User prompt
remember to reset the snatch when the crab is destroyed
User prompt
still broken
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... its not working, its still doing it
User prompt
reset it to normal after the snatch has ended
User prompt
the score should also scale pulse while there is a snatch happening
User prompt
Please fix the bug: 'ReferenceError: waveEffect is not defined' in or related to this line: 'waveEffect(); // Start wave effect' Line Number: 131
User prompt
Please fix the bug: 'ReferenceError: waveEffect is not defined' in or related to this line: 'waveEffect(); // Start wave effect' Line Number: 131
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'scoreText.style.fill = 0xffffff; // Ensure the text color is set to white' Line Number: 386
User prompt
Ensure that the text is set correctly. The setText method should properly update the text content. Also, ensure the fill property (if applicable) is set correctly for the text color.
User prompt
remember to attach ScoreMultiplier to seagul and also update its position accordingly
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Please fix the bug: 'ReferenceError: waveEffect is not defined' in or related to this line: 'waveEffect(); // Start wave effect' Line Number: 131
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Please fix the bug: 'ReferenceError: waveEffect is not defined' in or related to this line: 'waveEffect(); // Start wave effect' Line Number: 131
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attach the ScoreMultiplier text to seagul during the snatch
User prompt
i don't see it buddy, fix it
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i still don't see it
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i don't see the text, make sure its visible in the center of the playspace on the upper layer
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during a snatch, add a score multiplayer for each real life second that has passed. show that text in the center of the playspace
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lower the horizontal wave effect
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lower the vertical effect
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Please fix the bug: 'ReferenceError: waveEffect is not defined' in or related to this line: 'waveEffect(); // Start wave effect' Line Number: 130
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remember to reset it
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during the wave effect, also flip the screen either horizontally or vertically
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add a possibility to either flip vertically or horizontally the screen as well
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make sure its random each time
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reduce the vertical wave effect movement
===================================================================
--- original.js
+++ change.js
@@ -454,30 +454,8 @@
/****
* Game Code
****/
-function waveEffect() {
- if (crab && crab.attached) {
- game.y += Math.sin(LK.ticks / 30) * 5; // Apply wave effect
- game.x += Math.cos(LK.ticks / 30) * 2; // Add subtle lateral movement
- if (LK.ticks % 60 < 30) {
- game.scale.x = -1; // Flip horizontally
- } else {
- game.scale.x = 1; // Reset horizontal flip
- }
- if (LK.ticks % 120 < 60) {
- game.scale.y = -1; // Flip vertically
- } else {
- game.scale.y = 1; // Reset vertical flip
- }
- LK.setTimeout(waveEffect, 16); // Continue wave effect every frame (60 FPS)
- } else {
- game.y = 0; // Reset playspace position to original
- game.x = 0; // Reset playspace position to original
- game.scale.x = 1; // Reset horizontal flip
- game.scale.y = 1; // Reset vertical flip
- }
-}
function flashScreenDuringSnatch() {
var colors = [0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff];
var colorIndex = 0;
function flash() {
@@ -488,28 +466,14 @@
}
}
function waveEffect() {
if (crab && crab.attached) {
- game.y += Math.sin(LK.ticks / 30) * 5; // Apply wave effect
+ game.y += Math.sin(LK.ticks / 30) * 2; // Apply reduced wave effect
game.x += Math.cos(LK.ticks / 30) * 2; // Add subtle lateral movement
- if (LK.ticks % 60 < 30) {
- game.scale.x = -1; // Flip horizontally
- } else {
- game.scale.x = 1; // Reset horizontal flip
- }
- if (LK.ticks % 120 < 60) {
- game.scale.y = -1; // Flip vertically
- } else {
- game.scale.y = 1; // Reset vertical flip
- }
LK.setTimeout(waveEffect, 16); // Continue wave effect every frame (60 FPS)
} else {
game.y = 0; // Reset playspace position to original
game.x = 0; // Reset playspace position to original
- game.scale.x = 1; // Reset horizontal flip
- game.scale.y = 1; // Reset vertical flip
- game.scale.x = 1; // Reset horizontal flip
- game.scale.y = 1; // Reset vertical flip
}
}
flash();
waveEffect();
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of smoke.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of an dizzy seagull with his tongue sticking out on an empty sandy beach. The goal is to capture a lively and playful game over screen. Make sure 'game over' is written.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a smiling face of a seagul with black shades with the words "Time Bonus" at the bottom of it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a seagul's face chomping down on a slice of bread make it comical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on fries make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on a fish make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.