User prompt
Reduce numbers of walls in level 3
User prompt
Make the mazewall taller
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Make level 1 30 sec
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Increase speed little bit in level 2
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Make same for all nect levels
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Make each level have 1 minute time and remove th 5 min
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 102
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 102
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 101
User prompt
Add the background to the game
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 103
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 102
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 102
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 101
User prompt
Always fit the background to the screen
User prompt
Increase speed by each level
User prompt
Don't show 5 min in the screen
User prompt
Make time 1 min
User prompt
Reduce numbers of respawning walls from each side
User prompt
1-Add time on the left side 5 min 2-If time reach 0 then go to next level 2 level 3 so on
User prompt
Make level text bigger
User prompt
Please fix the bug: 'Timeout.tick error: VerticalWall is not defined' in or related to this line: 'wall = new VerticalWall();' Line Number: 106
User prompt
Make respawn from the right and bottom
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Center player
User prompt
Add level: 1 text top right corner with grey color
/**** * Classes ****/ var HorizontalWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('mazeWall', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x += 5; if (self.x > 2048) { self.destroy(); } }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { for (var i = 0; i < mazeWalls.length; i++) { if (self.intersects(mazeWalls[i])) { var dx = self.x - mazeWalls[i].x; var dy = self.y - mazeWalls[i].y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < self.width / 2 + mazeWalls[i].width / 2 && self.y > mazeWalls[i].y && self.y < mazeWalls[i].y + mazeWalls[i].height) { LK.showGameOver(); } } } }; }); var VerticalWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('mazeWall', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; if (self.y > 2732) { self.destroy(); } }; }); var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('mazeWall', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add background image to the game var background = LK.getAsset('Background', { anchorX: 0.5, anchorY: 0.5 }); background.scaleX = 2048 / background.width; background.scaleY = 2732 / background.height; background.x = 2048 / 2; background.y = 2732 / 2; game.addChild(background); // Update game loop to move maze walls // Add event listener for player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; var mazeWalls = []; moveMazeWalls(); LK.setInterval(generateMazeWall, 1000); function generateMazeWall() { var wall; if (Math.random() < 0.5) { wall = new VerticalWall(); wall.scaleX = 0.25; // Fixed horizontal scale wall.scaleY = Math.random() * 0.5 + 0.75; // Random vertical scale between 0.75 and 1.25 wall.x = Math.random() * (2048 - wall.width) + wall.width / 2; wall.y = -wall.height; } else { wall = new HorizontalWall(); wall.scaleX = Math.random() * 0.5 + 0.75; // Random horizontal scale between 0.75 and 1.25 wall.scaleY = 0.25; // Fixed vertical scale wall.x = -wall.width; wall.y = Math.random() * (2732 - wall.height) + wall.height / 2; } mazeWalls.push(wall); game.addChild(wall); } function moveMazeWalls() { for (var i = mazeWalls.length - 1; i >= 0; i--) { mazeWalls[i].update(); if (mazeWalls[i].y > 2732) { mazeWalls.splice(i, 1); } } } LK.setInterval(generateMazeWall, 500); var player = new Player(); game.addChild(player); player.x = 2048 / 2; player.y = 2732 - 150; // Add level text to the top right corner var levelText = new Text2('Level: 1', { size: 50, fill: 0x808080 // Grey color }); levelText.anchor.set(1, 0); // Sets anchor to the top right corner of the text. LK.gui.topRight.addChild(levelText);
/****
* Classes
****/
var HorizontalWall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('mazeWall', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.x += 5;
if (self.x > 2048) {
self.destroy();
}
};
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
for (var i = 0; i < mazeWalls.length; i++) {
if (self.intersects(mazeWalls[i])) {
var dx = self.x - mazeWalls[i].x;
var dy = self.y - mazeWalls[i].y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < self.width / 2 + mazeWalls[i].width / 2 && self.y > mazeWalls[i].y && self.y < mazeWalls[i].y + mazeWalls[i].height) {
LK.showGameOver();
}
}
}
};
});
var VerticalWall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('mazeWall', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5;
if (self.y > 2732) {
self.destroy();
}
};
});
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('mazeWall', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5;
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
// Removed maze regeneration and player reinitialization
// Removed player movement and click event listener related to the maze
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Add background image to the game
var background = LK.getAsset('Background', {
anchorX: 0.5,
anchorY: 0.5
});
background.scaleX = 2048 / background.width;
background.scaleY = 2732 / background.height;
background.x = 2048 / 2;
background.y = 2732 / 2;
game.addChild(background);
// Update game loop to move maze walls
// Add event listener for player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
var mazeWalls = [];
moveMazeWalls();
LK.setInterval(generateMazeWall, 1000);
function generateMazeWall() {
var wall;
if (Math.random() < 0.5) {
wall = new VerticalWall();
wall.scaleX = 0.25; // Fixed horizontal scale
wall.scaleY = Math.random() * 0.5 + 0.75; // Random vertical scale between 0.75 and 1.25
wall.x = Math.random() * (2048 - wall.width) + wall.width / 2;
wall.y = -wall.height;
} else {
wall = new HorizontalWall();
wall.scaleX = Math.random() * 0.5 + 0.75; // Random horizontal scale between 0.75 and 1.25
wall.scaleY = 0.25; // Fixed vertical scale
wall.x = -wall.width;
wall.y = Math.random() * (2732 - wall.height) + wall.height / 2;
}
mazeWalls.push(wall);
game.addChild(wall);
}
function moveMazeWalls() {
for (var i = mazeWalls.length - 1; i >= 0; i--) {
mazeWalls[i].update();
if (mazeWalls[i].y > 2732) {
mazeWalls.splice(i, 1);
}
}
}
LK.setInterval(generateMazeWall, 500);
var player = new Player();
game.addChild(player);
player.x = 2048 / 2;
player.y = 2732 - 150;
// Add level text to the top right corner
var levelText = new Text2('Level: 1', {
size: 50,
fill: 0x808080 // Grey color
});
levelText.anchor.set(1, 0); // Sets anchor to the top right corner of the text.
LK.gui.topRight.addChild(levelText);