User prompt
Make wall2 respawning randomly from top to bottom and from left to right. If level 2 start change the Background of level 2 to background2.
User prompt
Make the Background2 image the background asset for level 2. and wall2 asset for walls in level 2.make random shapes respawning from top and left.
User prompt
Add background2 image to level2
User prompt
Make statu time 10 second in all levels
User prompt
Don't replace time with statu
User prompt
Make the time text the statu time
User prompt
Make statu tame of 10 sec in all levels
User prompt
If player touch any walls in the game do game over
User prompt
Remove 20 sec from other levels
User prompt
Set statu of time of 10 sec in all levels
User prompt
Start decreasing time every level
User prompt
Add collision between player and the asset wall1 if touched do game over
User prompt
Make the same for time in other levels
User prompt
Make time text reducing from 10 sec to 0 when game is start. start game from level 1
User prompt
Add wall1 assets as walls to the game. if player touch any of it do game over
User prompt
Make time for level 1 10 sec for
User prompt
Make text time the time. make it moving
User prompt
Make time reducing till reach 0 if reach 0 change to level 2
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var currentTime = parseInt(timerText.text.split(' ')[1]);' Line Number: 109
User prompt
Make 10 seconds the time for surviving for dodging the walls
User prompt
If player touch wall1 in level 1 do game over
User prompt
If time reach 0 change level
User prompt
If player touch walls game over
User prompt
Respawn only from top or right
User prompt
Make random shapes like generated maze
/****
* Classes
****/
// Create a Player class
var Player = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the player
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
// Set player speed
self.speed = 50;
// This is automatically called every game tick, if the player is attached!
self.update = function () {
// No continuous movement
};
});
// Create a WallHorizontal class for taller horizontal walls spawning from right
var WallHorizontal = Container.expand(function () {
var self = Container.call(this);
// Attach a wall asset to represent the wall
var wallGraphics = self.attachAsset('wall1', {
anchorX: 0.5,
anchorY: 0.5,
width: 200 // Make the wall wider
});
// Set wall speed
self.speed = 2;
// This is automatically called every game tick, if the wall is attached!
self.update = function () {
self.x -= self.speed;
};
});
// Create a WallVertical class for taller vertical walls spawning from top
var WallVertical = Container.expand(function () {
var self = Container.call(this);
// Attach a wall asset to represent the wall
var wallGraphics = self.attachAsset('wall1', {
anchorX: 0.5,
anchorY: 0.5,
height: 200 // Make the wall taller
});
// Set wall speed
self.speed = 2;
// This is automatically called every game tick, if the wall is attached!
self.update = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Initialize level
var level = 1;
// Initialize timer for each level
var timers = Array(10).fill(10);
var timer = timers[level - 1];
// Initialize background
if (level === 1) {
var background = game.addChild(LK.getAsset('Background1', {
anchorX: 0.0,
anchorY: 0.0,
width: game.width,
height: game.height,
x: 0,
y: 0
}));
// Fit the background to the screen
background.scale.set(game.width / background.width, game.height / background.height);
}
// Add level text on the top right corner
var levelText = new Text2('Level 1', {
size: 100,
fill: 0x808080 // Grey color
});
levelText.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text.
LK.gui.topRight.addChild(levelText);
// Add timer on the top left corner
var timerText = new Text2('Time: ' + timer, {
size: 100,
fill: 0x808080 // Grey color
});
timerText.anchor.set(0, 0); // Sets anchor to the left of the top edge of the text.
LK.gui.topLeft.addChild(timerText);
// Decrease timer every second and update timer text
var timerInterval = LK.setInterval(function () {
if (timer > 0) {
timer--;
timerText.setText('Time: ' + timer);
} else {
LK.clearInterval(timerInterval);
level += 1; // Increase level
levelText.setText('Level ' + level); // Update level text
timer = timers[level - 1]; // Reset timer for each level
timerText.setText('Time: ' + timers[level - 1]);
// Restart the timer for the next level
timerInterval = LK.setInterval(function () {
if (timer > 0) {
timer--;
timerText.setText('Time: ' + timer);
} else {
LK.clearInterval(timerInterval);
}
}, 1000);
}
}, 1000);
// Initialize 10 background assets for each level
for (var i = 1; i <= 10; i++) {}
// Initialize a player instance and attach it to the game
var player = game.addChild(new Player());
// Position player at the center of the screen
player.x = game.width / 2;
player.y = game.height / 2;
// Initialize dragNode
var dragNode = null;
// Removed maze regeneration and player reinitialization
// Removed player movement and click event listener related to the maze
// Function to generate a random maze
// Add event listener for player movement
// Removed game.down event listener as it's not needed
// Update game loop to move player towards target position
var targetPosition = null;
game.update = function () {
if (targetPosition) {
var dx = targetPosition.x - player.x;
var dy = targetPosition.y - player.y;
var angle = Math.atan2(dy, dx);
player.x += Math.cos(angle) * player.speed;
player.y += Math.sin(angle) * player.speed;
}
// Create taller vertical walls from top to down
if (LK.ticks % 60 == 0) {
var newWall = new WallVertical();
newWall.x = Math.random() * game.width;
newWall.y = 0;
game.addChild(newWall);
}
// Create taller horizontal walls from right to left
if (LK.ticks % 120 == 0) {
var newWall = new WallHorizontal();
newWall.x = game.width;
newWall.y = Math.random() * game.height;
game.addChild(newWall);
}
// Check if player intersects with any wall
for (var i = 0; i < game.children.length; i++) {
if (game.children[i] instanceof WallVertical || game.children[i] instanceof WallHorizontal) {
if (player.intersects(game.children[i])) {
LK.showGameOver();
break;
}
}
}
};
// Add event listeners for player movement
// Define handleMove function
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}
game.down = function (x, y, obj) {
dragNode = player;
handleMove(x, y, obj);
};
game.move = handleMove;
// Removed game.move event listener as it's not needed
// Removed player movement towards target position in game update
game.up = function (x, y, obj) {
dragNode = null;
}; ===================================================================
--- original.js
+++ change.js
@@ -61,9 +61,9 @@
****/
// Initialize level
var level = 1;
// Initialize timer for each level
-var timers = [10];
+var timers = Array(10).fill(10);
var timer = timers[level - 1];
// Initialize background
if (level === 1) {
var background = game.addChild(LK.getAsset('Background1', {
Playable maze with orange lines. at black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d coin. Ninja face in the coin. red coin. 2 circles inside it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fullscreen, high definition, light, blur, small time watch, colors, wood, for a game titled "Maze" and with the description "Navigate ever-changing mazes! Each level with different background, coins, time speed. Can you finish collecting coins before time is up? Challenge your skills in Maze!". with text on banner "MAZE"!