyed
Code edit (1 edits merged)
Please save this source code
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move objbackground08 a bit to the left
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move objbackground08 to the left
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change the hunger meter to be refilled by 15% instead of 10% and 25% instead of 20%
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change it between 15 to 25 seconds
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remember to accelerate the movement of objnpc01 when it collides with objcontactpoint only once
===================================================================
--- original.js
+++ change.js
@@ -67,23 +67,23 @@
};
});
var IntroScreen = Container.expand(function () {
var self = Container.call(this);
- var introScreenGraphics = self.attachAsset('introScreen', {
+ var introGraphics = self.attachAsset('introScreen', {
anchorX: 0.5,
anchorY: 0.5
});
- introScreenGraphics.x = 1024;
- introScreenGraphics.y = 1366;
+ introGraphics.x = 1024;
+ introGraphics.y = 1366;
var playButton = self.attachAsset('playButton', {
anchorX: 0.5,
anchorY: 0.5
});
playButton.x = 1024;
playButton.y = 2000;
playButton.down = function () {
- self.destroy();
- startGame();
+ self.visible = false;
+ game.startGame();
};
});
var ObjCrab = Container.expand(function () {
var self = Container.call(this);
@@ -143,29 +143,29 @@
if (crab && crab.attached) {
crab.attached = false; // Re-enable left click
LK.setTimeout(function () {
game.down = function (x, y, obj) {
- if (!game.started) {
- return;
- } // Do nothing if the game hasn't started
if (!seagull.diving && !seagull.returning && (!crab || !crab.attached)) {
+ // Only start diving if not already diving or returning
seagull.diving = true;
seagull.diveTime = 0;
seagull.startX = seagull.x;
seagull.startY = seagull.y;
+ // Calculate endX based on current speed and direction
seagull.endX = seagull.startX + seagull.speed * seagull.direction * seagull.diveDuration / 2;
}
if (!gustSpawned && !gustCooldown) {
+ // Spawn objGust behind seagull
var objGust = game.addChildAt(new ObjGust(), game.getChildIndex(seagull));
- objGust.x = seagull.x;
+ objGust.x = seagull.x; // Position at the center of the seagull
objGust.y = seagull.y;
LK.setTimeout(function () {
objGust.destroy();
- }, 100);
- gustSpawned = true;
- gustCooldown = true;
+ }, 100); // Destroy objGust after 0.1 seconds
+ gustSpawned = true; // Set gustSpawned flag to true
+ gustCooldown = true; // Set gustCooldown flag to true
LK.setTimeout(function () {
- gustCooldown = false;
+ gustCooldown = false; // Reset gustCooldown flag after 2 seconds
}, 2000);
}
};
}, 500); // Re-enable left click after 0.5 second
@@ -272,9 +272,8 @@
activeGrawlix.destroy();
activeGrawlix = null;
}
game.npcActive = false;
- game.started = false; // Flag to track if the game has started
}
// Check for intersection with objContactPoint
if (self.intersects(objContactPoint) && !self.accelerated) {
self.speed *= 2; // Double the speed
@@ -649,14 +648,16 @@
/****
* Game Code
****/
-game.npcActive = false;
var introScreen = game.addChild(new IntroScreen());
-function startGame() {
- game.started = true; // Set the game as started
- // All existing game initialization code here
-}
+introScreen.x = 1024;
+introScreen.y = 1366;
+game.startGame = function () {
+ introScreen.visible = false;
+ // Add any additional game start logic here
+};
+game.npcActive = false;
var scoreMultiplier = 1; // Initialize scoreMultiplier variable
function waveEffect() {
if (crab && crab.attached) {
game.y += Math.sin(LK.ticks / 30) * 1; // Apply further reduced wave effect
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of smoke.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of an dizzy seagull with his tongue sticking out on an empty sandy beach. The goal is to capture a lively and playful game over screen. Make sure 'game over' is written.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a smiling face of a seagul with black shades with the words "Time Bonus" at the bottom of it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a seagul's face chomping down on a slice of bread make it comical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on fries make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on a fish make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.