User prompt
Make respawning walls by wall1 from top to down and from right to left with different shapes.
User prompt
fix set 13!
User prompt
Regenerate a respawning maze by wall1 from top and right with different shapes
User prompt
Make Background1 for level 1 only
User prompt
Add background to the game
User prompt
Please fix the bug: 'Uncaught ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 97
User prompt
Make countinuouse draging
User prompt
Teleport player to the cursor if mouse button clicked
User prompt
Make it not follow cursor
User prompt
add dreg player
User prompt
If click on the screen teleport player
User prompt
Hold the player position
User prompt
Make player follow cursor
User prompt
Remove vibration of player when moving!
User prompt
Reduce speed
User prompt
Move with cursor at the exact same time
User prompt
Add movement up and down
User prompt
Add movment left and right by clcik on the direction
User prompt
Make it go right and left
User prompt
Don't make it continuous
User prompt
Stop player movment
User prompt
with cursor not auto!
User prompt
Make its movment continuously
User prompt
Please fix the bug: 'Uncaught ReferenceError: handleMove is not defined' in or related to this line: 'handleMove(x, y, obj);' Line Number: 86
User prompt
hold on the player to move it
/**** * Classes ****/ // Create a Player class var Player = Container.expand(function () { var self = Container.call(this); // Attach a shape asset to represent the player var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // Set player speed self.speed = 50; // This is automatically called every game tick, if the player is attached! self.update = function () { // No continuous movement }; }); // Create a Wall class var Wall = Container.expand(function () { var self = Container.call(this); // Attach a wall asset to represent the wall var wallGraphics = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5 }); // Set wall speed self.speed = 2; // This is automatically called every game tick, if the wall is attached! self.update = function () { self.x -= self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize level var level = 1; // Initialize background if (level === 1) { var background = game.addChild(LK.getAsset('Background1', { anchorX: 0.0, anchorY: 0.0, width: game.width, height: game.height, x: 0, y: 0 })); // Fit the background to the screen background.scale.set(game.width / background.width, game.height / background.height); } // Add level text on the top right corner var levelText = new Text2('Level 1', { size: 100, fill: 0x808080 // Grey color }); levelText.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text. LK.gui.topRight.addChild(levelText); // Add timer on the top left corner var timerText = new Text2('Time: 10', { size: 100, fill: 0x808080 // Grey color }); timerText.anchor.set(0, 0); // Sets anchor to the left of the top edge of the text. LK.gui.topLeft.addChild(timerText); // Set timer for each level var timer = LK.setInterval(function () { var currentTime = parseInt(timerText.text); if (currentTime > 0) { timerText.setText(currentTime - 1); } else { LK.clearInterval(timer); } }, 1000); // Initialize 10 background assets for each level for (var i = 1; i <= 10; i++) {} // Initialize a player instance and attach it to the game var player = game.addChild(new Player()); // Position player at the center of the screen player.x = game.width / 2; player.y = game.height / 2; // Initialize dragNode var dragNode = null; // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Function to generate a random maze // Add event listener for player movement // Removed game.down event listener as it's not needed // Update game loop to move player towards target position var targetPosition = null; game.update = function () { if (targetPosition) { var dx = targetPosition.x - player.x; var dy = targetPosition.y - player.y; var angle = Math.atan2(dy, dx); player.x += Math.cos(angle) * player.speed; player.y += Math.sin(angle) * player.speed; } // Create walls from top to down if (LK.ticks % 60 == 0) { var newWall = new Wall(); newWall.x = Math.random() * game.width; newWall.y = 0; game.addChild(newWall); } // Create walls from right to left if (LK.ticks % 120 == 0) { var newWall = new Wall(); newWall.x = game.width; newWall.y = Math.random() * game.height; game.addChild(newWall); } }; // Add event listeners for player movement // Define handleMove function function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } } game.down = function (x, y, obj) { dragNode = player; handleMove(x, y, obj); }; game.move = handleMove; // Removed game.move event listener as it's not needed // Removed player movement towards target position in game update game.up = function (x, y, obj) { dragNode = null; };
===================================================================
--- original.js
+++ change.js
@@ -15,41 +15,35 @@
self.update = function () {
// No continuous movement
};
});
+// Create a Wall class
+var Wall = Container.expand(function () {
+ var self = Container.call(this);
+ // Attach a wall asset to represent the wall
+ var wallGraphics = self.attachAsset('wall1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Set wall speed
+ self.speed = 2;
+ // This is automatically called every game tick, if the wall is attached!
+ self.update = function () {
+ self.x -= self.speed;
+ };
+});
/****
* Initialize Game
****/
-// Define set13 function
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
-// Define set13 function
// Initialize level
-function set13() {
- // Set level to 13
- level = 13;
- // Update level text
- levelText.setText('Level ' + level);
- // Reset timer
- timerText.setText('Time: 10');
- // Clear previous timer
- LK.clearInterval(timer);
- // Set timer for level 13
- timer = LK.setInterval(function () {
- var currentTime = parseInt(timerText.text.split(': ')[1]);
- if (currentTime > 0) {
- timerText.setText('Time: ' + (currentTime - 1));
- } else {
- LK.clearInterval(timer);
- }
- }, 1000);
-}
var level = 1;
// Initialize background
if (level === 1) {
var background = game.addChild(LK.getAsset('Background1', {
@@ -109,12 +103,22 @@
var angle = Math.atan2(dy, dx);
player.x += Math.cos(angle) * player.speed;
player.y += Math.sin(angle) * player.speed;
}
- // Call set13 function when level is 13
- if (level === 13) {
- set13();
+ // Create walls from top to down
+ if (LK.ticks % 60 == 0) {
+ var newWall = new Wall();
+ newWall.x = Math.random() * game.width;
+ newWall.y = 0;
+ game.addChild(newWall);
}
+ // Create walls from right to left
+ if (LK.ticks % 120 == 0) {
+ var newWall = new Wall();
+ newWall.x = game.width;
+ newWall.y = Math.random() * game.height;
+ game.addChild(newWall);
+ }
};
// Add event listeners for player movement
// Define handleMove function
function handleMove(x, y, obj) {