User prompt
click on player to move it
User prompt
Add movment up and down for player
User prompt
Make player movement distance far
User prompt
Increas spee so much
User prompt
Make player move left and right by cursor
User prompt
Make player teleport and holded by corsor
User prompt
Make player follow cursor by click to move it and dodge anywhere
User prompt
Increas speed
User prompt
Click anywhere on the screen to drag player
User prompt
Follow cursor by click
User prompt
Make player follow cursor
User prompt
Make it follow cursor. add spee for player.
User prompt
Dreg player exact same time
User prompt
Add movements to the player up down right left.
User prompt
Make player follow continuously the cursor
User prompt
Teleport player to cursor if click nywhere on the screen
User prompt
hold player to move it
User prompt
If moved cursor on the screen make the player follow it by click on the screen
User prompt
Make it follow the corsor exact same time without click on it
User prompt
Move player up and down by click
User prompt
Add movements left right down up
User prompt
Make it follow corsor
User prompt
Make movement of player up left right bottom
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = game.mouse.x;' Line Number: 29
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var dx = game.mouse.x - self.x;' Line Number: 22
/**** * Classes ****/ // Create a Player class var Player = Container.expand(function () { var self = Container.call(this); // Attach a shape asset to represent the player var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // Set player speed self.speed = 20; // This is automatically called every game tick, if the player is attached! self.update = function () { game.update = function () { if (targetPosition) { var dx = targetPosition.x - player.x; var dy = targetPosition.y - player.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > player.speed) { player.x += dx * player.speed / distance; player.y += dy * player.speed / distance; } else { player.x = targetPosition.x; player.y = targetPosition.y; targetPosition = null; } } }; if (game.mouse) { self.x = game.mouse.x; self.y = game.mouse.y; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize 10 levels with corresponding background assets for (var i = 1; i <= 10; i++) { var background = game.addChild(LK.getAsset("background".concat(i), { anchorX: 0.0, anchorY: 0.0, width: 800, height: 800, x: 0, y: 0 })); // Fit the background to the screen background.scale.set(game.width / background.width, game.height / background.height); } // Add level text on the top right corner var levelText = new Text2('Level 1', { size: 100, fill: 0x808080 // Grey color }); levelText.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text. LK.gui.topRight.addChild(levelText); // Add timer on the top left corner var timerText = new Text2('Time: 10', { size: 100, fill: 0x808080 // Grey color }); timerText.anchor.set(0, 0); // Sets anchor to the left of the top edge of the text. LK.gui.topLeft.addChild(timerText); // Set timer for each level var timer = LK.setInterval(function () { var currentTime = parseInt(timerText.text); if (currentTime > 0) { timerText.setText(currentTime - 1); } else { LK.clearInterval(timer); } }, 1000); // Initialize 10 background assets for each level for (var i = 1; i <= 10; i++) {} // Initialize a player instance and attach it to the game var player = game.addChild(new Player()); // Position player at the center of the screen player.x = game.width / 2; player.y = game.height / 2; // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Function to generate a random maze // Add event listener for player movement // Removed game.down event listener as it's not needed // Update game loop to move player towards target position var targetPosition = null; // Add event listeners for player movement game.down = function (x, y, obj) { // Set target position on click targetPosition = { x: x, y: y }; }; // Removed game.move event listener as it's not needed // Removed player movement towards target position in game update
===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,9 @@
anchorX: 0.5,
anchorY: 0.5
});
// Set player speed
- self.speed = 10;
+ self.speed = 20;
// This is automatically called every game tick, if the player is attached!
self.update = function () {
game.update = function () {
if (targetPosition) {