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reposition it
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Make it simillar to 1 wall size
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'player.x = space.x;' Line Number: 124
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Don't spawn it on walls spawn it always in space
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Make player small
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Make player stop after moving a small distance
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Make the player position wher i will move it now
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Move the player bit to the left
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Make the player player in the maze resize it to fit to its spaces
Code edit (1 edits merged)
Please save this source code
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Make its size similar to wall asset
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Make the player size as space between 4 walls
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Move and stop player with small distance only
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Make the movement stop not continuously
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change player movment 4 dirctions only by click the direction
Code edit (1 edits merged)
Please save this source code
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Set player to the game and moveing by click to each direction
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Regenerate the maze below the pause
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Make the maze above the pause
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Add player to the right bottom corner make clear path by adding some spaces or removing some walls around the corners
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Regenerate random maze with wall asset resize it
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Please fix the bug: 'Maze is not defined' in or related to this line: 'var maze = game.addChild(new Maze());' Line Number: 22
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Regenerate tall maze with walls on the sides of screen make it taller and with big walls inside the screen.
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Adjust the screen
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Make to the right
/**** * Classes ****/ // Create an Exit class var Exit = Container.expand(function () { var self = Container.call(this); self.init = function () { var exitGraphics = self.attachAsset('exit', { anchorX: 0.5, anchorY: 0.5, width: 40, height: 40 }); self.x = 2048 - offsetX - exitGraphics.width; self.y = offsetY; }; }); // Removed maze regeneration and player reinitialization // Removed player movement and click event listener related to the maze // Create a Maze class var Maze = Container.expand(function () { var self = Container.call(this); self.generate = function () { var maze = []; for (var i = 0; i < mazeSize; i++) { maze[i] = []; for (var j = 0; j < mazeSize; j++) { maze[i][j] = Math.random() < 0.7 ? 1 : 0; } } return maze; }; self.draw = function (maze) { for (var i = 0; i < maze.length; i++) { for (var j = 0; j < maze[i].length; j++) { if (maze[i][j] === 1) { var wall = LK.getAsset('wall', { x: offsetX + j * (2048 / mazeSize), y: offsetY + i * (2732 / mazeSize), width: 2048 / mazeSize, height: 2732 / mazeSize }); self.addChild(wall); } } } }; }); // Create a Player class var Player = Container.expand(function () { var self = Container.call(this); self.init = function () { var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, width: 40, height: 40 }); self.x = offsetX; self.y = 2732 - offsetY - playerGraphics.height; }; }); /**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize the maze maze = game.addChild(new Maze()); maze.draw(maze.generate()); // Initialize the player var player = game.addChild(new Player()); player.init(); // Initialize the exit var exit = game.addChild(new Exit()); exit.init(); var mazeSize = 100; // Increase the size of the maze to make it even bigger var offsetX = 0; var offsetY = LK.gui.top.height; var maze; // Define maze in the global scope // Removed maze generation and rendering functions // Initialize player function initializePlayer() { var startX, startY; do { startX = Math.floor(Math.random() * window.initialMaze.length); startY = Math.floor(Math.random() * window.initialMaze.length); } while (window.initialMaze[startY][startX] !== 0); var player = LK.getAsset('player', { x: offsetX + startX * (2048 / mazeSize), // Ensure player is placed inside the maze paths y: offsetY + startY * (2732 / mazeSize), // Ensure player is placed inside the maze paths // Random position within the maze width: 40, height: 40 }); game.addChild(player); return player; }
/****
* Classes
****/
// Create an Exit class
var Exit = Container.expand(function () {
var self = Container.call(this);
self.init = function () {
var exitGraphics = self.attachAsset('exit', {
anchorX: 0.5,
anchorY: 0.5,
width: 40,
height: 40
});
self.x = 2048 - offsetX - exitGraphics.width;
self.y = offsetY;
};
});
// Removed maze regeneration and player reinitialization
// Removed player movement and click event listener related to the maze
// Create a Maze class
var Maze = Container.expand(function () {
var self = Container.call(this);
self.generate = function () {
var maze = [];
for (var i = 0; i < mazeSize; i++) {
maze[i] = [];
for (var j = 0; j < mazeSize; j++) {
maze[i][j] = Math.random() < 0.7 ? 1 : 0;
}
}
return maze;
};
self.draw = function (maze) {
for (var i = 0; i < maze.length; i++) {
for (var j = 0; j < maze[i].length; j++) {
if (maze[i][j] === 1) {
var wall = LK.getAsset('wall', {
x: offsetX + j * (2048 / mazeSize),
y: offsetY + i * (2732 / mazeSize),
width: 2048 / mazeSize,
height: 2732 / mazeSize
});
self.addChild(wall);
}
}
}
};
});
// Create a Player class
var Player = Container.expand(function () {
var self = Container.call(this);
self.init = function () {
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
width: 40,
height: 40
});
self.x = offsetX;
self.y = 2732 - offsetY - playerGraphics.height;
};
});
/****
* Initialize Game
****/
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Initialize the maze
maze = game.addChild(new Maze());
maze.draw(maze.generate());
// Initialize the player
var player = game.addChild(new Player());
player.init();
// Initialize the exit
var exit = game.addChild(new Exit());
exit.init();
var mazeSize = 100; // Increase the size of the maze to make it even bigger
var offsetX = 0;
var offsetY = LK.gui.top.height;
var maze; // Define maze in the global scope
// Removed maze generation and rendering functions
// Initialize player
function initializePlayer() {
var startX, startY;
do {
startX = Math.floor(Math.random() * window.initialMaze.length);
startY = Math.floor(Math.random() * window.initialMaze.length);
} while (window.initialMaze[startY][startX] !== 0);
var player = LK.getAsset('player', {
x: offsetX + startX * (2048 / mazeSize),
// Ensure player is placed inside the maze paths
y: offsetY + startY * (2732 / mazeSize),
// Ensure player is placed inside the maze paths
// Random position within the maze
width: 40,
height: 40
});
game.addChild(player);
return player;
}