User prompt
also add objstar underneath objhead when the hunger bar is increasing
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don't make it flash, just destroy it when the hunger bar is decreasing
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when the hunger bar is incrementing instantiate objyum where objimhungry is
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don't make objimhungry flash
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the hunger bar increment should be faster
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make the objcrab bounce faster and smaller height
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make the Y starting position of the obj crab a bit higher
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it bounces too much
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obj crabs rotation is too complicated, make it +5/-5 same for the bouncing
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bouncing effect should be +10 and -10, rotation should be -10 and +20
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make it bounce more cartooney
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it bounces too much. make it simple
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it shouldnt be a full rotation, just a short left to right movement
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re add it but make it simple
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make it simpler
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bring back the obj crab rotation and bouncing
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bring back the waddling effect
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i need them to all be the same
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the small rotation is too simple, make it a bit more complex for objbackground06
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like its tugging on something
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no like a small and simple left and right rotation loop
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give small rotation to objbackground06
Code edit (1 edits merged)
Please save this source code
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do not instantiate objcontactsmoke when near or outside of playspace
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make sure to disable snatch when the seagul is destroyed
===================================================================
--- original.js
+++ change.js
@@ -75,10 +75,10 @@
self.y = 2455;
self.speed = 2;
self.update = function () {
self.x += self.speed;
- self.y += Math.sin(LK.ticks / 60) * 1; // Simplified bouncing effect
- self.rotation = Math.sin(LK.ticks / 60) * 0.05; // Simplified short left to right movement
+ self.y += Math.sin(LK.ticks / 30) * 5; // More exaggerated bouncing effect
+ self.rotation = Math.sin(LK.ticks / 30) * 0.1; // More exaggerated short left to right movement
if (self.intersects(background8)) {
self.destroy();
}
if (objContactPoint.intersects(self)) {
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