User prompt
Reduce numbers of walls in level 3
User prompt
Make the mazewall taller
User prompt
Make level 1 30 sec
User prompt
Increase speed little bit in level 2
User prompt
Make same for all nect levels
User prompt
Make each level have 1 minute time and remove th 5 min
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 102
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 102
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 101
User prompt
Add the background to the game
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 103
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 102
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 102
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 101
User prompt
Always fit the background to the screen
User prompt
Increase speed by each level
User prompt
Don't show 5 min in the screen
User prompt
Make time 1 min
User prompt
Reduce numbers of respawning walls from each side
User prompt
1-Add time on the left side 5 min 2-If time reach 0 then go to next level 2 level 3 so on
User prompt
Make level text bigger
User prompt
Please fix the bug: 'Timeout.tick error: VerticalWall is not defined' in or related to this line: 'wall = new VerticalWall();' Line Number: 106
User prompt
Make respawn from the right and bottom
User prompt
Center player
User prompt
Add level: 1 text top right corner with grey color
/****
* Classes
****/
var BottomWall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('mazeWall', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y -= 5;
if (self.y < 0) {
self.destroy();
}
};
});
var HorizontalWall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('mazeWall', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.x += 5;
if (self.x > 2048) {
self.destroy();
}
};
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
for (var i = 0; i < mazeWalls.length; i++) {
if (self.intersects(mazeWalls[i])) {
var dx = self.x - mazeWalls[i].x;
var dy = self.y - mazeWalls[i].y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < self.width / 2 + mazeWalls[i].width / 2 && self.y > mazeWalls[i].y && self.y < mazeWalls[i].y + mazeWalls[i].height) {
LK.showGameOver();
}
}
}
};
});
var RightWall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('mazeWall', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.x -= 5;
if (self.x < 0) {
self.destroy();
}
};
});
var VerticalWall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('mazeWall', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5;
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
// Removed maze regeneration and player reinitialization
// Removed player movement and click event listener related to the maze
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Add background image to the game
var background = LK.getAsset('Background', {
anchorX: 0.5,
anchorY: 0.5
});
background.scaleX = 2048 / background.width;
background.scaleY = 2732 / background.height;
background.x = 2048 / 2;
background.y = 2732 / 2;
game.addChild(background);
// Update game loop to move maze walls
// Add event listener for player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
var mazeWalls = [];
moveMazeWalls();
LK.setInterval(generateMazeWall, 1000);
function generateMazeWall() {
var wall;
var rand = Math.random();
var speed = level == 2 ? 10 : 5; // Increase speed in level 2
if (rand < 0.25) {
wall = new VerticalWall();
wall.scaleX = 0.25;
wall.scaleY = Math.random() * 0.5 + 0.75;
wall.x = Math.random() * (2048 - wall.width) + wall.width / 2;
wall.y = -wall.height;
wall.speed = speed; // Set speed
} else if (rand < 0.5) {
wall = new HorizontalWall();
wall.scaleX = Math.random() * 0.5 + 0.75;
wall.scaleY = 0.25;
wall.x = -wall.width;
wall.y = Math.random() * (2732 - wall.height) + wall.height / 2;
wall.speed = speed; // Set speed
} else if (rand < 0.75) {
wall = new RightWall();
wall.scaleX = 0.25;
wall.scaleY = Math.random() * 0.5 + 0.75;
wall.x = 2048 + wall.width;
wall.y = Math.random() * (2732 - wall.height) + wall.height / 2;
wall.speed = speed; // Set speed
} else {
wall = new BottomWall();
wall.scaleX = Math.random() * 0.5 + 0.75;
wall.scaleY = 0.25;
wall.x = Math.random() * (2048 - wall.width) + wall.width / 2;
wall.y = 2732 + wall.height;
wall.speed = speed; // Set speed
}
mazeWalls.push(wall);
game.addChild(wall);
}
function moveMazeWalls() {
for (var i = mazeWalls.length - 1; i >= 0; i--) {
mazeWalls[i].update();
if (mazeWalls[i].y > 2732) {
mazeWalls.splice(i, 1);
}
}
}
LK.setInterval(generateMazeWall, 1000);
// Update timer every second
LK.setInterval(function () {
timer--;
var minutes = Math.floor(timer / 60);
var seconds = timer % 60;
timerText.setText('Time: ' + minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
// If time is up, go to next level
if (timer <= 0) {
timer = 60; // Reset timer
level++;
levelText.setText('Level: ' + level);
}
}, 1000);
var player = new Player();
game.addChild(player);
player.x = 2048 / 2;
player.y = 2732 / 2;
// Initialize timer and level variables
var timer = 30; // 30 seconds
var level = 1;
// Add level text to the top right corner
var levelText = new Text2('Level: 1', {
size: 100,
fill: 0x808080 // Grey color
});
levelText.anchor.set(1, 0); // Sets anchor to the top right corner of the text.
LK.gui.topRight.addChild(levelText);
// Add timer text to the top left corner
var timerText = new Text2('Time: 1:00', {
size: 100,
fill: 0x808080 // Grey color
});
timerText.anchor.set(0, 0); // Sets anchor to the top left corner of the text.
LK.gui.topLeft.addChild(timerText); ===================================================================
--- original.js
+++ change.js
@@ -167,9 +167,9 @@
game.addChild(player);
player.x = 2048 / 2;
player.y = 2732 / 2;
// Initialize timer and level variables
-var timer = 60; // 1 minute in seconds
+var timer = 30; // 30 seconds
var level = 1;
// Add level text to the top right corner
var levelText = new Text2('Level: 1', {
size: 100,