User prompt
Remove 1 min from level 1 and 2
User prompt
Increase the number of respaning
User prompt
Respawn horizontal and vertical from all the sides, same in other levels
User prompt
Don't set inisial level to 13 set it to 3 only
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fix se 13
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Remove background asset only let other backgrounds1 2 3
User prompt
Make background the backgeoud for level 1, background1 for level 2, Background2 for level 3
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Add background1 and 2 to game
User prompt
make only level3 remove level 13
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Set 13
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Increase number of walls in level 3
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Make level 2 time 40 sec
User prompt
Make taller walls from left and bottom sides too
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Reduce numbers of walls in level 3
User prompt
Make the mazewall taller
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Make level 1 30 sec
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Increase speed little bit in level 2
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Make same for all nect levels
User prompt
Make each level have 1 minute time and remove th 5 min
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 102
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 102
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 101
User prompt
Add the background to the game
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 103
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 102
/**** * Classes ****/ var BottomWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('mazeWall', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y -= 5; if (self.y < 0) { self.destroy(); } }; }); var HorizontalWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('mazeWall', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x += 5; if (self.x > 2048) { self.destroy(); } }; }); var LeftWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('mazeWall', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x += 5; if (self.x > 2048) { self.destroy(); } }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { for (var i = 0; i < mazeWalls.length; i++) { if (self.intersects(mazeWalls[i])) { var dx = self.x - mazeWalls[i].x; var dy = self.y - mazeWalls[i].y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < self.width / 2 + mazeWalls[i].width / 2 && self.y > mazeWalls[i].y && self.y < mazeWalls[i].y + mazeWalls[i].height) { LK.showGameOver(); } } } }; }); var RightWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('mazeWall', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x -= 5; if (self.x < 0) { self.destroy(); } }; }); var TopWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('mazeWall', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; if (self.y > 2732) { self.destroy(); } }; }); var VerticalWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('mazeWall', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background2 = LK.getAsset('Background2', { anchorX: 0.5, anchorY: 0.5 }); background2.scaleX = 2048 / background2.width; background2.scaleY = 2732 / background2.height; background2.x = 2048 / 2; background2.y = 2732 / 2; game.addChild(background2); var background = LK.getAsset('Background', { anchorX: 0.5, anchorY: 0.5 }); background.scaleX = 2048 / background.width; background.scaleY = 2732 / background.height; background.x = 2048 / 2; background.y = 2732 / 2; game.addChild(background); var background1 = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); background1.scaleX = 2048 / background1.width; background1.scaleY = 2732 / background1.height; background1.x = 2048 / 2; background1.y = 2732 / 2; game.addChild(background1); // Update game loop to move maze walls // Add event listener for player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; var mazeWalls = []; moveMazeWalls(); LK.setInterval(generateMazeWall, 1000); function generateMazeWall() { var wall; var rand = Math.random(); var speed = level == 2 ? 10 : 5; // Increase speed in level 2 if (level != 3 || Math.random() < 0.5) { if (rand < 0.2) { wall = new VerticalWall(); wall.scaleX = 0.25; wall.scaleY = Math.random() * 0.5 + 1.5; wall.x = Math.random() * (2048 - wall.width) + wall.width / 2; wall.y = -wall.height; wall.speed = speed; // Set speed } else if (rand < 0.4) { wall = new HorizontalWall(); wall.scaleX = Math.random() * 0.5 + 0.75; wall.scaleY = 0.25; wall.x = -wall.width; wall.y = Math.random() * (2732 - wall.height) + wall.height / 2; wall.speed = speed; // Set speed } else if (rand < 0.6) { wall = new RightWall(); wall.scaleX = 0.25; wall.scaleY = Math.random() * 0.5 + 1.5; wall.x = 2048 + wall.width; wall.y = Math.random() * (2732 - wall.height) + wall.height / 2; wall.speed = speed; // Set speed } else if (rand < 0.8) { wall = new BottomWall(); wall.scaleX = Math.random() * 0.5 + 0.75; wall.scaleY = 0.25; wall.x = Math.random() * (2048 - wall.width) + wall.width / 2; wall.y = 2732 + wall.height; wall.speed = speed; // Set speed } else if (rand < 0.9) { wall = new LeftWall(); wall.scaleX = 0.25; wall.scaleY = Math.random() * 0.5 + 1.5; wall.x = -wall.width; wall.y = Math.random() * (2732 - wall.height) + wall.height / 2; wall.speed = speed; // Set speed } else { wall = new TopWall(); wall.scaleX = Math.random() * 0.5 + 0.75; wall.scaleY = 0.25; wall.x = Math.random() * (2048 - wall.width) + wall.width / 2; wall.y = -wall.height; wall.speed = speed; // Set speed } mazeWalls.push(wall); game.addChild(wall); } } function moveMazeWalls() { for (var i = mazeWalls.length - 1; i >= 0; i--) { mazeWalls[i].update(); if (mazeWalls[i].y > 2732) { mazeWalls.splice(i, 1); } } } LK.setInterval(generateMazeWall, 1000); // Update timer every second LK.setInterval(function () { timer--; var minutes = Math.floor(timer / 60); var seconds = timer % 60; timerText.setText('Time: ' + minutes + ':' + (seconds < 10 ? '0' : '') + seconds); // If time is up, go to next level if (timer <= 0) { timer = 60; // Reset timer level++; levelText.setText('Level: ' + level); } }, 1000); var player = new Player(); game.addChild(player); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize timer and level variables var timer = 40; // 40 seconds var level = 3; // Add level text to the top right corner var levelText = new Text2('Level: 1', { size: 100, fill: 0x808080 // Grey color }); levelText.anchor.set(1, 0); // Sets anchor to the top right corner of the text. LK.gui.topRight.addChild(levelText); // Add timer text to the top left corner var timerText = new Text2('Time: 1:00', { size: 100, fill: 0x808080 // Grey color }); timerText.anchor.set(0, 0); // Sets anchor to the top left corner of the text. LK.gui.topLeft.addChild(timerText);
===================================================================
--- original.js
+++ change.js
@@ -111,18 +111,8 @@
/****
* Game Code
****/
-// Add background image to the game
-var background1 = LK.getAsset('Background', {
- anchorX: 0.5,
- anchorY: 0.5
-});
-background1.scaleX = 2048 / background1.width;
-background1.scaleY = 2732 / background1.height;
-background1.x = 2048 / 2;
-background1.y = 2732 / 2;
-game.addChild(background1);
var background2 = LK.getAsset('Background2', {
anchorX: 0.5,
anchorY: 0.5
});
@@ -130,8 +120,26 @@
background2.scaleY = 2732 / background2.height;
background2.x = 2048 / 2;
background2.y = 2732 / 2;
game.addChild(background2);
+var background = LK.getAsset('Background', {
+ anchorX: 0.5,
+ anchorY: 0.5
+});
+background.scaleX = 2048 / background.width;
+background.scaleY = 2732 / background.height;
+background.x = 2048 / 2;
+background.y = 2732 / 2;
+game.addChild(background);
+var background1 = LK.getAsset('Background1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+});
+background1.scaleX = 2048 / background1.width;
+background1.scaleY = 2732 / background1.height;
+background1.x = 2048 / 2;
+background1.y = 2732 / 2;
+game.addChild(background1);
// Update game loop to move maze walls
// Add event listener for player movement
game.move = function (x, y, obj) {
player.x = x;