User prompt
If player touch the gate in level1 go to level2 so on till level10
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'gate.x = Math.random() * (2048 - gate.width) + gate.width / 2;' Line Number: 648
User prompt
Please fix the bug: 'TypeError: currentLevel.getChildByName is not a function' in or related to this line: 'var gate = currentLevel.getChildByName('gate'); // Retrieve the gate by name' Line Number: 647
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'gate.x = Math.random() * (2048 - gate.width) + gate.width / 2;' Line Number: 648
User prompt
Please fix the bug: 'ReferenceError: gate is not defined' in or related to this line: 'gate.x = Math.random() * (2048 - gate.width) + gate.width / 2;' Line Number: 646
User prompt
If player touch the gate go to the next level
User prompt
Please fix the bug: 'TypeError: game.reset is not a function' in or related to this line: 'game.reset();' Line Number: 105
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Add level2-10
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Make level10 last level
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Please fix the bug: 'TypeError: LK.showNextLevel is not a function' in or related to this line: 'LK.showNextLevel();' Line Number: 101
User prompt
Make random shapes of wall1
User prompt
Increase walls in level1
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Remove 3 lines of the respawning wall1 from top and bottom of the screen.
User prompt
Set wall1 to respawn only between the gate and the player positions.
User prompt
If player touch gate move it to the next level
User prompt
Add collision to the gate. if player touch the gate move it to the next level.
User prompt
Make rotation for the gate 360° to the left repeated
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Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'var gate = self.attachAsset('Gate', {' Line Number: 64
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Set gate position to the top side
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Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'var gate = self.attachAsset('Gate', {' Line Number: 64
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Set the gate inside screen from the top
User prompt
Please fix the bug: 'ReferenceError: wall1d is not defined' in or related to this line: 'wall1d.x += 10;' Line Number: 76
User prompt
Add small gate to the game on the top middle.
User prompt
Make it move by large distance and stop
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Increase distance movement of the player and its speed
/**** * Classes ****/ var Level1 = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('Background1', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 2048 / 800, scaleY: 2732 / 800 }); var wall1a = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5, x: 2048, y: 1366 }); var wall1b = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 1366 }); var wall1c = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5, x: 2048, y: 1366 }); var wall1d = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 1366 }); var gate = self.attachAsset('Gate', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 125 // half of the gate height (250/2) }); self.update = function () { wall1a.x -= 10; wall1b.x += 10; if (wall1a.x < -wall1a.width / 2) { wall1a.x = 2048 + wall1a.width / 2; wall1a.y = Math.random() * (2732 - wall1a.height) + wall1a.height / 2; // Randomly set the y-coordinate for wall1a within screen boundaries } if (wall1b.x > 2048 + wall1b.width / 2) { wall1b.x = -wall1b.width / 2; wall1b.y = Math.random() * (2732 - wall1b.height) + wall1b.height / 2; // Randomly set the y-coordinate for wall1b within screen boundaries } wall1c.x -= 10; wall1d.x += 10; if (wall1c.x < -wall1c.width / 2) { wall1c.x = 2048 + wall1c.width / 2; wall1c.y = Math.random() * (2732 - wall1c.height) + wall1c.height / 2; // Randomly set the y-coordinate for wall1c within screen boundaries } if (wall1d.x > 2048 + wall1d.width / 2) { wall1d.x = -wall1d.width / 2; wall1d.y = Math.random() * (2732 - wall1d.height) + wall1d.height / 2; // Randomly set the y-coordinate for wall1d within screen boundaries } // Rotate the gate gate.rotation -= 0.01; // Rotate 360° to the left // Check for collision between player and walls if (player.intersects(wall1a) || player.intersects(wall1b) || player.intersects(wall1c) || player.intersects(wall1d)) { // Flash screen red for 1 second (1000ms) to show collision. LK.effects.flashScreen(0xff0000, 1000); } }; }); var Player = Container.expand(function () { var self = Container.call(this); var player = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, x: 1024 }); player.y = 2732 - player.height / 2; game.down = function (x, y, obj) { var dx = x - player.x; var dy = y - player.y; var distance = Math.sqrt(dx * dx + dy * dy); var speed = 100; player.x += dx / distance * speed; player.y += dy / distance * speed; game.up = function (x, y, obj) { player.x = player.x; player.y = player.y; }; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var level1 = game.addChild(new Level1()); var player = game.addChild(new Player()); // Create level text var levelText = new Text2('Level 1', { size: 100, // Increase the size of the text fill: 0xFFA500 // Orange color }); // Position the level text at the top right corner levelText.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text. LK.gui.topRight.addChild(levelText);
===================================================================
--- original.js
+++ change.js
@@ -61,8 +61,10 @@
if (wall1d.x > 2048 + wall1d.width / 2) {
wall1d.x = -wall1d.width / 2;
wall1d.y = Math.random() * (2732 - wall1d.height) + wall1d.height / 2; // Randomly set the y-coordinate for wall1d within screen boundaries
}
+ // Rotate the gate
+ gate.rotation -= 0.01; // Rotate 360° to the left
// Check for collision between player and walls
if (player.intersects(wall1a) || player.intersects(wall1b) || player.intersects(wall1c) || player.intersects(wall1d)) {
// Flash screen red for 1 second (1000ms) to show collision.
LK.effects.flashScreen(0xff0000, 1000);