User prompt
Add movements to the player up down right left.
User prompt
Make player follow continuously the cursor
User prompt
Teleport player to cursor if click nywhere on the screen
User prompt
hold player to move it
User prompt
If moved cursor on the screen make the player follow it by click on the screen
User prompt
Make it follow the corsor exact same time without click on it
User prompt
Move player up and down by click
User prompt
Add movements left right down up
User prompt
Make it follow corsor
User prompt
Make movement of player up left right bottom
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = game.mouse.x;' Line Number: 29
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var dx = game.mouse.x - self.x;' Line Number: 22
User prompt
Add player and movements by follow cursor exact same time in all directions
User prompt
Make the time text before time
User prompt
Make time and level texts big
User prompt
Add level text on the top right corner grey color big text. add time on the left side 10 sec each level
User prompt
Make the backgrounds all 800x800 and fit it to screen
User prompt
Create 10 levels and 10 backgrounds assets for it.
User prompt
Remove all the game
User prompt
Make theImage1 behind everything in level 1
User prompt
Add assets Image1 to game background to game
User prompt
Ensure that object respawn in the front of background assets Image
User prompt
Make Image1 behind walls
User prompt
Let the walls been front ofimage1
User prompt
Let the walls been on the background
/**** * Classes ****/ // Create a Player class var Player = Container.expand(function () { var self = Container.call(this); // Attach a shape asset to represent the player var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // Set player speed self.speed = 5; // This is automatically called every game tick, if the player is attached! self.update = function () { // Player follows the cursor if (game.mouse) { var dx = game.mouse.x - self.x; var dy = game.mouse.y - self.y; var angle = Math.atan2(dy, dx); self.x += Math.cos(angle) * self.speed; self.y += Math.sin(angle) * self.speed; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize 10 levels with corresponding background assets for (var i = 1; i <= 10; i++) { var background = game.addChild(LK.getAsset("background".concat(i), { anchorX: 0.0, anchorY: 0.0, width: 800, height: 800, x: 0, y: 0 })); // Fit the background to the screen background.scale.set(game.width / background.width, game.height / background.height); } // Add level text on the top right corner var levelText = new Text2('Level 1', { size: 100, fill: 0x808080 // Grey color }); levelText.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text. LK.gui.topRight.addChild(levelText); // Add timer on the top left corner var timerText = new Text2('Time: 10', { size: 100, fill: 0x808080 // Grey color }); timerText.anchor.set(0, 0); // Sets anchor to the left of the top edge of the text. LK.gui.topLeft.addChild(timerText); // Set timer for each level var timer = LK.setInterval(function () { var currentTime = parseInt(timerText.text); if (currentTime > 0) { timerText.setText(currentTime - 1); } else { LK.clearInterval(timer); } }, 1000); // Initialize 10 background assets for each level for (var i = 1; i <= 10; i++) {} // Initialize a player instance and attach it to the game var player = game.addChild(new Player()); // Position player at the center of the screen player.x = game.width / 2; player.y = game.height / 2; // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Function to generate a random maze // Add event listener for player movement // Removed game.down event listener as it's not needed // Update game loop to move player towards target position var targetPosition = null; game.down = function (x, y, obj) { targetPosition = { x: x, y: y }; }; game.update = function () { if (targetPosition) { var dx = targetPosition.x - player.x; var dy = targetPosition.y - player.y; var angle = Math.atan2(dy, dx); player.x += Math.cos(angle) * player.speed; player.y += Math.sin(angle) * player.speed; } };
===================================================================
--- original.js
+++ change.js
@@ -82,12 +82,19 @@
// Function to generate a random maze
// Add event listener for player movement
// Removed game.down event listener as it's not needed
// Update game loop to move player towards target position
+var targetPosition = null;
+game.down = function (x, y, obj) {
+ targetPosition = {
+ x: x,
+ y: y
+ };
+};
game.update = function () {
- if (game.mouse) {
- var dx = game.mouse.x - player.x;
- var dy = game.mouse.y - player.y;
+ if (targetPosition) {
+ var dx = targetPosition.x - player.x;
+ var dy = targetPosition.y - player.y;
var angle = Math.atan2(dy, dx);
player.x += Math.cos(angle) * player.speed;
player.y += Math.sin(angle) * player.speed;
}