User prompt
Hold object to move it anywhere on the screen
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.target.name === 'player') {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target.name === 'player') {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.target.name === 'player') {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target.name === 'player') {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target.id === 'player') {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target === player) {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'currentTarget')' in or related to this line: 'if (obj.event.currentTarget === player) {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target === player) {' Line Number: 73
User prompt
make them touched by cursor
User prompt
Click on player to move it anywher on the screen
User prompt
click player to move it same for exit
User prompt
Hold to drag player. hold to drag exit
User prompt
Remove drag of objects
User prompt
Make the game smooth and the images clearer
User prompt
Add wall2 too small walls in middle of the 4 walls
User prompt
more thick
User prompt
Make the walls thick little bit
User prompt
Remove the maze and its system and CenterAsset and all walls in the screen or outside it
User prompt
Remove left side line of wall from the maze
User prompt
Optimize game
User prompt
center maze to the background
User prompt
Remove left line
User prompt
Fill the upper side
User prompt
Fill the left and right sides with wall
/****
* Classes
****/
// Class for the exit point
var Exit = Container.expand(function () {
var self = Container.call(this);
var exitGraphics = self.attachAsset('exit', {
anchorX: 0.5,
anchorY: 0.5
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// Class for maze walls
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var background = LK.getAsset('Background1', {
anchorX: 0.5,
anchorY: 0.5
});
background.width = game.width;
background.height = game.height;
background.x = game.width / 2;
background.y = game.height / 2;
game.addChildAt(background, 0);
// Define the handleMove function
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}
game.move = handleMove;
game.up = function (x, y, obj) {
dragNode = null;
};
function generateRectangle() {
var rectangle = [];
var rectangleSize = 6; // Set a fixed rectangle size
var blockSize = Math.max(2048 / rectangleSize, 2732 / rectangleSize);
for (var i = 0; i < rectangleSize; i++) {
rectangle[i] = [];
for (var j = 0; j < rectangleSize; j++) {
// Add walls around the screen
rectangle[i][j] = 1;
}
}
return {
rectangle: rectangle,
blockSize: blockSize
};
}
var rectangleData = generateRectangle();
var player = new Player();
player.x = game.width / 2 - rectangleData.blockSize;
player.y = game.height / 2 - rectangleData.blockSize;
player.width = rectangleData.blockSize / 3;
player.height = rectangleData.blockSize / 3;
game.addChild(player);
// Create 4 walls for up, down, left and right sides
var wallThickness = rectangleData.blockSize / 2; // Adjust this value to change the thickness of the walls
var wallUp = new Wall();
wallUp.width = game.width - 2 * wallThickness;
wallUp.height = wallThickness;
wallUp.x = game.width / 2;
wallUp.y = wallUp.height / 2;
game.addChild(wallUp);
var wallDown = new Wall();
wallDown.width = game.width - 2 * wallThickness;
wallDown.height = wallThickness;
wallDown.x = game.width / 2;
wallDown.y = game.height - wallDown.height / 2;
game.addChild(wallDown);
var wallLeft = new Wall();
wallLeft.width = wallThickness;
wallLeft.height = game.height - 2 * wallThickness;
wallLeft.x = wallLeft.width / 2;
wallLeft.y = game.height / 2;
game.addChild(wallLeft);
var wallRight = new Wall();
wallRight.width = wallThickness;
wallRight.height = game.height - 2 * wallThickness;
wallRight.x = game.width - wallRight.width / 2;
wallRight.y = game.height / 2;
game.addChild(wallRight);
// Set level 01 and background1 for level 1
game.level = 1;
game.background = LK.getAsset('Background1', {
anchorX: 0.5,
anchorY: 0.5
});
var exit = new Exit();
exit.x = game.width / 2 + rectangleData.blockSize;
exit.y = game.height / 2 + rectangleData.blockSize;
exit.width = rectangleData.blockSize / 3;
exit.height = rectangleData.blockSize / 3;
game.addChild(exit);
// Handle player movement
var dragNode = null;
// Create a Text2 object to display the level number
var levelText = new Text2('Level: 1', {
size: 50,
fill: 0xFFFF00
});
// Position the level text at the bottom left of the screen
levelText.anchor.set(0, 1);
levelText.x = 0;
levelText.y = 2732;
// Add the level text to the GUI overlay
LK.gui.bottomLeft.addChild(levelText);
// Check if player reaches the exit
function checkExit() {
if (player.intersects(exit)) {
// Player reached the exit
LK.showGameOver();
}
}
// Game update loop
// Define the checkCollisions function
function checkCollisions() {
// Collision detection logic
}
game.update = function () {
checkCollisions();
checkExit();
// Check if walls are out of screen bounds and prevent them from moving out
for (var i = 0; i < rectangleData.rectangle.length; i++) {
for (var j = 0; j < rectangleData.rectangle[i].length; j++) {
if (rectangleData.rectangle[i][j] === 1) {
var wall = new Wall();
if (wall.x < 0) {
wall.x = 0;
}
if (wall.y < 0) {
wall.y = 0;
}
if (wall.x + wall.width > game.width) {
wall.x = game.width - wall.width;
}
if (wall.y + wall.height > game.height) {
wall.y = game.height - wall.height;
}
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -29,24 +29,16 @@
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
- self.down = function (x, y, obj) {
- dragNode = self;
- handleMove(x, y, obj);
- };
- self.up = function (x, y, obj) {
- dragNode = null;
- };
});
/****
* Initialize Game
****/
// Function to generate a random maze
var game = new LK.Game({
- backgroundColor: 0x000000,
- antialias: true
+ backgroundColor: 0x000000
});
/****
* Game Code
@@ -133,14 +125,8 @@
exit.height = rectangleData.blockSize / 3;
game.addChild(exit);
// Handle player movement
var dragNode = null;
-game.down = function (x, y, obj) {
- if (dragNode) {
- dragNode.x = x;
- dragNode.y = y;
- }
-};
// Create a Text2 object to display the level number
var levelText = new Text2('Level: 1', {
size: 50,
fill: 0xFFFF00
Playable maze with orange lines. at black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d coin. Ninja face in the coin. red coin. 2 circles inside it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fullscreen, high definition, light, blur, small time watch, colors, wood, for a game titled "Maze" and with the description "Navigate ever-changing mazes! Each level with different background, coins, time speed. Can you finish collecting coins before time is up? Challenge your skills in Maze!". with text on banner "MAZE"!