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make the player movement only 4 dirctions and horizontal or vertical only.
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Make it go to the clicked direction.
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change the movement to horizontal and vertical.
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Make player moves by right or left or up or down by click the direction. Move player by small distance to the cursor clicked point.
Code edit (2 edits merged)
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Make it small
Code edit (1 edits merged)
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Take player to the bottom right
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make it front of the background image
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center the player
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Add player to the game. set player position at the bottom right
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Fit the background1 image to screen
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Fit the background image to the screen
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Make it 1000x1000
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Add background1 to game
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Remove the game and all assets
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Remove speed
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Please fix the bug: 'Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed += 1;' Line Number: 129
Code edit (1 edits merged)
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Fix the speed
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Please fix the bug: 'Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed += 0.01;' Line Number: 128
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Set player movement in any direction left right up and down by small distance. Add speed to player Increase player speed
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Make line in the middle of the player and move with it and draw by movement.
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make the player front of line
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Constraint line to player
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Line = Container.expand(function () { var self = Container.call(this); self.speed = 0; // Initialize speed property var lineGraphics = self.attachAsset('line', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.05, scaleY: 0.05 }); self.zIndex = 1; self.update = function () { // Constrain line to player self.x = player.x; self.y = player.y; // Draw line by movement if (self.lastX !== self.x || self.lastY !== self.y) { var lineGraphics = self.attachAsset('line', { anchorX: 0.5, anchorY: 0.5, scaleX: Math.abs(self.x - self.lastX), scaleY: Math.abs(self.y - self.lastY) }); lineGraphics.x = (self.x + self.lastX) / 2; lineGraphics.y = (self.y + self.lastY) / 2; } // Update last known states self.lastX = self.x; self.lastY = self.y; }; }); var Player = Container.expand(function () { var self = Container.call(this); self.speed = 5; var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); // Initialize last known states self.lastX = self.x; self.lastY = self.y; self.update = function () { // Calculate the distance between the player and the cursor var dx = game.mouseX - self.x; var dy = game.mouseY - self.y; // Determine the direction of movement var direction = Math.abs(dx) > Math.abs(dy) ? 'horizontal' : 'vertical'; // Move the player towards the cursor if (direction === 'horizontal') { if (dx > 0) { dx = Math.min(dx, 5); } else { dx = Math.max(dx, -5); } tween(self, { x: self.x + dx }, { duration: 1000, easing: tween.linear }); } else { if (dy > 0) { dy = Math.min(dy, 5); } else { dy = Math.max(dy, -5); } tween(self, { y: self.y + dy }, { duration: 1000, easing: tween.linear }); } // No line drawing in player update // Update last known states self.lastX = self.x; self.lastY = self.y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('maze1', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); background.scale.x = game.width / background.width; background.scale.y = game.height / background.height; var player = game.addChild(new Player()); player.x = game.width / 2; player.y = game.height / 2; var line = game.addChild(new Line()); line.width = 1; line.height = 1; var line = game.addChild(LK.getAsset('line', { anchorX: 0.5, anchorY: 0.5, scaleX: 10, scaleY: 10, x: player.x, y: player.y + player.height / 2 + 10 }));
===================================================================
--- original.js
+++ change.js
@@ -117,6 +117,5 @@
scaleX: 10,
scaleY: 10,
x: player.x,
y: player.y + player.height / 2 + 10
-}));
-self.speed += 1;
\ No newline at end of file
+}));
\ No newline at end of file