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reposition it
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Make it simillar to 1 wall size
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'player.x = space.x;' Line Number: 124
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Don't spawn it on walls spawn it always in space
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Make player small
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Make player stop after moving a small distance
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Make the player position wher i will move it now
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Move the player bit to the left
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Make the player player in the maze resize it to fit to its spaces
Code edit (1 edits merged)
Please save this source code
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Make its size similar to wall asset
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Make the player size as space between 4 walls
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Move and stop player with small distance only
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Make the movement stop not continuously
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change player movment 4 dirctions only by click the direction
Code edit (1 edits merged)
Please save this source code
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Set player to the game and moveing by click to each direction
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Regenerate the maze below the pause
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Make the maze above the pause
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Add player to the right bottom corner make clear path by adding some spaces or removing some walls around the corners
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Regenerate random maze with wall asset resize it
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Please fix the bug: 'Maze is not defined' in or related to this line: 'var maze = game.addChild(new Maze());' Line Number: 22
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Regenerate tall maze with walls on the sides of screen make it taller and with big walls inside the screen.
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Adjust the screen
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Make to the right
/**** * Classes ****/ // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Create a Maze class var Maze = Container.expand(function () { var self = Container.call(this); // Define the generate method for the Maze class self.generate = function () { // Maze generation logic goes here var mazeSize = 20; var maze = []; for (var i = 0; i < mazeSize; i++) { maze[i] = []; for (var j = 0; j < mazeSize; j++) { maze[i][j] = Math.random() > 0.7 ? 1 : 0; } } for (var i = 0; i < mazeSize; i++) { for (var j = 0; j < mazeSize; j++) { if (maze[i][j] === 1) { var wall = LK.getAsset('wall', { x: j * (2048 / mazeSize), y: i * (2732 / mazeSize) + 200, // Add 200 to the y coordinate to move the maze below the pause width: 2048 / mazeSize, height: 2732 / mazeSize }); self.addChild(wall); } } } }; }); /**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var mazeSize = 100; // Increase the size of the maze to make it even bigger var offsetX = 0; var offsetY = 0; var maze = game.addChild(new Maze()); maze.generate(); // Initialize player function initializePlayer() { var startX, startY; do { startX = Math.floor(Math.random() * window.initialMaze.length); startY = Math.floor(Math.random() * window.initialMaze.length); } while (window.initialMaze[startY][startX] !== 0); var player = LK.getAsset('player', { x: offsetX + startX * (2048 / mazeSize), // Ensure player is placed inside the maze paths y: offsetY + startY * (2732 / mazeSize), // Ensure player is placed inside the maze paths // Random position within the maze width: 40, height: 40 }); game.addChild(player); return player; }
===================================================================
--- original.js
+++ change.js
@@ -21,9 +21,10 @@
for (var j = 0; j < mazeSize; j++) {
if (maze[i][j] === 1) {
var wall = LK.getAsset('wall', {
x: j * (2048 / mazeSize),
- y: i * (2732 / mazeSize),
+ y: i * (2732 / mazeSize) + 200,
+ // Add 200 to the y coordinate to move the maze below the pause
width: 2048 / mazeSize,
height: 2732 / mazeSize
});
self.addChild(wall);
@@ -46,9 +47,9 @@
****/
var mazeSize = 100; // Increase the size of the maze to make it even bigger
var offsetX = 0;
var offsetY = 0;
-var maze = game.addChildAt(new Maze(), 0);
+var maze = game.addChild(new Maze());
maze.generate();
// Initialize player
function initializePlayer() {
var startX, startY;