User prompt
Make text time the time. make it moving
User prompt
Make time reducing till reach 0 if reach 0 change to level 2
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var currentTime = parseInt(timerText.text.split(' ')[1]);' Line Number: 109
User prompt
Make 10 seconds the time for surviving for dodging the walls
User prompt
If player touch wall1 in level 1 do game over
User prompt
If time reach 0 change level
User prompt
If player touch walls game over
User prompt
Respawn only from top or right
User prompt
Make random shapes like generated maze
User prompt
Make the respawning walls of wall1 have different shapes taller vertical from top and some taller horizontal from right.
User prompt
Please fix the bug: 'ReferenceError: Wall is not defined' in or related to this line: 'var newWall = new Wall();' Line Number: 132
User prompt
Make respawning from top
User prompt
Make respawning walls by wall1 from top to down and from right to left with different shapes.
User prompt
fix set 13!
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Regenerate a respawning maze by wall1 from top and right with different shapes
User prompt
Make Background1 for level 1 only
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Add background to the game
User prompt
Please fix the bug: 'Uncaught ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 97
User prompt
Make countinuouse draging
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Teleport player to the cursor if mouse button clicked
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Make it not follow cursor
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add dreg player
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If click on the screen teleport player
User prompt
Hold the player position
User prompt
Make player follow cursor
/**** * Classes ****/ // Create a Player class var Player = Container.expand(function () { var self = Container.call(this); // Attach a shape asset to represent the player var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // Set player speed self.speed = 50; // This is automatically called every game tick, if the player is attached! self.update = function () { // No continuous movement }; }); /**** * Initialize Game ****/ // Define set13 function var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Define set13 function // Initialize level function set13() { // Set level to 13 level = 13; // Update level text levelText.setText('Level ' + level); // Reset timer timerText.setText('Time: 10'); // Clear previous timer LK.clearInterval(timer); // Set timer for level 13 timer = LK.setInterval(function () { var currentTime = parseInt(timerText.text.split(': ')[1]); if (currentTime > 0) { timerText.setText('Time: ' + (currentTime - 1)); } else { LK.clearInterval(timer); } }, 1000); } var level = 1; // Initialize background if (level === 1) { var background = game.addChild(LK.getAsset('Background1', { anchorX: 0.0, anchorY: 0.0, width: game.width, height: game.height, x: 0, y: 0 })); // Fit the background to the screen background.scale.set(game.width / background.width, game.height / background.height); } // Add level text on the top right corner var levelText = new Text2('Level 1', { size: 100, fill: 0x808080 // Grey color }); levelText.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text. LK.gui.topRight.addChild(levelText); // Add timer on the top left corner var timerText = new Text2('Time: 10', { size: 100, fill: 0x808080 // Grey color }); timerText.anchor.set(0, 0); // Sets anchor to the left of the top edge of the text. LK.gui.topLeft.addChild(timerText); // Set timer for each level var timer = LK.setInterval(function () { var currentTime = parseInt(timerText.text); if (currentTime > 0) { timerText.setText(currentTime - 1); } else { LK.clearInterval(timer); } }, 1000); // Initialize 10 background assets for each level for (var i = 1; i <= 10; i++) {} // Initialize a player instance and attach it to the game var player = game.addChild(new Player()); // Position player at the center of the screen player.x = game.width / 2; player.y = game.height / 2; // Initialize dragNode var dragNode = null; // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Function to generate a random maze // Add event listener for player movement // Removed game.down event listener as it's not needed // Update game loop to move player towards target position var targetPosition = null; game.update = function () { if (targetPosition) { var dx = targetPosition.x - player.x; var dy = targetPosition.y - player.y; var angle = Math.atan2(dy, dx); player.x += Math.cos(angle) * player.speed; player.y += Math.sin(angle) * player.speed; } // Call set13 function when level is 13 if (level === 13) { set13(); } }; // Add event listeners for player movement // Define handleMove function function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } } game.down = function (x, y, obj) { dragNode = player; handleMove(x, y, obj); }; game.move = handleMove; // Removed game.move event listener as it's not needed // Removed player movement towards target position in game update game.up = function (x, y, obj) { dragNode = null; };
===================================================================
--- original.js
+++ change.js
@@ -1,40 +1,7 @@
/****
* Classes
****/
-// Create a Maze class
-var Maze = Container.expand(function () {
- var self = Container.call(this);
- // Initialize maze array
- self.mazeArray = [];
- // Initialize maze size
- self.mazeSize = 20;
- // Initialize wall asset
- self.wallAsset = 'wall1';
- // Generate maze
- self.generateMaze = function () {
- // Clear previous maze
- self.removeChildren();
- // Generate new maze
- for (var i = 0; i < self.mazeSize; i++) {
- self.mazeArray[i] = [];
- for (var j = 0; j < self.mazeSize; j++) {
- // Randomly decide if a wall should be placed
- if (Math.random() < 0.3) {
- var wall = self.attachAsset(self.wallAsset, {
- anchorX: 0.5,
- anchorY: 0.5,
- x: i * 100,
- y: j * 100
- });
- self.mazeArray[i][j] = wall;
- } else {
- self.mazeArray[i][j] = null;
- }
- }
- }
- };
-});
// Create a Player class
var Player = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the player
@@ -52,16 +19,37 @@
/****
* Initialize Game
****/
+// Define set13 function
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
+// Define set13 function
// Initialize level
+function set13() {
+ // Set level to 13
+ level = 13;
+ // Update level text
+ levelText.setText('Level ' + level);
+ // Reset timer
+ timerText.setText('Time: 10');
+ // Clear previous timer
+ LK.clearInterval(timer);
+ // Set timer for level 13
+ timer = LK.setInterval(function () {
+ var currentTime = parseInt(timerText.text.split(': ')[1]);
+ if (currentTime > 0) {
+ timerText.setText('Time: ' + (currentTime - 1));
+ } else {
+ LK.clearInterval(timer);
+ }
+ }, 1000);
+}
var level = 1;
// Initialize background
if (level === 1) {
var background = game.addChild(LK.getAsset('Background1', {
@@ -106,12 +94,8 @@
player.x = game.width / 2;
player.y = game.height / 2;
// Initialize dragNode
var dragNode = null;
-// Initialize a maze instance and attach it to the game
-var maze = game.addChild(new Maze());
-// Generate maze
-maze.generateMaze();
// Removed maze regeneration and player reinitialization
// Removed player movement and click event listener related to the maze
// Function to generate a random maze
// Add event listener for player movement
@@ -125,17 +109,19 @@
var angle = Math.atan2(dy, dx);
player.x += Math.cos(angle) * player.speed;
player.y += Math.sin(angle) * player.speed;
}
+ // Call set13 function when level is 13
+ if (level === 13) {
+ set13();
+ }
};
// Add event listeners for player movement
// Define handleMove function
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
- // Regenerate maze
- maze.generateMaze();
}
}
game.down = function (x, y, obj) {
dragNode = player;