User prompt
Make the dialogue about your crush saying you can’t date her unless you can goon
User prompt
Make all your crush’s dialogue about gooning, at the beginning thinking you can’t goon, and at the end wanting to date you very bad because she knows you can goon
User prompt
Make the past dialogue disappear when the next one pops up
User prompt
Give your crush dialogue, and make her start thinking you can’t goon good enough, and ending with her wanting to date you.
User prompt
Make it so the time limit to press all the buttons on the first day is 20, and then every level after that the time limit decreases by 1 second
User prompt
Make it so you have 20 seconds to press all the buttons, and it decreases by 0.15 each second
User prompt
Make it so when you press a button, the time requirement decreases
User prompt
Make the time requirement in which you need to press the button slower
User prompt
Make the dialogue at the bottom
User prompt
Add dialogue from your crush each day
User prompt
Make a day counter and make the button bigger and circular and say “goon” on it
Initial prompt
Gooning simulator
/**** * Classes ****/ //<Write imports for supported plugins here> //<Write entity 'classes' with empty functions for important behavior here> var RedButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('redButton', { anchorX: 0.5, anchorY: 0.5 }); self.moveToRandomPosition = function () { self.x = Math.random() * (2048 - buttonGraphics.width) + buttonGraphics.width / 2; self.y = Math.random() * (2732 - buttonGraphics.height) + buttonGraphics.height / 2; }; self.onPress = function () { game.handleRedButtonPress(); }; self.down = function (x, y, obj) { self.onPress(); }; }); var StartButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('startButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2('goon', { size: 50, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.onPress = function () { game.startDay(); }; self.down = function (x, y, obj) { self.onPress(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var dayCounter = new Text2('Day: 1', { size: 50, fill: 0xFFFFFF }); dayCounter.anchor.set(0.5, 0); LK.gui.top.addChild(dayCounter); game.updateDayCounter = function () { dayCounter.setText('Day: ' + day); }; game.updateDayCounter(); //<Assets used in the game will automatically appear here> //<Write game logic code here, including initializing arrays and variables> var redButton = new RedButton(); var startButton = new StartButton(); var day = 1; var pressCount = 0; var maxPresses = 10; var timeLimit = 20000; // Initial time limit in milliseconds var timer; game.addChild(startButton); startButton.x = 2048 / 2; startButton.y = 2732 / 2; game.startDay = function () { pressCount = 0; redButton.moveToRandomPosition(); game.addChild(redButton); startButton.visible = false; timer = LK.setTimeout(game.failDay, timeLimit); game.updateDayCounter(); // Add dialogue from your crush each day var dialogue = ["You can't date me unless you can goon.", "You need to prove you can goon.", "I'm not convinced you can goon.", "You're gooning a bit, but it's not enough.", "Your gooning is getting better.", "You're starting to goon well.", "You're a decent gooner, but can you keep it up?", "You're a good gooner, but I need more.", "You're a great gooner, but I'm not sure it's enough.", "You're an excellent gooner, but can you goon under pressure?", "You're an amazing gooner, but can you goon when it counts?", "You're a fantastic gooner, but can you goon consistently?", "You're an extraordinary gooner, but can you goon forever?", "You're the best gooner, but can you goon for me?", "You're the ultimate gooner, but can you goon for us?", "I want to date you because you can goon.", "Will you goon with me forever?"]; // Check if crushDialogue already exists, if so, remove it before adding a new one if (game.crushDialogue) { LK.gui.bottom.removeChild(game.crushDialogue); } game.crushDialogue = new Text2(dialogue[day - 1], { size: 50, fill: 0xFFFFFF }); game.crushDialogue.anchor.set(0.5, 1); LK.gui.bottom.addChild(game.crushDialogue); }; game.handleRedButtonPress = function () { pressCount++; if (pressCount >= maxPresses) { game.completeDay(); } else { redButton.moveToRandomPosition(); timeLimit -= 50; // Decrease time limit each time the button is pressed } }; game.completeDay = function () { LK.clearTimeout(timer); day++; if (day > 15) { LK.showYouWin(); } else { timeLimit -= 500; // Decrease time limit each day startButton.visible = true; game.removeChild(redButton); } }; game.failDay = function () { LK.showGameOver(); }; game.update = function () { // Game update logic if needed };
===================================================================
--- original.js
+++ change.js
@@ -79,9 +79,9 @@
startButton.visible = false;
timer = LK.setTimeout(game.failDay, timeLimit);
game.updateDayCounter();
// Add dialogue from your crush each day
- var dialogue = ["I don't think you can goon.", "Are you even trying to goon?", "You need to goon more.", "I'm not impressed with your gooning.", "You're gooning a bit better.", "Your gooning is improving.", "You're a decent gooner.", "You're a good gooner.", "You're a great gooner.", "You're an excellent gooner.", "You're an amazing gooner.", "You're a fantastic gooner.", "You're an extraordinary gooner.", "You're the best gooner.", "You're the ultimate gooner.", "I want to date you because you can goon.", "Will you goon with me forever?"];
+ var dialogue = ["You can't date me unless you can goon.", "You need to prove you can goon.", "I'm not convinced you can goon.", "You're gooning a bit, but it's not enough.", "Your gooning is getting better.", "You're starting to goon well.", "You're a decent gooner, but can you keep it up?", "You're a good gooner, but I need more.", "You're a great gooner, but I'm not sure it's enough.", "You're an excellent gooner, but can you goon under pressure?", "You're an amazing gooner, but can you goon when it counts?", "You're a fantastic gooner, but can you goon consistently?", "You're an extraordinary gooner, but can you goon forever?", "You're the best gooner, but can you goon for me?", "You're the ultimate gooner, but can you goon for us?", "I want to date you because you can goon.", "Will you goon with me forever?"];
// Check if crushDialogue already exists, if so, remove it before adding a new one
if (game.crushDialogue) {
LK.gui.bottom.removeChild(game.crushDialogue);
}