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Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
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Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
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Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
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Make this maze for level 1 don't change t shape even when game loaded let the same shape of walls and spaces.
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rediuce randomly the walls
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Reduce walls
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Lower the number of walls and make the maze bigger to fit the screen
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Make the maze area bigger
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Make the walls thin
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Make the player move by clicking the direction left right up dpwn
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Make paths each time for player to move
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'NaN')' in or related to this line: 'if (maze[mazeY] && maze[mazeY][mazeX] === 0) {' Line Number: 90
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Please fix the bug: 'Uncaught ReferenceError: maze is not defined' in or related to this line: 'if (maze[mazeY] && maze[mazeY][mazeX] === 0) {' Line Number: 89
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Please fix the bug: 'Uncaught ReferenceError: offsetX is not defined' in or related to this line: 'var mazeX = Math.floor((newX - offsetX) / blockSize);' Line Number: 86
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change the maze once only
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Add movment to the player by click the direction
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Make it bigger with more walls
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more bigger
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Make it bigger
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Regenerate random maze with player and exit make it square in center of the screen
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Remove the game and all its assets and objects
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If click the color start draw without clicking
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Make the draw button on the lower screen
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Draw when player teleported
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Make player smaller
/**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Function to generate a random maze function generateMaze(size) { var maze = []; for (var i = 0; i < size; i++) { maze[i] = []; for (var j = 0; j < size; j++) { maze[i][j] = Math.random() > 0.6 ? 1 : 0; // 1 represents a wall, 0 represents a path } } // Ensure start and end points are open maze[0][0] = 0; maze[size - 1][size - 1] = 0; return maze; } // Function to render the maze function renderMaze(maze) { var blockSize = 100; // Adjusted size of each block in the maze var offsetX = (2048 - maze.length * blockSize) / 2; var offsetY = (2732 - maze.length * blockSize) / 2; for (var i = 0; i < maze.length; i++) { for (var j = 0; j < maze[i].length; j++) { if (maze[i][j] === 1) { var wall = LK.getAsset('wall', { x: offsetX + j * blockSize, y: offsetY + i * blockSize, width: blockSize, height: blockSize }); game.addChild(wall); } } } } // Initialize player function initializePlayer() { var player = LK.getAsset('player', { x: 1024, // Center of the screen y: 1366, // Center of the screen width: 40, height: 40 }); game.addChild(player); return player; } // Main game logic var mazeSize = 20; // Define the size of the maze var maze = generateMaze(mazeSize); renderMaze(maze); var player = initializePlayer(); // Function to move player based on click direction function movePlayer(direction) { var blockSize = 100; var newX = player.x; var newY = player.y; if (direction === 'up') { newY -= blockSize; } else if (direction === 'down') { newY += blockSize; } else if (direction === 'left') { newX -= blockSize; } else if (direction === 'right') { newX += blockSize; } // Check for wall collision var mazeX = Math.floor((newX - offsetX) / blockSize); var mazeY = Math.floor((newY - offsetY) / blockSize); if (maze[mazeY] && maze[mazeY][mazeX] === 0) { player.x = newX; player.y = newY; } } // Add event listener for clicks game.down = function (x, y, obj) { var centerX = player.x; var centerY = player.y; if (x < centerX && Math.abs(x - centerX) > Math.abs(y - centerY)) { movePlayer('left'); } else if (x > centerX && Math.abs(x - centerX) > Math.abs(y - centerY)) { movePlayer('right'); } else if (y < centerY) { movePlayer('up'); } else if (y > centerY) { movePlayer('down'); } };
===================================================================
--- original.js
+++ change.js
@@ -58,5 +58,41 @@
// Main game logic
var mazeSize = 20; // Define the size of the maze
var maze = generateMaze(mazeSize);
renderMaze(maze);
-var player = initializePlayer();
\ No newline at end of file
+var player = initializePlayer();
+// Function to move player based on click direction
+function movePlayer(direction) {
+ var blockSize = 100;
+ var newX = player.x;
+ var newY = player.y;
+ if (direction === 'up') {
+ newY -= blockSize;
+ } else if (direction === 'down') {
+ newY += blockSize;
+ } else if (direction === 'left') {
+ newX -= blockSize;
+ } else if (direction === 'right') {
+ newX += blockSize;
+ }
+ // Check for wall collision
+ var mazeX = Math.floor((newX - offsetX) / blockSize);
+ var mazeY = Math.floor((newY - offsetY) / blockSize);
+ if (maze[mazeY] && maze[mazeY][mazeX] === 0) {
+ player.x = newX;
+ player.y = newY;
+ }
+}
+// Add event listener for clicks
+game.down = function (x, y, obj) {
+ var centerX = player.x;
+ var centerY = player.y;
+ if (x < centerX && Math.abs(x - centerX) > Math.abs(y - centerY)) {
+ movePlayer('left');
+ } else if (x > centerX && Math.abs(x - centerX) > Math.abs(y - centerY)) {
+ movePlayer('right');
+ } else if (y < centerY) {
+ movePlayer('up');
+ } else if (y > centerY) {
+ movePlayer('down');
+ }
+};
\ No newline at end of file