User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of null (setting 'x')' in or related to this line: 'block.x = x - mazePosition.x + j * mazeData.blockSize.width;' Line Number: 109
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (block) {' Line Number: 115
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (block) {' Line Number: 115
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (block && block.length) {' Line Number: 115
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (block) {' Line Number: 115
User prompt
can be dragged by arrow of mouse
User prompt
If i drage wall move the other walls with it without changing the positions.
User prompt
If i click any wall move all the maze with it as the same shape, don't change walls positions.
User prompt
make 4 lines around the maze
User prompt
Make the maze in the middle of the screen
User prompt
remove 2 upper lines of walls and lower on
User prompt
reduce more amount of walls from the sides
User prompt
Make the maze fit to the screen
User prompt
Reduce the amount of walls to let space for the player to move
User prompt
Make taller maze as the screen not square shape
User prompt
Let space ana paths for player to move in it
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (wall.x < 0) {' Line Number: 197
User prompt
Make random maze shape with the inside walls
User prompt
Please fix the bug: 'ReferenceError: rectangleData is not defined' in or related to this line: 'for (var i = 0; i < rectangleData.rectangle.length; i++) {' Line Number: 191
User prompt
Please fix the bug: 'rectangleData is not defined' in or related to this line: 'var wallThickness = rectangleData.blockSize / 4; // Adjust this value to change the thickness of the walls' Line Number: 119
User prompt
Please fix the bug: 'rectangleData is not defined' in or related to this line: 'player.x = game.width / 2 - rectangleData.blockSize;' Line Number: 113
User prompt
Create a maze with new object very small constrained to each other inside the 4 walls
User prompt
Please fix the bug: 'ReferenceError: rectangleData is not defined' in or related to this line: 'for (var i = 0; i < rectangleData.rectangle.length; i++) {' Line Number: 200
User prompt
Please fix the bug: 'rectangleData is not defined' in or related to this line: 'exit.width = rectangleData.blockSize / 3;' Line Number: 153
User prompt
Please fix the bug: 'rectangleData is not defined' in or related to this line: 'var wallThickness = rectangleData.blockSize / 4; // Adjust this value to change the thickness of the walls' Line Number: 119
/****
* Classes
****/
// Class for the exit point
var Exit = Container.expand(function () {
var self = Container.call(this);
var exitGraphics = self.attachAsset('exit', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Class for maze blocks
var MazeBlock = Container.expand(function () {
var self = Container.call(this);
var blockGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// Class for maze walls
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
dragNode = self;
handleMove(x, y, obj);
};
self.up = function (x, y, obj) {
dragNode = null;
};
});
/****
* Initialize Game
****/
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var background = LK.getAsset('Background1', {
anchorX: 0.5,
anchorY: 0.5
});
background.width = game.width;
background.height = game.height;
background.x = game.width / 2;
background.y = game.height / 2;
game.addChildAt(background, 0);
// Define the handleMove function
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}
game.move = handleMove;
game.up = function (x, y, obj) {
dragNode = null;
};
function generateMaze() {
var maze = [];
var mazeSize = {
width: 20,
height: 30
}; // Set a fixed maze size
var blockSize = {
width: 2048 / mazeSize.width,
height: 2732 / mazeSize.height
};
for (var i = 0; i < mazeSize.height; i++) {
maze[i] = [];
for (var j = 0; j < mazeSize.width; j++) {
// Add maze blocks
if (Math.random() > 0.5) {
// 50% chance to not create a block, creating a path
maze[i][j] = new MazeBlock();
maze[i][j].width = blockSize.width;
