User prompt
Make the maze above the pause
User prompt
Add player to the right bottom corner make clear path by adding some spaces or removing some walls around the corners
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Regenerate random maze with wall asset resize it
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Please fix the bug: 'Maze is not defined' in or related to this line: 'var maze = game.addChild(new Maze());' Line Number: 22
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Regenerate tall maze with walls on the sides of screen make it taller and with big walls inside the screen.
User prompt
Adjust the screen
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Make to the right
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Make the exit on the left
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Make the maze down the pause to the bottom between screen sides
User prompt
Regenerate maze with big wall asset Between walls and from bellow the pause button to the bottom of the screen With player asset on the bottom corner left and exit asset on the right upper corner of the maze
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Remove the maze
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Add exit to the maze with different color
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remove more walls
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Remove walls randomly
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Reduce number of walls
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Make walls big x2
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more bigger
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Make maze with big walls
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Create exit asset and add it to the game
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Remove the maze and regenerate new one but it have exit this time
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Make player not fit to the maze make it inside it
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Make player and maze bigger
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Resize player and the maze
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Make player in the middle of the maze
User prompt
Make player smaller as walls and in corner of maze
/**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var offsetX = 0; var offsetY = 0; var maze; // Define maze in the global scope var blockSize = Math.min(2048 / mazeSize, 2732 / mazeSize); // Define blockSize in the global scope // Function to render the maze function generateMaze(size) { var maze = []; for (var i = 0; i < size; i++) { maze[i] = []; for (var j = 0; j < size; j++) { maze[i][j] = Math.random() > 0.90 ? 1 : 0; // 1 represents a wall, 0 represents a path } } // Ensure start and end points are open maze[0][0] = 0; maze[size - 1][size - 1] = 0; return maze; } // Function to render the maze function renderMaze(maze) { var blockSize = Math.min(2048 / maze.length, 2732 / maze.length); // Adjust block size to fit the maze to screen sides offsetX = (2048 - maze.length * blockSize) / 2; offsetY = (2732 - maze.length * blockSize) / 2; for (var i = 0; i < maze.length; i++) { for (var j = 0; j < maze[i].length; j++) { if (maze[i][j] === 1) { var wall = LK.getAsset('wall', { x: offsetX + j * blockSize, y: offsetY + i * blockSize, width: blockSize, height: blockSize }); game.addChild(wall); } else { var path = LK.getAsset('player', { x: offsetX + j * blockSize, y: offsetY + i * blockSize, width: blockSize, height: blockSize, alpha: 0.1 // Make path slightly visible }); game.addChild(path); } } } } // Initialize player function initializePlayer() { var startX = Math.floor(window.initialMaze.length / 2); var startY = Math.floor(window.initialMaze.length / 2); var player = LK.getAsset('player', { x: offsetX + startX * blockSize, // Ensure player is placed inside the maze paths y: offsetY + startY * blockSize, // Ensure player is placed inside the maze paths // Random position within the maze width: blockSize * 0.5, height: blockSize * 0.5 }); game.addChild(player); return player; } // Main game logic var mazeSize = 70; // Increase the size of the maze to make it bigger function regenerateMaze() { window.initialMaze = generateMaze(mazeSize); renderMaze(window.initialMaze); } regenerateMaze(); // Maze is generated once at the start and rendered var player = initializePlayer(); // Function to check if player reached the end function checkEndCondition() { var mazeX = Math.floor((player.x - offsetX) / (2048 / mazeSize)); var mazeY = Math.floor((player.y - offsetY) / (2732 / mazeSize)); if (mazeX === mazeSize - 1 && mazeY === mazeSize - 1) { regenerateMaze(); player = initializePlayer(); } } // Function to move player based on click direction function movePlayer(direction) { var blockSize = 100; var newX = player.x; var newY = player.y; if (direction === 'up') { newY -= blockSize; } else if (direction === 'down') { newY += blockSize; } else if (direction === 'left') { newX -= blockSize; } else if (direction === 'right') { newX += blockSize; } // Check for wall collision var mazeX = Math.floor((newX - offsetX) / blockSize); var mazeY = Math.floor((newY - offsetY) / blockSize); if (window.initialMaze[mazeY] && window.initialMaze[mazeY][mazeX] === 0) { player.x = newX; player.y = newY; checkEndCondition(); } } // Add event listener for clicks game.down = function (x, y, obj) { var centerX = player.x; var centerY = player.y; if (x < centerX && Math.abs(x - centerX) > Math.abs(y - centerY)) { movePlayer('left'); } else if (x > centerX && Math.abs(x - centerX) > Math.abs(y - centerY)) { movePlayer('right'); } else if (y < centerY) { movePlayer('up'); } else if (y > centerY) { movePlayer('down'); } };
===================================================================
--- original.js
+++ change.js
@@ -56,13 +56,10 @@
}
}
// Initialize player
function initializePlayer() {
- var startX, startY;
- do {
- startX = Math.floor(Math.random() * window.initialMaze.length);
- startY = Math.floor(Math.random() * window.initialMaze.length);
- } while (window.initialMaze[startY][startX] !== 0);
+ var startX = Math.floor(window.initialMaze.length / 2);
+ var startY = Math.floor(window.initialMaze.length / 2);
var player = LK.getAsset('player', {
x: offsetX + startX * blockSize,
// Ensure player is placed inside the maze paths
y: offsetY + startY * blockSize,