User prompt
Make constrain movement with mazewall on the sides do game over only with touching mazewall from the front
User prompt
If player touch mazewall side by side don't do gameover
User prompt
Reduce numbers mazewall
User prompt
Add collision to all objects of the game "player & mazewall" assets
User prompt
check the classes if match with the game.
User prompt
1-Fix the game! no touching between the assets mazeWall and player.
User prompt
Fit it to screen
User prompt
Add background to the game
User prompt
Don't make touch by sides
User prompt
Addmazewall to the game
User prompt
If mazeWall touch player do game over
User prompt
Make mazewall asset not passable by the playr
User prompt
Dix the touching no touch between the player and walls?
User prompt
If player touch maze wall from the fron do game over
User prompt
Make the walls assets the maze walls
User prompt
If player touch walls assets from the front side do game over
User prompt
1-If player touch the walls from the front side of it do game over. 2-If player touch the walls side by side don't do game over continue the game.
User prompt
Make many of them like big maze spawning from the upper side
User prompt
Make random shapes of walls
User prompt
Add movement for player right left by following the cursor on the screen
User prompt
Add walls to th game
User prompt
Make the maze walls spawning from the upper side (random shapes of walls each time).
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = mazeWalls.length - 1; i >= 0; i--) {' Line Number: 34
User prompt
1-Generate moved maze from top to down passing the bottom side make the maze walls respawning only between screen sides. 2-Make the walls the asset for maze walls. 3-player asset the player 4-The background the background for game
User prompt
Remove all the game
/****
* Classes
****/
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player movement logic goes here
for (var i = 0; i < mazeWalls.length; i++) {
if (self.intersects(mazeWalls[i])) {
var dx = self.x - mazeWalls[i].x;
var dy = self.y - mazeWalls[i].y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < self.width / 2 + mazeWalls[i].width / 2) {
LK.showGameOver();
}
}
}
};
});
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('mazeWall', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5;
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
// Removed maze regeneration and player reinitialization
// Removed player movement and click event listener related to the maze
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Add background image to the game
var background = LK.getAsset('Background', {
anchorX: 0.5,
anchorY: 0.5
});
background.scaleX = 2048 / background.width;
background.scaleY = 2732 / background.height;
background.x = 2048 / 2;
background.y = 2732 / 2;
game.addChild(background);
// Update game loop to move maze walls
// Add event listener for player movement
game.move = function (x, y, obj) {
player.x = x;
};
var mazeWalls = [];
moveMazeWalls();
LK.setInterval(generateMazeWall, 1000);
function generateMazeWall() {
var wall = new Wall();
wall.scaleX = Math.random() * 1.5 + 0.5; // Random horizontal scale between 0.5 and 2
wall.scaleY = Math.random() * 1.5 + 0.5; // Random vertical scale between 0.5 and 2
wall.x = Math.random() * (2048 - wall.width) + wall.width / 2;
wall.y = -wall.height;
mazeWalls.push(wall);
game.addChild(wall);
}
function moveMazeWalls() {
for (var i = mazeWalls.length - 1; i >= 0; i--) {
mazeWalls[i].update();
if (mazeWalls[i].y > 2732) {
mazeWalls.splice(i, 1);
}
}
}
LK.setInterval(generateMazeWall, 500);
var player = new Player();
game.addChild(player);
player.x = 2048 / 2;
player.y = 2732 - 150; ===================================================================
--- original.js
+++ change.js
@@ -10,9 +10,14 @@
self.update = function () {
// Player movement logic goes here
for (var i = 0; i < mazeWalls.length; i++) {
if (self.intersects(mazeWalls[i])) {
- LK.showGameOver();
+ var dx = self.x - mazeWalls[i].x;
+ var dy = self.y - mazeWalls[i].y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance < self.width / 2 + mazeWalls[i].width / 2) {
+ LK.showGameOver();
+ }
}
}
};
});
Playable maze with orange lines. at black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d coin. Ninja face in the coin. red coin. 2 circles inside it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fullscreen, high definition, light, blur, small time watch, colors, wood, for a game titled "Maze" and with the description "Navigate ever-changing mazes! Each level with different background, coins, time speed. Can you finish collecting coins before time is up? Challenge your skills in Maze!". with text on banner "MAZE"!