maze[i][j].height = blockSize.height;
maze[i][j].x = j * blockSize.width;
maze[i][j].y = i * blockSize.height;
game.addChild(maze[i][j]);
} else {
// Create open paths by not adding a block
maze[i][j] = null;
}
}
}
return {
maze: maze,
blockSize: blockSize
};
}
var mazeData = generateMaze();
var player = new Player();
player.x = game.width / 2 - mazeData.blockSize;
player.y = game.height / 2 - mazeData.blockSize;
player.width = mazeData.blockSize / 3;
player.height = mazeData.blockSize / 3;
game.addChild(player);
// Create 4 walls for up, down, left and right sides
var wallThickness = mazeData.blockSize / 4; // Adjust this value to change the thickness of the walls
var wallUp = new Wall();
wallUp.width = game.width - 2 * wallThickness;
wallUp.height = wallThickness;
wallUp.x = game.width / 2;
wallUp.y = wallUp.height / 2;
game.addChild(wallUp);
var wallDown = new Wall();
wallDown.width = game.width - 2 * wallThickness;
wallDown.height = wallThickness;
wallDown.x = game.width / 2;
wallDown.y = game.height - wallDown.height / 2;
game.addChild(wallDown);
var wallLeft = new Wall();
wallLeft.width = wallThickness;
wallLeft.height = game.height - 2 * wallThickness;
wallLeft.x = wallLeft.width / 2;
wallLeft.y = game.height / 2;
game.addChild(wallLeft);
var wallRight = new Wall();
wallRight.width = wallThickness;
wallRight.height = game.height - 2 * wallThickness;
wallRight.x = game.width - wallRight.width / 2;
wallRight.y = game.height / 2;
game.addChild(wallRight);
// Set level 01 and background1 for level 1
game.level = 1;
game.background = LK.getAsset('Background1', {
anchorX: 0.5,
anchorY: 0.5
});
var exit = new Exit();
exit.x = game.width / 2 + mazeData.blockSize;
exit.y = game.height / 2 + mazeData.blockSize;
exit.width = mazeData.blockSize / 3;
exit.height = mazeData.blockSize / 3;
game.addChild(exit);
// Handle player movement
var dragNode = null;
game.down = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
};
// Create a Text2 object to display the level number
var levelText = new Text2('Level: 1', {
size: 50,
fill: 0xFFFF00
});
// Position the level text at the bottom left of the screen
levelText.anchor.set(0, 1);
levelText.x = 0;
levelText.y = 2732;
// Add the level text to the GUI overlay
LK.gui.bottomLeft.addChild(levelText);
// Check if player reaches the exit
function checkExit() {
if (player.intersects(exit)) {
// Player reached the exit
LK.showGameOver();
}
}
// Game update loop
// Define the checkCollisions function
function checkCollisions() {
// Collision detection logic
}
game.update = function () {
checkCollisions();
checkExit();
// Check if walls are out of screen bounds and prevent them from moving out
for (var i = 0; i < mazeData.maze.length; i++) {
for (var j = 0; j < mazeData.maze[i].length; j++) {
var wall = mazeData.maze[i][j];
if (wall) {
if (wall.x < 0) {
wall.x = 0;
}
if (wall.y < 0) {
wall.y = 0;
}
if (wall.x + wall.width > game.width) {
wall.x = game.width - wall.width;
}
if (wall.y + wall.height > game.height) {
wall.y = game.height - wall.height;
}
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -91,10 +91,10 @@
for (var i = 0; i < mazeSize.height; i++) {
maze[i] = [];
for (var j = 0; j < mazeSize.width; j++) {
// Add maze blocks
- if (Math.random() > 0.2) {
- // 20% chance to not create a block, creating a path
+ if (Math.random() > 0.5) {
+ // 50% chance to not create a block, creating a path
maze[i][j] = new MazeBlock();
maze[i][j].width = blockSize.width;
maze[i][j].height = blockSize.height;
maze[i][j].x = j * blockSize.width;
Playable maze with orange lines. at black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d coin. Ninja face in the coin. red coin. 2 circles inside it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fullscreen, high definition, light, blur, small time watch, colors, wood, for a game titled "Maze" and with the description "Navigate ever-changing mazes! Each level with different background, coins, time speed. Can you finish collecting coins before time is up? Challenge your skills in Maze!". with text on banner "MAZE"!