User prompt
Reduce walls numbers in level 1 in both respawning sides
User prompt
Remove the new wall3
User prompt
Regenerate a random respawning similar to the top from the right
User prompt
Add spawning from right in evel 1
User prompt
make respawning in level 1 from the top only
User prompt
fix it
User prompt
revert from right to left
User prompt
revers the respawning from left to right
User prompt
Remove the respawning from bottom and the left in level 1
User prompt
Remove wall1 from level 2
User prompt
fix the set 13
User prompt
Load background1 in level 1 only
User prompt
Ensure that the loading of the background2 in level 2 only not in level 1.
User prompt
Remove 1 min time from all levels
User prompt
Don't respawn wall1 in level 2 respawn only wall2 for level 2.
User prompt
Replace mazewall by wall1 in level 1 then remove mazewall from game
User prompt
Remove all walls from level 2 . Add Wall2 asset to the game to be walls in level 2. Make it respawning randomly from top to down passing the bottom screen and regenerate respawning from left side
User prompt
Please fix the bug: 'ReferenceError: wall1 is not defined' in or related to this line: 'for (var i = 0; i < wall1.length; i++) {' Line Number: 66
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Remove wall1
User prompt
Please fix the bug: 'ReferenceError: wall1 is not defined' in or related to this line: 'for (var i = 0; i < wall1.length; i++) {' Line Number: 66
User prompt
Rename mazeWall wall1
User prompt
Don't do game over in level 2 only if player touched a wall
User prompt
Fix the game by checking the classes
User prompt
fix it
User prompt
Make the respawning walls in level 2 don't stop on the top side make it go to the bottom side
/**** * Classes ****/ var BottomWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y -= 5; if (self.y < 0) { self.destroy(); } }; }); var HorizontalWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x += 5; if (self.x > 2048) { self.x = 0; } else if (self.x < 0) { self.x = 2048; } }; }); var LeftWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x -= 5; if (self.x < 0) { self.destroy(); } }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { for (var i = 0; i < mazeWalls.length; i++) { if (self.intersects(mazeWalls[i]) && mazeWalls[i].parent) { var dx = self.x - mazeWalls[i].x; var dy = self.y - mazeWalls[i].y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < self.width / 2 + mazeWalls[i].width / 2) { LK.showGameOver(); } } } }; }); var RightWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x += 5; if (self.x > 2048) { self.destroy(); } }; }); var TopWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; if (self.y > 2732) { self.destroy(); } }; }); var VerticalWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; if (self.y > 2732) { self.y = 0; } else if (self.y < 0) { self.y = 2732; } }; }); /**** * Initialize Game ****/ // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background1 = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); background1.scaleX = 2048 / background1.width; background1.scaleY = 2732 / background1.height; background1.x = 2048 / 2; background1.y = 2732 / 2; game.addChild(background1); if (level == 2) { var background2 = LK.getAsset('Background2', { anchorX: 0.5, anchorY: 0.5 }); background2.scaleX = 2048 / background2.width; background2.scaleY = 2732 / background2.height; background2.x = 2048 / 2; background2.y = 2732 / 2; game.addChild(background2); } // Update game loop to move maze walls // Add event listener for player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; var mazeWalls = []; moveMazeWalls(); LK.setInterval(generateMazeWall, 1000); function generateMazeWall() { var wall; var rand = Math.random(); var speed = 5; // Default speed if (level == 1) { wall = new TopWall(); wall.scaleX = Math.random() * 0.5 + 0.75; wall.scaleY = 0.25; wall.x = Math.random() * (2048 - wall.width) + wall.width / 2; wall.y = -wall.height; wall.speed = speed; // Set speed mazeWalls.push(wall); game.addChild(wall); } else if (level == 3) { wall = new Container(); var wallGraphics = wall.attachAsset('wall3', { anchorX: 0.5, anchorY: 0.5 }); wall.scaleX = Math.random() * 0.5 + 0.75; wall.scaleY = Math.random() * 0.5 + 0.75; wall.x = Math.random() * (2048 - wall.width) + wall.width / 2; wall.y = Math.random() * (2732 - wall.height) + wall.height / 2; wall.update = function () { this.y += 5; if (this.y > 2732) { this.x = Math.random() * (2048 - this.width) + this.width / 2; // Respawn from random x position this.y = -this.height; } }; mazeWalls.push(wall); game.addChild(wall); wall = new Container(); var wallGraphics = wall.attachAsset('Wall2', { anchorX: 0.5, anchorY: 0.5 }); wall.scaleX = Math.random() * 0.5 + 0.75; wall.scaleY = Math.random() * 0.5 + 0.75; wall.x = Math.random() * (2048 - wall.width) + wall.width / 2; wall.y = Math.random() * (2732 - wall.height) + wall.height / 2; wall.update = function () { this.y += 5; if (this.y > 2732) { this.destroy(); } }; mazeWalls.push(wall); game.addChild(wall); } } function moveMazeWalls() { for (var i = mazeWalls.length - 1; i >= 0; i--) { mazeWalls[i].update(); if (mazeWalls[i].y > 2732) { mazeWalls[i].destroy(); // Ensure wall is removed from the game mazeWalls.splice(i, 1); } } } LK.setInterval(generateMazeWall, 500); // Update timer every second LK.setInterval(function () { timer--; var seconds = timer; timerText.setText('Time: ' + (seconds < 10 ? '0' : '') + seconds); // If time is up, go to next level if (timer <= 0) { level++; if (level == 2) { timer = 40; // 40 seconds for level 2 } else if (level == 3) { timer = 60; // 60 seconds for level 3 } levelText.setText('Level: ' + level); } }, 1000); var player = new Player(); game.addChild(player); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize timer and level variables var timer = 30; // 30 seconds for level 1 var level = 1; // Add level text to the top right corner var levelText = new Text2('Level: 1', { size: 100, fill: 0x808080 // Grey color }); levelText.anchor.set(1, 0); // Sets anchor to the top right corner of the text. LK.gui.topRight.addChild(levelText); // Add timer text to the top left corner var timerText = new Text2('Time: 30', { size: 100, fill: 0x808080 // Grey color }); timerText.anchor.set(0, 0); // Sets anchor to the top left corner of the text. LK.gui.topLeft.addChild(timerText); ;
===================================================================
--- original.js
+++ change.js
@@ -149,36 +149,14 @@
var wall;
var rand = Math.random();
var speed = 5; // Default speed
if (level == 1) {
- if (rand < 0.2) {
- wall = new VerticalWall();
- wall.scaleX = 0.25;
- wall.scaleY = Math.random() * 0.5 + 1.5;
- wall.x = Math.random() * (2048 - wall.width) + wall.width / 2;
- wall.y = -wall.height;
- wall.speed = speed; // Set speed
- } else if (rand < 0.4) {
- wall = new HorizontalWall();
- wall.scaleX = Math.random() * 0.5 + 0.75;
- wall.scaleY = 0.25;
- wall.x = -wall.width;
- wall.y = Math.random() * (2732 - wall.height) + wall.height / 2;
- wall.speed = speed; // Set speed
- } else if (rand < 0.6) {
- wall = new RightWall();
- wall.scaleX = 0.25;
- wall.scaleY = Math.random() * 0.5 + 1.5;
- wall.x = 2048 + wall.width;
- wall.y = Math.random() * (2732 - wall.height) + wall.height / 2;
- wall.speed = speed; // Set speed
- wall = new TopWall();
- wall.scaleX = Math.random() * 0.5 + 0.75;
- wall.scaleY = 0.25;
- wall.x = Math.random() * (2048 - wall.width) + wall.width / 2;
- wall.y = -wall.height;
- wall.speed = speed; // Set speed
- }
+ wall = new TopWall();
+ wall.scaleX = Math.random() * 0.5 + 0.75;
+ wall.scaleY = 0.25;
+ wall.x = Math.random() * (2048 - wall.width) + wall.width / 2;
+ wall.y = -wall.height;
+ wall.speed = speed; // Set speed
mazeWalls.push(wall);
game.addChild(wall);
} else if (level == 3) {
wall = new Container();