User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 102
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'background.scaleX = LK.screen.width / background.width;' Line Number: 101
User prompt
Always fit the background to the screen
User prompt
Increase speed by each level
User prompt
Don't show 5 min in the screen
User prompt
Make time 1 min
User prompt
Reduce numbers of respawning walls from each side
User prompt
1-Add time on the left side 5 min 2-If time reach 0 then go to next level 2 level 3 so on
User prompt
Make level text bigger
User prompt
Please fix the bug: 'Timeout.tick error: VerticalWall is not defined' in or related to this line: 'wall = new VerticalWall();' Line Number: 106
User prompt
Make respawn from the right and bottom
User prompt
Center player
User prompt
Add level: 1 text top right corner with grey color
User prompt
Please fix the bug: 'LK.getGameWidth is not a function' in or related to this line: 'background.scaleX = LK.getGameWidth() / background.width;' Line Number: 88
User prompt
Make the background fit to screen
User prompt
Remove lag in game if many objects and game start been slow.
User prompt
Optimize the game
User prompt
Make th respawned shapes from the top have vertical shape like tall vertical and the maze wall that respawn from left side tall horizontal
User prompt
Make the player can move up and down
User prompt
Make the maze wall smaller
User prompt
Make vertical and horizontal mazewall constraned shapes
User prompt
Don't do game over if player touch mazewall mak only from the front(face to face)
User prompt
Make constrain movement with mazewall on the sides do game over only with touching mazewall from the front
User prompt
If player touch mazewall side by side don't do gameover
User prompt
Reduce numbers mazewall
/**** * Classes ****/ var HorizontalWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('mazeWall', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x += 5; if (self.x > 2048) { self.destroy(); } }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { for (var i = 0; i < mazeWalls.length; i++) { if (self.intersects(mazeWalls[i])) { var dx = self.x - mazeWalls[i].x; var dy = self.y - mazeWalls[i].y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < self.width / 2 + mazeWalls[i].width / 2 && self.y > mazeWalls[i].y && self.y < mazeWalls[i].y + mazeWalls[i].height) { LK.showGameOver(); } } } }; }); var VerticalWall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('mazeWall', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; if (self.y > 2732) { self.destroy(); } }; }); var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('mazeWall', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add background image to the game var background = LK.getAsset('Background', { anchorX: 0.5, anchorY: 0.5 }); background.scaleX = 2048 / background.width; background.scaleY = 2732 / background.height; background.x = 2048 / 2; background.y = 2732 / 2; game.addChild(background); // Update game loop to move maze walls // Add event listener for player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; var mazeWalls = []; moveMazeWalls(); LK.setInterval(generateMazeWall, 1000); function generateMazeWall() { var wall; if (Math.random() < 0.5) { wall = new VerticalWall(); wall.scaleX = 0.25; // Fixed horizontal scale wall.scaleY = Math.random() * 0.5 + 0.75; // Random vertical scale between 0.75 and 1.25 wall.x = Math.random() * (2048 - wall.width) + wall.width / 2; wall.y = -wall.height; } else { wall = new HorizontalWall(); wall.scaleX = Math.random() * 0.5 + 0.75; // Random horizontal scale between 0.75 and 1.25 wall.scaleY = 0.25; // Fixed vertical scale wall.x = -wall.width; wall.y = Math.random() * (2732 - wall.height) + wall.height / 2; } mazeWalls.push(wall); game.addChild(wall); } function moveMazeWalls() { for (var i = mazeWalls.length - 1; i >= 0; i--) { mazeWalls[i].update(); if (mazeWalls[i].y > 2732) { mazeWalls.splice(i, 1); } } } LK.setInterval(generateMazeWall, 1000); var player = new Player(); game.addChild(player); player.x = 2048 / 2; player.y = 2732 - 150;
===================================================================
--- original.js
+++ change.js
@@ -117,9 +117,9 @@
mazeWalls.splice(i, 1);
}
}
}
-LK.setInterval(generateMazeWall, 500);
+LK.setInterval(generateMazeWall, 1000);
var player = new Player();
game.addChild(player);
player.x = 2048 / 2;
player.y = 2732 - 150;
\ No newline at end of file