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Add many walls around the corners and at all the screen lines. don't add any walls outside the screen outlines.
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Remove any walls in the game
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Make the walls shape smaller to fit the screen
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Add wall around the screen lines and make it inside it not outside.
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Make the player and exit smaller
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Please fix the bug: 'ReferenceError: checkCollisions is not defined' in or related to this line: 'checkCollisions();' Line Number: 148
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Remove the walls
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Add walls around all the screen outlines
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Do space between player and th gate
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Please fix the bug: 'ReferenceError: walls is not defined' in or related to this line: 'for (var i = 0; i < walls.length; i++) {' Line Number: 140
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Remove the square walls
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let space between it
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Resize it both
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Move the gate and player in the middle
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Remove the 40 walls and make walls around the screen without spaces between it
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'mazeData is not defined' in or related to this line: 'wall.width = mazeData.blockSize / 2;' Line Number: 120
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Shape the walls together to make a rectangle 600x600
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Please fix the bug: 'Uncaught ReferenceError: handleMove is not defined' in or related to this line: 'handleMove(x, y, obj);' Line Number: 43
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Make the walls touched by cursor
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centered the walles like lines in the middle of the screen
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Make all the walls can be graged on the screen
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Please fix the bug: 'Uncaught TypeError: walls[i].containsPoint is not a function' in or related to this line: 'if (walls[i].containsPoint(obj.global)) {' Line Number: 152
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make the wall can be moved anywhere in the screen by holding cursor on it
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Make the maze smaller and the walls bigger
/**** * Classes ****/ // Class for the exit point var Exit = Container.expand(function () { var self = Container.call(this); var exitGraphics = self.attachAsset('exit', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // Class for maze walls var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { dragNode = self; handleMove(x, y, obj); }; self.up = function (x, y, obj) { dragNode = null; }; }); /**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); background.width = game.width; background.height = game.height; background.x = game.width / 2; background.y = game.height / 2; game.addChildAt(background, 0); // Define the handleMove function function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } } game.move = handleMove; game.up = function (x, y, obj) { dragNode = null; }; function generateRectangle() { var rectangle = []; var rectangleSize = 6; // Set a fixed rectangle size var blockSize = Math.max(2048 / rectangleSize, 2732 / rectangleSize); for (var i = 0; i < rectangleSize; i++) { rectangle[i] = []; for (var j = 0; j < rectangleSize; j++) { // Add walls around the screen if (i == 0 || j == 0 || i == rectangleSize - 1 || j == rectangleSize - 1) { rectangle[i][j] = 1; } else { rectangle[i][j] = 0; } } } return { rectangle: rectangle, blockSize: blockSize }; } var rectangleData = generateRectangle(); var player = new Player(); player.x = game.width / 2 - rectangleData.blockSize; player.y = game.height / 2 - rectangleData.blockSize; player.width = rectangleData.blockSize / 3; player.height = rectangleData.blockSize / 3; game.addChild(player); // Set level 01 and background1 for level 1 game.level = 1; game.background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); var exit = new Exit(); exit.x = game.width / 2 + rectangleData.blockSize; exit.y = game.height / 2 + rectangleData.blockSize; exit.width = rectangleData.blockSize / 3; exit.height = rectangleData.blockSize / 3; game.addChild(exit); // Add walls to the game based on the rectangle array for (var i = 0; i < rectangleData.rectangle.length; i++) { for (var j = 0; j < rectangleData.rectangle[i].length; j++) { if (rectangleData.rectangle[i][j] == 1) { var wall = new Wall(); wall.x = j * rectangleData.blockSize; wall.y = i * rectangleData.blockSize; wall.width = rectangleData.blockSize; wall.height = rectangleData.blockSize; game.addChild(wall); } } } // Handle player movement var dragNode = null; game.down = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; // Create a Text2 object to display the level number var levelText = new Text2('Level: 1', { size: 50, fill: 0xFFFF00 }); // Position the level text at the bottom left of the screen levelText.anchor.set(0, 1); levelText.x = 0; levelText.y = 2732; // Add the level text to the GUI overlay LK.gui.bottomLeft.addChild(levelText); // Check if player reaches the exit function checkExit() { if (player.intersects(exit)) { // Player reached the exit LK.showGameOver(); } } // Game update loop // Define the checkCollisions function function checkCollisions() { // Collision detection logic } game.update = function () { checkCollisions(); checkExit(); };
===================================================================
--- original.js
+++ change.js
@@ -76,10 +76,14 @@
var blockSize = Math.max(2048 / rectangleSize, 2732 / rectangleSize);
for (var i = 0; i < rectangleSize; i++) {
rectangle[i] = [];
for (var j = 0; j < rectangleSize; j++) {
- // Remove walls around the screen
- rectangle[i][j] = 0;
+ // Add walls around the screen
+ if (i == 0 || j == 0 || i == rectangleSize - 1 || j == rectangleSize - 1) {
+ rectangle[i][j] = 1;
+ } else {
+ rectangle[i][j] = 0;
+ }
}
}
return {
rectangle: rectangle,
@@ -104,8 +108,21 @@
exit.y = game.height / 2 + rectangleData.blockSize;
exit.width = rectangleData.blockSize / 3;
exit.height = rectangleData.blockSize / 3;
game.addChild(exit);
+// Add walls to the game based on the rectangle array
+for (var i = 0; i < rectangleData.rectangle.length; i++) {
+ for (var j = 0; j < rectangleData.rectangle[i].length; j++) {
+ if (rectangleData.rectangle[i][j] == 1) {
+ var wall = new Wall();
+ wall.x = j * rectangleData.blockSize;
+ wall.y = i * rectangleData.blockSize;
+ wall.width = rectangleData.blockSize;
+ wall.height = rectangleData.blockSize;
+ game.addChild(wall);
+ }
+ }
+}
// Handle player movement
var dragNode = null;
game.down = function (x, y, obj) {
if (dragNode) {