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make sure when objtoast intersects with objseagul it can be snatched
User prompt
make sure objtoast can be snatched
User prompt
Please fix the bug: 'ReferenceError: toast is not defined' in or related to this line: 'if (toast && toast.attached) {' Line Number: 357
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similar to objcrab, objtoast can be snatched, make sure to copy over all the related code and apply it to objtoast
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if seagul intersects with objtoast, destroy objtoast
Code edit (1 edits merged)
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after objtoast is initialized, move it to ObjToast.x = 75; ObjToast.y = 1150; while gradually scaling it by 50% animate it like its being thrown in a curve
Code edit (1 edits merged)
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every 10 seconds, if objtoast does not exist, initialize it at ObjToast.x = 75; ObjToast.y = 1150; with a scale of 50%
Code edit (9 edits merged)
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if objtoast does not exist, initialize it at ObjToast.x = 450; ObjToast.y = 2090; with a scale of 50%
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it rotates too fast
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move objMultipliertext a bit to the right and down
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objMultipliertext should always rotate
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reduce the waveeffect intensity
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with each second passed add +1 to scoreMultiplier
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if objMultipliertext visibility is set to 1, add a score multiplier if its 0, disable it
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objMultipliertext should be above objbackground02
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make sure objMultipliertext is behind seagul
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at the start of the game, set objmultipliertext visibility to 0
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if waveEffect is activate, set visibility of objMultipliertext to 1, else set it to 0
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if hunger bar is decreasing set visibility of objMultipliertext to 0, if its increasing, set it to 1
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Please fix the bug: 'ReferenceError: waveEffect is not defined' in or related to this line: 'waveEffect(); // Start wave effect' Line Number: 133
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -455,8 +455,12 @@
/****
* Game Code
****/
var scoreMultiplier = 1; // Initialize scoreMultiplier variable
+// Increment scoreMultiplier by 1 every second
+LK.setInterval(function () {
+ scoreMultiplier += 1;
+}, 1000);
function waveEffect() {
if (crab && crab.attached) {
game.y += Math.sin(LK.ticks / 30) * 2; // Apply reduced wave effect
game.x += Math.cos(LK.ticks / 30) * 1; // Lower the horizontal wave effect
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of smoke.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of an dizzy seagull with his tongue sticking out on an empty sandy beach. The goal is to capture a lively and playful game over screen. Make sure 'game over' is written.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on fries make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on a fish make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.