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Add same wall vertical from the left sid
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Make the right side wall more taller till reach the bottom
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Make it taller to the bottom
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Make it taller and between top wall and the bottomside
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Make the wall1 of the right side down the top wall1
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Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'wall1.y = wall2.height; // Position wall1 below the top wall' Line Number: 62
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Lower the right wall bellow the top wall
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Make the bottom wall thin vertical
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Do another same wall from top of the image background1
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Move the wall1 to the right little bit more.
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Remove twin.v1 from the game
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(player, {' Line Number: 78 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make it follow it in exact same time.
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Make player follow cursor on the screen left and right.
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Remove any movement or function about player
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Make the cursor on the player
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Don't make player object far from the cursor
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Make it constraine with cursor exact position
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Remove any movement of player. Make it follow the cursor right or left.
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Remove distance between player and cursor!
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Make player teleport to cursor
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Rest player position and hold it till mouse button clicked.
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Don't stop player movement before small distance from reaching cursor make it reach it.
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Make player follow by click beside it from any side. If player clicked by cursor go to cursor position.
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Let player object continue by click on the screen till reaching the cursor point without changing direction.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 1.9, anchorY: 1.9 }); self.speed = 10; // Increase player's speed attribute self.target = { x: self.x, y: self.y }; // Initialize target position to current position self.update = function () { // Calculate the direction vector from player to target var dx = self.target.x - self.x; var dy = self.target.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); // If the player is not at the target position, move towards it if (distance > self.speed) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } else { // If the player is at the target position, stop moving self.x = self.target.x; self.y = self.target.y; } }; }); // Class for the wall var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall1', { anchorX: 0.05, anchorY: 0.05 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add background to the game var background = game.attachAsset('Background1', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2732, scaleX: 2048 / 1000, scaleY: (2732 - LK.gui.top.height - 200) / 1000 // Scale down from the top by 200 pixels }); // Set level to 1 game.level = 1; // Initialize player var player = new Player(); player.x = 2048; player.y = 2732; game.addChild(player); // Initialize wall1 var wall1 = new Wall(); wall1.x = 50; // Move wall1 a little bit to the right wall1.y = 2732 - wall1.height; // Position wall1 at the bottom of the screen wall1.width = 2048; // Make wall1 as wide as the screen wall1.height = 200; // Make wall1 taller horizontally game.addChild(wall1); // Add Level 1 text on the top right var levelText = new Text2('Level 1', { size: 100, fill: 0xFFFFFF, font: "'Time new roman'" }); levelText.anchor.set(1, 0); // Sets anchor to the top right edge of the text. LK.gui.topRight.addChild(levelText); // Handle player movement // Import tween plugin game.down = function (x, y, obj) { // Set the player's target position player.target.x = x; player.target.y = y; // Drag wall if (obj === wall1) { wall1.x = x - wall1.width / 2; wall1.y = y - wall1.height / 2; } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 1.9,
anchorY: 1.9
});
self.speed = 10; // Increase player's speed attribute
self.target = {
x: self.x,
y: self.y
}; // Initialize target position to current position
self.update = function () {
// Calculate the direction vector from player to target
var dx = self.target.x - self.x;
var dy = self.target.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// If the player is not at the target position, move towards it
if (distance > self.speed) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
} else {
// If the player is at the target position, stop moving
self.x = self.target.x;
self.y = self.target.y;
}
};
});
// Class for the wall
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall1', {
anchorX: 0.05,
anchorY: 0.05
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Add background to the game
var background = game.attachAsset('Background1', {
anchorX: 0.5,
anchorY: 1,
x: 2048 / 2,
y: 2732,
scaleX: 2048 / 1000,
scaleY: (2732 - LK.gui.top.height - 200) / 1000 // Scale down from the top by 200 pixels
});
// Set level to 1
game.level = 1;
// Initialize player
var player = new Player();
player.x = 2048;
player.y = 2732;
game.addChild(player);
// Initialize wall1
var wall1 = new Wall();
wall1.x = 50; // Move wall1 a little bit to the right
wall1.y = 2732 - wall1.height; // Position wall1 at the bottom of the screen
wall1.width = 2048; // Make wall1 as wide as the screen
wall1.height = 200; // Make wall1 taller horizontally
game.addChild(wall1);
// Add Level 1 text on the top right
var levelText = new Text2('Level 1', {
size: 100,
fill: 0xFFFFFF,
font: "'Time new roman'"
});
levelText.anchor.set(1, 0); // Sets anchor to the top right edge of the text.
LK.gui.topRight.addChild(levelText);
// Handle player movement
// Import tween plugin
game.down = function (x, y, obj) {
// Set the player's target position
player.target.x = x;
player.target.y = y;
// Drag wall
if (obj === wall1) {
wall1.x = x - wall1.width / 2;
wall1.y = y - wall1.height / 2;
}
};