User prompt
Addmazewall to the game
User prompt
If mazeWall touch player do game over
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Make mazewall asset not passable by the playr
User prompt
Dix the touching no touch between the player and walls?
User prompt
If player touch maze wall from the fron do game over
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Make the walls assets the maze walls
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If player touch walls assets from the front side do game over
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1-If player touch the walls from the front side of it do game over. 2-If player touch the walls side by side don't do game over continue the game.
User prompt
Make many of them like big maze spawning from the upper side
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Make random shapes of walls
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Add movement for player right left by following the cursor on the screen
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Add walls to th game
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Make the maze walls spawning from the upper side (random shapes of walls each time).
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = mazeWalls.length - 1; i >= 0; i--) {' Line Number: 34
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1-Generate moved maze from top to down passing the bottom side make the maze walls respawning only between screen sides. 2-Make the walls the asset for maze walls. 3-player asset the player 4-The background the background for game
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Remove all the game
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Please fix the bug: 'ReferenceError: Wall is not defined' in or related to this line: 'if (child instanceof Wall && child.intersects({' Line Number: 136
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If player inside the maze don't do game over only if touched the maze wall that are inside the maze not the sides walls
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If touch wall asset not inside walls
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Male the maze smaller
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Regenerate roads from corners to the midl always
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Make game over only if touche the inside walls not the walls of the sides of maze
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If player touch wall do game over
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Please fix the bug: 'TypeError: LK.startTimer is not a function' in or related to this line: 'LK.startTimer();' Line Number: 132
User prompt
If player touch wall start time
/**** * Classes ****/ // Create an Exit class var Exit = Container.expand(function () { var self = Container.call(this); // Attach the exit asset to the exit var exitGraphics = self.attachAsset('exit', { anchorX: 0.5, anchorY: 0.5, width: LK.getAsset('wall', {}).width, height: LK.getAsset('wall', {}).height }); }); // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Create a Maze class var Maze = Container.expand(function () { var self = Container.call(this); // Define the generate method for the Maze class self.generate = function () { // Maze generation logic goes here var mazeSize = 30; var maze = []; for (var i = 0; i < mazeSize; i++) { maze[i] = []; for (var j = 0; j < mazeSize; j++) { if (i < 2) { maze[i][j] = 0; } else { maze[i][j] = Math.random() > 0.8 ? 1 : 0; } } } for (var i = 0; i < mazeSize; i++) { for (var j = 0; j < mazeSize; j++) { if (maze[i][j] === 1 || i === 0 || j === 0 || i === mazeSize - 1 || j === mazeSize - 1) { // Create a space for the player to pass through the walls if (i === 1 && j === mazeSize - 2) { // Ensure the exit is at the top right of the maze var exitX = j; var exitY = i; var exit = new Exit(); exit.x = exitX * (2048 / mazeSize); exit.y = exitY * (2732 / mazeSize) + 400; self.addChild(exit); } else { var wall = LK.getAsset('wall', { x: j * (2048 / mazeSize), y: i * (2732 / mazeSize), width: LK.getAsset('player', {}).width, height: LK.getAsset('player', {}).width }); self.addChild(wall); } } else {} } } }; }); // Create a Player class var Player = Container.expand(function () { var self = Container.call(this); // Attach the player asset to the player var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, width: LK.getAsset('wall', {}).width, height: LK.getAsset('wall', {}).height }); // Set the player's speed self.speed = 5; // This is automatically called every game tick, if the player is attached! self.update = function () { // Update the player's position based on its velocity if (self.moving) { var newX = self.x + self.vx; var newY = self.y + self.vy; // Check for collision with walls var collision = true; for (var i = 1; i < game.children.length; i++) { var child = game.children[i]; if (child !== self && child.intersects({ x: newX, y: newY, width: self.width, height: self.height })) { collision = true; break; } } if (!collision) { self.x = newX; self.y = newY; // Check for collision with the exit for (var i = 0; i < game.children.length; i++) { var child = game.children[i]; if (child instanceof Exit && child.intersects({ x: newX, y: newY, width: self.width, height: self.height })) { // Move to the next level game.removeChild(maze); maze = game.addChild(new Maze()); maze.generate(); break; } } } // Stop the player after moving a small distance if (Math.abs(self.x - self.startX) > self.distance || Math.abs(self.y - self.startY) > self.distance) { self.vx = 0; self.vy = 0; self.moving = false; } // If player collides with wall, stop its movement and trigger game over if (collision) { self.vx = 0; self.vy = 0; self.moving = false; LK.showGameOver(); } } }; }); /**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var mazeSize = 100; // Increase the size of the maze to make it even bigger var offsetX = 0; var offsetY = 0; var maze = game.addChild(new Maze()); maze.generate(); // Add a click event listener to the game game.down = function (x, y, obj) { // Calculate the direction of the click relative to the player var dx = x - player.x; var dy = y - player.y; // Set the player's velocity based on the direction of the click if (Math.abs(dx) > Math.abs(dy)) { player.vx = dx > 0 ? player.speed : -player.speed; player.vy = 0; } else { player.vx = 0; player.vy = dy > 0 ? player.speed : -player.speed; } // Add a flag to stop continuous movement player.moving = true; // Set the start position and the distance to move player.startX = player.x; player.startY = player.y; player.distance = LK.getAsset('wall', {}).width / 2; // Set the distance to move // Update the player's position to be in the middle of the space player.x += player.vx * player.distance / 2; player.y += player.vy * player.distance / 2; }; // Initialize the player var player = game.addChild(new Player()); // Set the player's initial position player.x = 2048 - player.width; // Spawn player in the bottom right corner player.y = 2732 - player.height;
===================================================================
--- original.js
+++ change.js
@@ -115,14 +115,14 @@
self.vx = 0;
self.vy = 0;
self.moving = false;
}
- // If player collides with wall, stop its movement and start a timer
+ // If player collides with wall, stop its movement and trigger game over
if (collision) {
self.vx = 0;
self.vy = 0;
self.moving = false;
- LK.setTimeout(function () {}, 1000); // Start a timer for 1 second
+ LK.showGameOver();
}
}
};
});