User prompt
Addmazewall to the game
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If mazeWall touch player do game over
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Make mazewall asset not passable by the playr
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Dix the touching no touch between the player and walls?
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If player touch maze wall from the fron do game over
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Make the walls assets the maze walls
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If player touch walls assets from the front side do game over
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1-If player touch the walls from the front side of it do game over. 2-If player touch the walls side by side don't do game over continue the game.
User prompt
Make many of them like big maze spawning from the upper side
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Make random shapes of walls
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Add movement for player right left by following the cursor on the screen
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Add walls to th game
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Make the maze walls spawning from the upper side (random shapes of walls each time).
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = mazeWalls.length - 1; i >= 0; i--) {' Line Number: 34
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1-Generate moved maze from top to down passing the bottom side make the maze walls respawning only between screen sides. 2-Make the walls the asset for maze walls. 3-player asset the player 4-The background the background for game
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Remove all the game
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Please fix the bug: 'ReferenceError: Wall is not defined' in or related to this line: 'if (child instanceof Wall && child.intersects({' Line Number: 136
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If player inside the maze don't do game over only if touched the maze wall that are inside the maze not the sides walls
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If touch wall asset not inside walls
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Male the maze smaller
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Regenerate roads from corners to the midl always
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Make game over only if touche the inside walls not the walls of the sides of maze
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If player touch wall do game over
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Please fix the bug: 'TypeError: LK.startTimer is not a function' in or related to this line: 'LK.startTimer();' Line Number: 132
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If player touch wall start time
/**** * Classes ****/ var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('walls', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Update game loop to move maze walls // Add event listener for player movement game.move = function (x, y, obj) { player.x = x; }; var mazeWalls = []; moveMazeWalls(); function generateMazeWall() { var wall = new Wall(); wall.scaleX = Math.random() * 1.5 + 0.5; // Random horizontal scale between 0.5 and 2 wall.scaleY = Math.random() * 1.5 + 0.5; // Random vertical scale between 0.5 and 2 wall.x = Math.random() * (2048 - wall.width) + wall.width / 2; wall.y = -wall.height; mazeWalls.push(wall); game.addChild(wall); } function moveMazeWalls() { for (var i = mazeWalls.length - 1; i >= 0; i--) { mazeWalls[i].update(); if (mazeWalls[i].y > 2732) { mazeWalls.splice(i, 1); } else if (player.intersects(mazeWalls[i])) { // Check for collision with player if (player.y < mazeWalls[i].y) { // Check if collision is from the front LK.effects.flashScreen(0xff0000, 1000); // Flash screen red LK.showGameOver(); // Trigger game over } } } } LK.setInterval(generateMazeWall, 500); var player = LK.getAsset('player', { anchorX: 0.5, anchorY: 0.5 }); game.addChild(player); player.x = 2048 / 2; player.y = 2732 - 150;
===================================================================
--- original.js
+++ change.js
@@ -48,8 +48,15 @@
for (var i = mazeWalls.length - 1; i >= 0; i--) {
mazeWalls[i].update();
if (mazeWalls[i].y > 2732) {
mazeWalls.splice(i, 1);
+ } else if (player.intersects(mazeWalls[i])) {
+ // Check for collision with player
+ if (player.y < mazeWalls[i].y) {
+ // Check if collision is from the front
+ LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
+ LK.showGameOver(); // Trigger game over
+ }
}
}
}
LK.setInterval(generateMazeWall, 500);