User prompt
more thick
User prompt
Make the walls thick little bit
User prompt
Remove the maze and its system and CenterAsset and all walls in the screen or outside it
User prompt
Remove left side line of wall from the maze
User prompt
Optimize game
User prompt
center maze to the background
User prompt
Remove left line
User prompt
Fill the upper side
User prompt
Fill the left and right sides with wall
User prompt
fit the maze to the screen
User prompt
remove upper and left lines
User prompt
Make the background fit to the screen
User prompt
Make all objects fit to the screen
User prompt
Make the screen adjustment 800x800
User prompt
Make the centerAsset in the center of screen and make maze follow it
User prompt
Save the position of the maze to be this position each load of the game. โช๐ก Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make the maze in center of the screent
User prompt
Make the centerAsset on the center of screen.fit the maze of the screen
User prompt
Remove the colision of all the line of screen
User prompt
Make the sides lines filled with walls no space in it
User prompt
Remove left vertical line and upper line of maze
User prompt
Make the center of maze move with centerAsset not its corners
User prompt
Remove surrounding walls of maze
User prompt
Make the surrounding line of wall follow the centerAsset
User prompt
Constrain 4 sides of wall with maze
/**** * Classes ****/ // Class for the exit point var Exit = Container.expand(function () { var self = Container.call(this); var exitGraphics = self.attachAsset('exit', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // Class for maze walls var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { dragNode = self; handleMove(x, y, obj); }; self.up = function (x, y, obj) { dragNode = null; }; }); /**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); background.width = game.width; background.height = game.height; background.x = game.width / 2; background.y = game.height / 2; game.addChildAt(background, 0); // Define the handleMove function function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } } game.move = handleMove; game.up = function (x, y, obj) { dragNode = null; }; function generateRectangle() { var rectangle = []; var rectangleSize = 6; // Set a fixed rectangle size var blockSize = Math.max(2048 / rectangleSize, 2732 / rectangleSize); for (var i = 0; i < rectangleSize; i++) { rectangle[i] = []; for (var j = 0; j < rectangleSize; j++) { // Add walls around the screen rectangle[i][j] = 1; } } return { rectangle: rectangle, blockSize: blockSize }; } var rectangleData = generateRectangle(); var player = new Player(); player.x = game.width / 2 - rectangleData.blockSize; player.y = game.height / 2 - rectangleData.blockSize; player.width = rectangleData.blockSize / 3; player.height = rectangleData.blockSize / 3; game.addChild(player); // Create 4 walls for up, down, left and right sides var wallThickness = rectangleData.blockSize / 2; // Adjust this value to change the thickness of the walls var wallUp = new Wall(); wallUp.width = game.width - 2 * wallThickness; wallUp.height = wallThickness; wallUp.x = game.width / 2; wallUp.y = wallUp.height / 2; game.addChild(wallUp); var wallDown = new Wall(); wallDown.width = game.width - 2 * wallThickness; wallDown.height = wallThickness; wallDown.x = game.width / 2; wallDown.y = game.height - wallDown.height / 2; game.addChild(wallDown); var wallLeft = new Wall(); wallLeft.width = wallThickness; wallLeft.height = game.height - 2 * wallThickness; wallLeft.x = wallLeft.width / 2; wallLeft.y = game.height / 2; game.addChild(wallLeft); var wallRight = new Wall(); wallRight.width = wallThickness; wallRight.height = game.height - 2 * wallThickness; wallRight.x = game.width - wallRight.width / 2; wallRight.y = game.height / 2; game.addChild(wallRight); // Set level 01 and background1 for level 1 game.level = 1; game.background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); var exit = new Exit(); exit.x = game.width / 2 + rectangleData.blockSize; exit.y = game.height / 2 + rectangleData.blockSize; exit.width = rectangleData.blockSize / 3; exit.height = rectangleData.blockSize / 3; game.addChild(exit); // Handle player movement var dragNode = null; game.down = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; // Create a Text2 object to display the level number var levelText = new Text2('Level: 1', { size: 50, fill: 0xFFFF00 }); // Position the level text at the bottom left of the screen levelText.anchor.set(0, 1); levelText.x = 0; levelText.y = 2732; // Add the level text to the GUI overlay LK.gui.bottomLeft.addChild(levelText); // Check if player reaches the exit function checkExit() { if (player.intersects(exit)) { // Player reached the exit LK.showGameOver(); } } // Game update loop // Define the checkCollisions function function checkCollisions() { // Collision detection logic } game.update = function () { checkCollisions(); checkExit(); // Check if walls are out of screen bounds and prevent them from moving out for (var i = 0; i < rectangleData.rectangle.length; i++) { for (var j = 0; j < rectangleData.rectangle[i].length; j++) { if (rectangleData.rectangle[i][j] === 1) { var wall = new Wall(); if (wall.x < 0) { wall.x = 0; } if (wall.y < 0) { wall.y = 0; } if (wall.x + wall.width > game.width) { wall.x = game.width - wall.width; } if (wall.y + wall.height > game.height) { wall.y = game.height - wall.height; } } } } };
===================================================================
--- original.js
+++ change.js
@@ -93,9 +93,9 @@
player.width = rectangleData.blockSize / 3;
player.height = rectangleData.blockSize / 3;
game.addChild(player);
// Create 4 walls for up, down, left and right sides
-var wallThickness = rectangleData.blockSize / 3; // Adjust this value to change the thickness of the walls
+var wallThickness = rectangleData.blockSize / 2; // Adjust this value to change the thickness of the walls
var wallUp = new Wall();
wallUp.width = game.width - 2 * wallThickness;
wallUp.height = wallThickness;
wallUp.x = game.width / 2;