User prompt
Add player and movements by follow cursor exact same time in all directions
User prompt
Make the time text before time
User prompt
Make time and level texts big
User prompt
Add level text on the top right corner grey color big text. add time on the left side 10 sec each level
User prompt
Make the backgrounds all 800x800 and fit it to screen
User prompt
Create 10 levels and 10 backgrounds assets for it.
User prompt
Remove all the game
User prompt
Make theImage1 behind everything in level 1
User prompt
Add assets Image1 to game background to game
User prompt
Ensure that object respawn in the front of background assets Image
User prompt
Make Image1 behind walls
User prompt
Let the walls been front ofimage1
User prompt
Let the walls been on the background
User prompt
fix the stop from respowning
User prompt
Add Image1 as background of level 1
User prompt
Remove backgrounds from game
User prompt
Add backgrounds classes
User prompt
Make the backgrounds behind objects of each level
User prompt
Fix backgrounds!
User prompt
Add image background for level 1
User prompt
Add assets of backgrounds to the game
User prompt
Adjust screen to fit the background
User prompt
Add Assets background1 to level 1
User prompt
Show the background on the screen
User prompt
Center the background of each level
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize 10 levels with corresponding background assets for (var i = 1; i <= 10; i++) { var background = game.addChild(LK.getAsset("background".concat(i), { anchorX: 0.0, anchorY: 0.0, width: 800, height: 800, x: 0, y: 0 })); // Fit the background to the screen background.scale.set(game.width / background.width, game.height / background.height); } // Add level text on the top right corner var levelText = new Text2('Level 1', { size: 50, fill: 0x808080 // Grey color }); levelText.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text. LK.gui.topRight.addChild(levelText); // Add timer on the top left corner var timerText = new Text2('10', { size: 50, fill: 0x808080 // Grey color }); timerText.anchor.set(0, 0); // Sets anchor to the left of the top edge of the text. LK.gui.topLeft.addChild(timerText); // Set timer for each level var timer = LK.setInterval(function () { var currentTime = parseInt(timerText.text); if (currentTime > 0) { timerText.setText(currentTime - 1); } else { LK.clearInterval(timer); } }, 1000); // Initialize 10 background assets for each level for (var i = 1; i <= 10; i++) {} // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Function to generate a random maze // Add event listener for player movement // Update game loop to move maze walls ;
===================================================================
--- original.js
+++ change.js
@@ -20,8 +20,31 @@
}));
// Fit the background to the screen
background.scale.set(game.width / background.width, game.height / background.height);
}
+// Add level text on the top right corner
+var levelText = new Text2('Level 1', {
+ size: 50,
+ fill: 0x808080 // Grey color
+});
+levelText.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text.
+LK.gui.topRight.addChild(levelText);
+// Add timer on the top left corner
+var timerText = new Text2('10', {
+ size: 50,
+ fill: 0x808080 // Grey color
+});
+timerText.anchor.set(0, 0); // Sets anchor to the left of the top edge of the text.
+LK.gui.topLeft.addChild(timerText);
+// Set timer for each level
+var timer = LK.setInterval(function () {
+ var currentTime = parseInt(timerText.text);
+ if (currentTime > 0) {
+ timerText.setText(currentTime - 1);
+ } else {
+ LK.clearInterval(timer);
+ }
+}, 1000);
// Initialize 10 background assets for each level
for (var i = 1; i <= 10; i++) {}
// Removed maze regeneration and player reinitialization
// Removed player movement and click event listener related to the maze