User prompt
Make the respawning walls of wall1 have different shapes taller vertical from top and some taller horizontal from right.
User prompt
Please fix the bug: 'ReferenceError: Wall is not defined' in or related to this line: 'var newWall = new Wall();' Line Number: 132
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Make respawning from top
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Make respawning walls by wall1 from top to down and from right to left with different shapes.
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fix set 13!
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Regenerate a respawning maze by wall1 from top and right with different shapes
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Make Background1 for level 1 only
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Add background to the game
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Please fix the bug: 'Uncaught ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 97
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Make countinuouse draging
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Teleport player to the cursor if mouse button clicked
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Make it not follow cursor
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add dreg player
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If click on the screen teleport player
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Hold the player position
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Make player follow cursor
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Remove vibration of player when moving!
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Reduce speed
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Move with cursor at the exact same time
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Add movement up and down
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Add movment left and right by clcik on the direction
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Make it go right and left
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Don't make it continuous
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Stop player movment
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with cursor not auto!
/****
* Classes
****/
// Create a Player class
var Player = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the player
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
// Set player speed
self.speed = 50;
// This is automatically called every game tick, if the player is attached!
self.update = function () {
// No continuous movement
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Initialize 10 levels with corresponding background assets
for (var i = 1; i <= 10; i++) {
var background = game.addChild(LK.getAsset("background".concat(i), {
anchorX: 0.0,
anchorY: 0.0,
width: 800,
height: 800,
x: 0,
y: 0
}));
// Fit the background to the screen
background.scale.set(game.width / background.width, game.height / background.height);
}
// Add level text on the top right corner
var levelText = new Text2('Level 1', {
size: 100,
fill: 0x808080 // Grey color
});
levelText.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text.
LK.gui.topRight.addChild(levelText);
// Add timer on the top left corner
var timerText = new Text2('Time: 10', {
size: 100,
fill: 0x808080 // Grey color
});
timerText.anchor.set(0, 0); // Sets anchor to the left of the top edge of the text.
LK.gui.topLeft.addChild(timerText);
// Set timer for each level
var timer = LK.setInterval(function () {
var currentTime = parseInt(timerText.text);
if (currentTime > 0) {
timerText.setText(currentTime - 1);
} else {
LK.clearInterval(timer);
}
}, 1000);
// Initialize 10 background assets for each level
for (var i = 1; i <= 10; i++) {}
// Initialize a player instance and attach it to the game
var player = game.addChild(new Player());
// Position player at the center of the screen
player.x = game.width / 2;
player.y = game.height / 2;
// Removed maze regeneration and player reinitialization
// Removed player movement and click event listener related to the maze
// Function to generate a random maze
// Add event listener for player movement
// Removed game.down event listener as it's not needed
// Update game loop to move player towards target position
var targetPosition = null;
// Add event listeners for player movement
// Define handleMove function
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}
game.down = function (x, y, obj) {
if (x < player.x) {
player.x -= player.speed;
} else if (x > player.x) {
player.x += player.speed;
}
if (y < player.y) {
player.y -= player.speed;
} else if (y > player.y) {
player.y += player.speed;
}
};
game.move = function (x, y, obj) {
if (x < player.x) {
player.x -= player.speed;
} else if (x > player.x) {
player.x += player.speed;
}
if (y < player.y) {
player.y -= player.speed;
} else if (y > player.y) {
player.y += player.speed;
}
};
// Removed game.move event listener as it's not needed
// Removed player movement towards target position in game update ===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,9 @@
anchorX: 0.5,
anchorY: 0.5
});
// Set player speed
- self.speed = 100;
+ self.speed = 50;
// This is automatically called every game tick, if the player is attached!
self.update = function () {
// No continuous movement
};
@@ -85,11 +85,29 @@
dragNode.y = y;
}
}
game.down = function (x, y, obj) {
- // No player movement on mouse down
+ if (x < player.x) {
+ player.x -= player.speed;
+ } else if (x > player.x) {
+ player.x += player.speed;
+ }
+ if (y < player.y) {
+ player.y -= player.speed;
+ } else if (y > player.y) {
+ player.y += player.speed;
+ }
};
game.move = function (x, y, obj) {
- // No player movement on mouse move
+ if (x < player.x) {
+ player.x -= player.speed;
+ } else if (x > player.x) {
+ player.x += player.speed;
+ }
+ if (y < player.y) {
+ player.y -= player.speed;
+ } else if (y > player.y) {
+ player.y += player.speed;
+ }
};
// Removed game.move event listener as it's not needed
// Removed player movement towards target position in game update
\ No newline at end of file
Playable maze with orange lines. at black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d coin. Ninja face in the coin. red coin. 2 circles inside it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fullscreen, high definition, light, blur, small time watch, colors, wood, for a game titled "Maze" and with the description "Navigate ever-changing mazes! Each level with different background, coins, time speed. Can you finish collecting coins before time is up? Challenge your skills in Maze!". with text on banner "MAZE"!