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add exit to the game if touch it move to next level with another different maze
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If player touch wall start time 5 sec
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Spawn it always in corner right bottom and do spawce to let it pass
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Make it thick a bit
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Make player thin vertical as the walls
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If player touch wall stop its movment, make the walls not passable by player
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Add colideing to player and walls
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reposition it
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Make it simillar to 1 wall size
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'player.x = space.x;' Line Number: 124
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Don't spawn it on walls spawn it always in space
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Make player small
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Make player stop after moving a small distance
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Make the player position wher i will move it now
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Move the player bit to the left
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Make the player player in the maze resize it to fit to its spaces
Code edit (1 edits merged)
Please save this source code
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Make its size similar to wall asset
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Make the player size as space between 4 walls
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Move and stop player with small distance only
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Make the movement stop not continuously
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change player movment 4 dirctions only by click the direction
Code edit (1 edits merged)
Please save this source code
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Set player to the game and moveing by click to each direction
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Regenerate the maze below the pause
/**** * Classes ****/ // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Create a Maze class var Maze = Container.expand(function () { var self = Container.call(this); // Define the generate method for the Maze class self.generate = function () { // Maze generation logic goes here var mazeSize = 30; var maze = []; for (var i = 0; i < mazeSize; i++) { maze[i] = []; for (var j = 0; j < mazeSize; j++) { maze[i][j] = Math.random() > 0.7 ? 1 : 0; } } for (var i = 0; i < mazeSize; i++) { for (var j = 0; j < mazeSize; j++) { if (maze[i][j] === 1) { var wall = LK.getAsset('wall', { x: j * (2048 / mazeSize), y: i * (2732 / mazeSize) + 200, // Add 200 to the y coordinate to move the maze below the pause width: 2048 / mazeSize, height: 2732 / mazeSize }); self.addChild(wall); } } } }; }); // Create a Player class var Player = Container.expand(function () { var self = Container.call(this); // Attach the player asset to the player var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, width: LK.getAsset('wall', {}).width, height: LK.getAsset('wall', {}).height }); // Set the player's speed self.speed = 5; // This is automatically called every game tick, if the player is attached! self.update = function () { // Update the player's position based on its velocity if (self.moving) { self.x += self.vx; self.y += self.vy; // Stop the player after moving a small distance if (Math.abs(self.x - self.startX) > self.distance || Math.abs(self.y - self.startY) > self.distance) { self.vx = 0; self.vy = 0; self.moving = false; } } }; }); /**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var mazeSize = 100; // Increase the size of the maze to make it even bigger var offsetX = 0; var offsetY = 0; var maze = game.addChild(new Maze()); maze.generate(); // Add a click event listener to the game game.down = function (x, y, obj) { // Calculate the direction of the click relative to the player var dx = x - player.x; var dy = y - player.y; // Set the player's velocity based on the direction of the click if (Math.abs(dx) > Math.abs(dy)) { player.vx = dx > 0 ? player.speed : -player.speed; player.vy = 0; } else { player.vx = 0; player.vy = dy > 0 ? player.speed : -player.speed; } // Add a flag to stop continuous movement player.moving = true; // Set the start position and the distance to move player.startX = player.x; player.startY = player.y; player.distance = 100; // Set the distance to move }; // Initialize the player var player = game.addChild(new Player()); // Set the player's initial position player.x = 2048 / 2; // Reposition the player player.y = 2730 / 2;
===================================================================
--- original.js
+++ change.js
@@ -99,6 +99,6 @@
};
// Initialize the player
var player = game.addChild(new Player());
// Set the player's initial position
-player.x = 2048 / 2 - 50; // Move the player a bit to the left
+player.x = 2048 / 2; // Reposition the player
player.y = 2730 / 2;
\ No newline at end of file