User prompt
remove any movement of the player.
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Generate a maze on the space between all 4 walls of the sides with medium size of walls, make fusion shames for more difficulty.
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Add many small walls constrained to each other with random shapes between the 4 walls as a small generated maze.
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('wall1', {' Line Number: 35
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Add many small walls with random shapes inside the 4 walls of the sides like a small maze with many walls.
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Add color 1 make it the color that player do it when it moves on the screen.
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Make the walls not passable
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Add another wall horizontal for the bottom
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Make wall 2 and 3 thinner
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Add same wall vertical from the left sid
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Make the right side wall more taller till reach the bottom
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Make it taller to the bottom
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Make it taller and between top wall and the bottomside
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Make the wall1 of the right side down the top wall1
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Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'wall1.y = wall2.height; // Position wall1 below the top wall' Line Number: 62
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Lower the right wall bellow the top wall
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Make the bottom wall thin vertical
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Do another same wall from top of the image background1
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Move the wall1 to the right little bit more.
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Remove twin.v1 from the game
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(player, {' Line Number: 78 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make it follow it in exact same time.
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Make player follow cursor on the screen left and right.
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Remove any movement or function about player
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Make the cursor on the player
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 1.9, anchorY: 1.9 }); }); // Class for the wall var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall1', { anchorX: 0.05, anchorY: 0.05 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add background to the game var background = game.attachAsset('Background1', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2732, scaleX: 2048 / 1000, scaleY: (2732 - LK.gui.top.height - 200) / 1000 // Scale down from the top by 200 pixels }); // Set level to 1 game.level = 1; // Initialize player var player = new Player(); player.x = 2048; player.y = 2732; game.addChild(player); // Initialize wall1 var wall1 = new Wall(); wall1.x = 2048 - wall1.width; // Move wall1 to the right edge of the screen // Initialize wall2 first to get its height var wall2 = new Wall(); wall2.x = 100; // Move wall2 a little bit more to the right wall2.y = 0; // Position wall2 at the top of the screen wall2.width = 100; // Make wall2 thinner wall2.height = 200; // Keep wall2's height the same game.addChild(wall2); // Now we can use wall2.height wall1.y = wall2.height; // Position wall1 below the top wall wall1.width = 200; // Make wall1 thin vertically wall1.height = 2732; // Make wall1 as tall as the screen game.addChild(wall1); // Initialize wall3 on the left side of the screen var wall3 = new Wall(); wall3.x = 0; // Position wall3 at the left edge of the screen wall3.y = wall2.height; // Position wall3 below the top wall wall3.width = 100; // Make wall3 thinner wall3.height = 2732; // Keep wall3's height the same game.addChild(wall3); // Initialize wall4 at the bottom of the screen var wall4 = new Wall(); wall4.x = 0; // Position wall4 at the left edge of the screen wall4.y = 2732 - wall4.height; // Position wall4 at the bottom of the screen wall4.width = 2048; // Make wall4 as wide as the screen wall4.height = 200; // Make wall4 taller horizontally game.addChild(wall4); // Initialize wall2 var wall2 = new Wall(); wall2.x = 100; // Move wall2 a little bit more to the right wall2.y = 0; // Position wall2 at the top of the screen wall2.width = 2048; // Make wall2 as wide as the screen wall2.height = 200; // Make wall2 taller horizontally game.addChild(wall2); // Add Level 1 text on the top right var levelText = new Text2('Level 1', { size: 100, fill: 0xFFFFFF, font: "'Time new roman'" }); levelText.anchor.set(1, 0); // Sets anchor to the top right edge of the text. LK.gui.topRight.addChild(levelText); // Handle player movement // Import tween plugin game.down = function (x, y, obj) {}; game.move = function (x, y, obj) { player.x = x; player.y = y; };
===================================================================
--- original.js
+++ change.js
@@ -70,8 +70,15 @@
wall3.y = wall2.height; // Position wall3 below the top wall
wall3.width = 100; // Make wall3 thinner
wall3.height = 2732; // Keep wall3's height the same
game.addChild(wall3);
+// Initialize wall4 at the bottom of the screen
+var wall4 = new Wall();
+wall4.x = 0; // Position wall4 at the left edge of the screen
+wall4.y = 2732 - wall4.height; // Position wall4 at the bottom of the screen
+wall4.width = 2048; // Make wall4 as wide as the screen
+wall4.height = 200; // Make wall4 taller horizontally
+game.addChild(wall4);
// Initialize wall2
var wall2 = new Wall();
wall2.x = 100; // Move wall2 a little bit more to the right
wall2.y = 0; // Position wall2 at the top of the screen