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if contactpoint intersects with objcrab, snatch the crab
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delete: 3. **Color Change**: - The hunger bar's color is reset to its original color (tint value `0xea6262`) during each update cycle.
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the speed of the crab should vary between 1 and 3.5
Code edit (6 edits merged)
Please save this source code
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the speed of the crab should vary between 2 and 3.5
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when the crab intersects with objbackground08, destroy it and instantiate in its place objsanddust with a vertical vanishing animation
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keep the crabs movement & initialization and delete the rest of its code
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seagul is not moving from one screen to the other
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the seagul should be moving in X, its not doing it
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the seagul isn't executing its stuff properly fix it
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its not visible on screen fix it
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keep this: 1. **Initialization**: - The `ObjCrab` object is initialized with a graphical asset (`objCrab`) centered at its anchor points (0.5, 0.5). - It starts at a fixed y-coordinate (`2400`) and has a horizontal speed of `2`. 2. **Movement**: - The crab moves horizontally across the screen at its set speed. - It also has a vertical waddling effect, moving up and down slightly based on a sine wave. - The crab rotates slightly to simulate a waddling effect. 3. **Interactions**: - If the crab intersects with `background8` and is not already attached, it triggers the creation of a `ObjSandDust` object at the intersection point and then destroys itself. delete the rest
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delete all ObjFries references
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make it an instant refill of the hunger bar rather than a progressive when intersecting with fries and destroy fries
Code edit (2 edits merged)
Please save this source code
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reduce the ripple effect of musica
Code edit (1 edits merged)
Please save this source code
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wait 3 second before showing the game over
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reduce it again
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reduce the brief period of time of the red overlay
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wait 1 second before showing the game over
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support multiple objects being attached stacking the benefits
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objfries does not replenish the hunger bar anymore, something broke
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fix it
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before the seagul flips direction, make it dives automatically
===================================================================
--- original.js
+++ change.js
@@ -252,9 +252,8 @@
// Trigger shake intermittently every 2 seconds
screenShake(500, 15); // Shake for 500ms with increased intensity of 15 pixels
}
hungerMeter.width -= 1.5; // Decrease the rate of decrease
- hungerMeter.tint = 0xea6262; // Reset to original color
// Instantiate objImHungry for two seconds over objHead
if (!game.objImHungry) {
game.objImHungry = game.addChild(LK.getAsset('objImHungry', {
anchorX: 0.5,
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of smoke.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of an dizzy seagull with his tongue sticking out on an empty sandy beach. The goal is to capture a lively and playful game over screen. Make sure 'game over' is written.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a smiling face of a seagul with black shades with the words "Time Bonus" at the bottom of it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.