User prompt
Make that square bigger
User prompt
Regenerate a square maze center it in the middle of screen
User prompt
Remove the maze and all the objects in the game
User prompt
Make more and more walls
User prompt
Don't teleport the player
User prompt
If touch cube stop it and the maze till change the player direction
User prompt
Regenerate new random maze make it easy to passe by it
User prompt
Ad many radom objects of walls
User prompt
Make random respawning
User prompt
Generat a random maze with rando shapes of wall
User prompt
Adjust the game
User prompt
sLOW IT more
User prompt
Slow the spawning
User prompt
Make roots with walls for player to move inside it
User prompt
Don't span walls in the screen spawn only from the top
User prompt
Reduce walls numbers
User prompt
Do game over only if time 0
User prompt
Let player dodge the walls till reach top make statu text time of 1 min each time touch top rest time
User prompt
Don't make game over only if maze touched the bottom
User prompt
Please fix the bug: 'ReferenceError: NewWall is not defined' in or related to this line: 'if ((game.children[i] instanceof Wall || game.children[i] instanceof NewWall) && self.intersects(game.children[i])) {' Line Number: 79
User prompt
Make random maze spawning from the top
User prompt
Make movable maze moved slowly
User prompt
Make some walls constreaned 2 2 or 3 3
User prompt
Increass the numbers of walls
User prompt
Make game over
/****
* Classes
****/
// Create an Exit class
var Exit = Container.expand(function () {
var self = Container.call(this);
var exitGraphics = self.attachAsset('line', {
anchorX: 0.5,
anchorY: 0.5,
width: blockSize,
height: blockSize
});
});
// Create a Maze class
var Maze = Container.expand(function () {
var self = Container.call(this);
self.speed = 5;
self.update = function () {
self.y += self.speed;
};
// Generate random maze
for (var i = 0; i < game.width / blockSize; i++) {
for (var j = 0; j < game.height / blockSize; j++) {
if (Math.random() > 0.7) {
var wall = self.attachAsset('new_wall', {
anchorX: 0.5,
anchorY: 0.5,
width: blockSize,
height: blockSize,
x: i * blockSize,
y: j * blockSize
});
}
}
}
});
//<Assets used in the game will automatically appear here>
// Create a Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
width: blockSize,
height: blockSize
});
self.speed = 8;
self.vx = 0;
self.vy = 0;
self.update = function () {
var oldX = self.x;
var oldY = self.y;
self.x += self.vx;
self.y += self.vy;
if (self.x < 0) {
self.x = 0;
}
if (self.y < 0) {
self.y = 0;
}
if (self.x > game.width) {
self.x = game.width;
}
if (self.y > game.height) {
self.y = 0;
}
// Check for collision with wall and space
for (var i = 0; i < game.children.length; i++) {
if (game.children[i] instanceof Wall && self.intersects(game.children[i])) {
// Add a push effect to the player when it collides with a wall
self.x = oldX;
self.y = oldY;
break;
} else if (game.children[i] instanceof Space && self.intersects(game.children[i])) {
// Allow the player to pass through spaces
continue;
} else if (game.children[i] instanceof Exit && self.intersects(game.children[i])) {
// Allow the player to pass through the line
continue;
}
}
};
});
// Create a Space class
var Space = Container.expand(function () {
var self = Container.call(this);
var spaceGraphics = self.attachAsset('line', {
anchorX: 0.5,
anchorY: 0.5,
width: blockSize * 2,
height: blockSize * 2
});
});
// Create a Wall class
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('new_wall', {
anchorX: 0.5,
anchorY: 0.5,
width: blockSize,
height: blockSize
});
});
/****
* Initialize Game
****/
// Check for collision with wall
// Function to generate a random maze
var game = new LK.Game({
width: 2048,
height: 2732,
backgroundColor: 0x000000
});
/****
* Game Code
****/
var background = game.attachAsset('Background1', {
anchorX: 0.5,
anchorY: 0.5,
width: game.width,
height: game.height
});
background.x = game.width / 2;
background.y = game.height / 2;
game.addChild(background);
// Add move event to the game
game.move = function (x, y, obj) {
// Move the player to the x position of the touch or mouse event
player.x = x - player.width / 2;
};
var blockSize = 100;
// Add player to the bottom middle of the screen
var player = game.addChild(new Player());
player.x = game.width / 2;
player.y = game.height - player.height / 2;
;
game.down = function (x, y, obj) {
// Start moving the player when touch or mouse down
game.move(x, y, obj);
// Check if the player touched the object
if (player.intersects(obj)) {
console.log("Player touched the object!");
}
};
game.up = function (x, y, obj) {
// Stop moving the player when touch or mouse up
player.vx = 0;
};
// Create an array to store the NewWall instances
var newWalls = [];
// Add an update function to the game
game.update = function () {
// Add a new maze every 30 ticks to slow down the maze movement
if (LK.ticks % 30 == 0) {
var maze = new Maze();
maze.y = 0;
game.addChild(maze);
}
// Check for collision between the player and the maze
for (var i = game.children.length - 1; i >= 0; i--) {
if (game.children[i] instanceof Maze && player.intersects(game.children[i])) {
// Do nothing when maze touches the bottom
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -160,8 +160,8 @@
}
// Check for collision between the player and the maze
for (var i = game.children.length - 1; i >= 0; i--) {
if (game.children[i] instanceof Maze && player.intersects(game.children[i])) {
- LK.showGameOver();
+ // Do nothing when maze touches the bottom
}
}
};
\ No newline at end of file
Playable maze with orange lines. at black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d coin. Ninja face in the coin. red coin. 2 circles inside it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fullscreen, high definition, light, blur, small time watch, colors, wood, for a game titled "Maze" and with the description "Navigate ever-changing mazes! Each level with different background, coins, time speed. Can you finish collecting coins before time is up? Challenge your skills in Maze!". with text on banner "MAZE"!