User prompt
Make the maze above the pause
User prompt
Add player to the right bottom corner make clear path by adding some spaces or removing some walls around the corners
User prompt
Regenerate random maze with wall asset resize it
User prompt
Please fix the bug: 'Maze is not defined' in or related to this line: 'var maze = game.addChild(new Maze());' Line Number: 22
User prompt
Regenerate tall maze with walls on the sides of screen make it taller and with big walls inside the screen.
User prompt
Adjust the screen
User prompt
Make to the right
User prompt
Make the exit on the left
User prompt
Make the maze down the pause to the bottom between screen sides
User prompt
Regenerate maze with big wall asset Between walls and from bellow the pause button to the bottom of the screen With player asset on the bottom corner left and exit asset on the right upper corner of the maze
User prompt
Remove the maze
User prompt
Add exit to the maze with different color
User prompt
remove more walls
User prompt
Remove walls randomly
User prompt
Reduce number of walls
User prompt
Make walls big x2
User prompt
more bigger
User prompt
Make maze with big walls
User prompt
Create exit asset and add it to the game
User prompt
Remove the maze and regenerate new one but it have exit this time
User prompt
Make player not fit to the maze make it inside it
User prompt
Make player and maze bigger
User prompt
Resize player and the maze
User prompt
Make player in the middle of the maze
User prompt
Make player smaller as walls and in corner of maze
/**** * Classes ****/ // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Create a Maze class var Maze = Container.expand(function () { var self = Container.call(this); // Define the generate method for the Maze class self.generate = function () { // Maze generation logic goes here var mazeSize = 20; var maze = []; for (var i = 0; i < mazeSize; i++) { maze[i] = []; for (var j = 0; j < mazeSize; j++) { maze[i][j] = Math.random() > 0.7 ? 1 : 0; } } for (var i = 0; i < mazeSize; i++) { for (var j = 0; j < mazeSize; j++) { // Remove walls around the player and exit if (maze[i][j] === 1 && !(i < 5 && j < 5) && !(i > mazeSize - 5 && j > mazeSize - 5)) { var wall = LK.getAsset('wall', { x: j * (2048 / mazeSize), y: i * (2732 / mazeSize), width: 2048 / mazeSize, height: 2732 / mazeSize }); self.addChild(wall); } } } }; }); // Create a Player class var Player = Container.expand(function () { var self = Container.call(this); // Attach the player asset to the player var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // Set the player's initial position self.x = 2048 - 100; self.y = 2732 - 100; }); /**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var mazeSize = 100; // Increase the size of the maze to make it even bigger var offsetX = 0; var offsetY = 0; var maze = game.addChild(new Maze()); maze.generate(); // Initialize player var player = game.addChild(new Player());
===================================================================
--- original.js
+++ change.js
@@ -18,9 +18,10 @@
}
}
for (var i = 0; i < mazeSize; i++) {
for (var j = 0; j < mazeSize; j++) {
- if (maze[i][j] === 1) {
+ // Remove walls around the player and exit
+ if (maze[i][j] === 1 && !(i < 5 && j < 5) && !(i > mazeSize - 5 && j > mazeSize - 5)) {
var wall = LK.getAsset('wall', {
x: j * (2048 / mazeSize),
y: i * (2732 / mazeSize),
width: 2048 / mazeSize,
@@ -31,8 +32,20 @@
}
}
};
});
+// Create a Player class
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ // Attach the player asset to the player
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Set the player's initial position
+ self.x = 2048 - 100;
+ self.y = 2732 - 100;
+});
/****
* Initialize Game
****/
@@ -49,22 +62,5 @@
var offsetY = 0;
var maze = game.addChild(new Maze());
maze.generate();
// Initialize player
-function initializePlayer() {
- var startX, startY;
- do {
- startX = Math.floor(Math.random() * window.initialMaze.length);
- startY = Math.floor(Math.random() * window.initialMaze.length);
- } while (window.initialMaze[startY][startX] !== 0);
- var player = LK.getAsset('player', {
- x: offsetX + startX * (2048 / mazeSize),
- // Ensure player is placed inside the maze paths
- y: offsetY + startY * (2732 / mazeSize),
- // Ensure player is placed inside the maze paths
- // Random position within the maze
- width: 40,
- height: 40
- });
- game.addChild(player);
- return player;
-}
\ No newline at end of file
+var player = game.addChild(new Player());
\ No newline at end of file