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Make it more taller horizontally between same size as bottom line of the screen
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Make it more taller as the bottom line of the screen
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Make it more tall from the right side to reach the other corner.
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Make its tall from left to the right sides
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Move the wall a bit to reach the left corner
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Add drage class and logic for wall1 to move it anywhere on the screen.
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center the wall1 in the bottom
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Move the wall1 to the right
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Make the bottom wall tallto thesides
Code edit (1 edits merged)
Please save this source code
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Move the wall to bottom middle
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Set it to the bottom
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Add tall wall1 to the bottom side
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Resize the walls to fit the image background1.
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Make 4 lines of many wall1 surrounding the image of background1 and with its same resolution and scale size.
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Make 4 lines of wall1 surround the image of background1.
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Make it surround the image of the background1 and same size of its lines
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fit the rectangle of the surrounding walls to the image don't make it outside it.
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Make the walls surround the image lines
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Make 4 lines of wall1 surround the background1.
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Make walls around the background1 from inside
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Please fix the bug: 'Uncaught ReferenceError: wall is not defined' in or related to this line: 'if (obj === wall) {' Line Number: 99
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Add wall1 to the game
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Remove wall asset
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Remove wall
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 1.9, anchorY: 1.9 }); self.speed = 10; // Increase player's speed attribute self.update = function () { // Player update logic }; }); // Class for the wall var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall1', { anchorX: 1.9, anchorY: 1.9 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add background to the game var background = game.attachAsset('Background1', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2732, scaleX: 2048 / 1000, scaleY: (2732 - LK.gui.top.height - 200) / 1000 // Scale down from the top by 200 pixels }); // Set level to 1 game.level = 1; // Initialize player var player = new Player(); player.x = 2048; player.y = 2732; game.addChild(player); // Add Level 1 text on the top right var levelText = new Text2('Level 1', { size: 100, fill: 0xFFFFFF, font: "'Time new roman'" }); levelText.anchor.set(1, 0); // Sets anchor to the top right edge of the text. LK.gui.topRight.addChild(levelText); // Handle player movement // Import tween plugin game.down = function (x, y, obj) { var targetX = x; var targetY = y; var dx = targetX - player.x; var dy = targetY - player.y; if (Math.abs(dx) > Math.abs(dy)) { // Move horizontally tween(player, { x: player.x + Math.sign(dx) * player.speed * 10 }, { duration: 500 }); } else { // Move vertically tween(player, { y: player.y + Math.sign(dy) * player.speed * 10 }, { duration: 500 }); } // Drag wall if (obj === wall) { wall.x = x; wall.y = y; } };
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--- original.js
+++ change.js