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Make the player and exit smaller
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Please fix the bug: 'ReferenceError: checkCollisions is not defined' in or related to this line: 'checkCollisions();' Line Number: 148
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Remove the walls
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Add walls around all the screen outlines
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Do space between player and th gate
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Please fix the bug: 'ReferenceError: walls is not defined' in or related to this line: 'for (var i = 0; i < walls.length; i++) {' Line Number: 140
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Remove the square walls
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let space between it
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Resize it both
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Move the gate and player in the middle
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Remove the 40 walls and make walls around the screen without spaces between it
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'mazeData is not defined' in or related to this line: 'wall.width = mazeData.blockSize / 2;' Line Number: 120
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Shape the walls together to make a rectangle 600x600
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Please fix the bug: 'Uncaught ReferenceError: handleMove is not defined' in or related to this line: 'handleMove(x, y, obj);' Line Number: 43
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Make the walls touched by cursor
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centered the walles like lines in the middle of the screen
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Make all the walls can be graged on the screen
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Please fix the bug: 'Uncaught TypeError: walls[i].containsPoint is not a function' in or related to this line: 'if (walls[i].containsPoint(obj.global)) {' Line Number: 152
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make the wall can be moved anywhere in the screen by holding cursor on it
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Make the maze smaller and the walls bigger
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Add 40 wall on the background & center it
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Move them to the middle of the screen
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resize all the walls to be smaller
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Remove spaces between walls and fit it to the screen
/**** * Classes ****/ // Class for the exit point var Exit = Container.expand(function () { var self = Container.call(this); var exitGraphics = self.attachAsset('exit', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // Class for maze walls var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.06, anchorY: 0.001 }); }); /**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); background.width = game.width; background.height = game.height; background.x = game.width / 2; background.y = game.height / 2; game.addChildAt(background, 0); // Function to generate a random maze // Initialize player function generateMaze() { var maze = []; var mazeSize = 20; // Set a fixed maze size var blockSize = Math.max(2048 / mazeSize, 2732 / mazeSize); for (var i = 0; i < mazeSize; i++) { maze[i] = []; for (var j = 0; j < mazeSize; j++) { // Create walls inside the screen if (i === 0 || j === 0 || i === mazeSize - 1 || j === mazeSize - 1 || Math.random() < 0.3) { maze[i][j] = 1; // Generate vertical and horizontal walls randomly if (Math.random() < 0.5) { for (var k = 0; k < mazeSize; k++) { if (maze[k]) { maze[k][j] = 1; } } } else { for (var k = 0; k < mazeSize; k++) { maze[i][k] = 1; } } } else { maze[i][j] = 0; } } } // Ensure the player start position and the exit are not walls maze[0][0] = 0; maze[mazeSize - 1][mazeSize - 1] = 0; // Add a wall in the middle of the maze maze[Math.floor(mazeSize / 2)][Math.floor(mazeSize / 2)] = 1; return { maze: maze, blockSize: blockSize }; } var mazeData = generateMaze(); var player = new Player(); player.x = mazeData.blockSize; player.y = mazeData.blockSize; player.width = mazeData.blockSize; player.height = mazeData.blockSize; game.addChild(player); // Set level 01 and background1 for level 1 game.level = 1; game.background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); // Initialize maze walls var walls = []; function createWall(x, y) { var wall = new Wall(); wall.x = x; wall.y = y; wall.width = mazeData.blockSize; wall.height = mazeData.blockSize; walls.push(wall); game.addChild(wall); } // Create a random maze var maze = mazeData.maze; for (var i = 0; i < maze.length; i++) { for (var j = 0; j < maze[i].length; j++) { // Only add a wall to the game if it is not adjacent to another wall if (maze[i][j] === 1 && maze[i - 1] && maze[i - 1][j] !== 1 && maze[i + 1] && maze[i + 1][j] !== 1 && maze[i][j - 1] !== 1 && maze[i][j + 1] !== 1) { createWall(i * mazeData.blockSize, j * mazeData.blockSize); } } } var exit = new Exit(); exit.x = 2048 - mazeData.blockSize; exit.y = 2732 - mazeData.blockSize; exit.width = mazeData.blockSize; exit.height = mazeData.blockSize; var wall = new Wall(); wall.width = mazeData.blockSize; wall.height = mazeData.blockSize; game.addChild(exit); // Create a simple maze // Handle player movement game.down = function (x, y, obj) { var targetX = x; var targetY = y; var dx = targetX - player.x; var dy = targetY - player.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { player.x += dx / distance * player.speed; player.y += dy / distance * player.speed; } }; // Check for collisions with walls function checkCollisions() { for (var i = 0; i < walls.length; i++) { if (player.intersects(walls[i])) { // Handle collision player.x -= (player.x - walls[i].x) * 0.1; player.y -= (player.y - walls[i].y) * 0.1; } } } // Create a Text2 object to display the level number var levelText = new Text2('Level: 1', { size: 50, fill: 0xFFFF00 }); // Position the level text at the bottom left of the screen levelText.anchor.set(0, 1); levelText.x = 0; levelText.y = 2732; // Add the level text to the GUI overlay LK.gui.bottomLeft.addChild(levelText); // Check if player reaches the exit function checkExit() { if (player.intersects(exit)) { // Player reached the exit LK.showGameOver(); } } // Game update loop game.update = function () { checkCollisions(); checkExit(); };
/****
* Classes
****/
// Class for the exit point
var Exit = Container.expand(function () {
var self = Container.call(this);
var exitGraphics = self.attachAsset('exit', {
anchorX: 0.5,
anchorY: 0.5
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// Class for maze walls
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.06,
anchorY: 0.001
});
});
/****
* Initialize Game
****/
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var background = LK.getAsset('Background1', {
anchorX: 0.5,
anchorY: 0.5
});
background.width = game.width;
background.height = game.height;
background.x = game.width / 2;
background.y = game.height / 2;
game.addChildAt(background, 0);
// Function to generate a random maze
// Initialize player
function generateMaze() {
var maze = [];
var mazeSize = 20; // Set a fixed maze size
var blockSize = Math.max(2048 / mazeSize, 2732 / mazeSize);
for (var i = 0; i < mazeSize; i++) {
maze[i] = [];
for (var j = 0; j < mazeSize; j++) {
// Create walls inside the screen
if (i === 0 || j === 0 || i === mazeSize - 1 || j === mazeSize - 1 || Math.random() < 0.3) {
maze[i][j] = 1;
// Generate vertical and horizontal walls randomly
if (Math.random() < 0.5) {
for (var k = 0; k < mazeSize; k++) {
if (maze[k]) {
maze[k][j] = 1;
}
}
} else {
for (var k = 0; k < mazeSize; k++) {
maze[i][k] = 1;
}
}
} else {
maze[i][j] = 0;
}
}
}
// Ensure the player start position and the exit are not walls
maze[0][0] = 0;
maze[mazeSize - 1][mazeSize - 1] = 0;
// Add a wall in the middle of the maze
maze[Math.floor(mazeSize / 2)][Math.floor(mazeSize / 2)] = 1;
return {
maze: maze,
blockSize: blockSize
};
}
var mazeData = generateMaze();
var player = new Player();
player.x = mazeData.blockSize;
player.y = mazeData.blockSize;
player.width = mazeData.blockSize;
player.height = mazeData.blockSize;
game.addChild(player);
// Set level 01 and background1 for level 1
game.level = 1;
game.background = LK.getAsset('Background1', {
anchorX: 0.5,
anchorY: 0.5
});
// Initialize maze walls
var walls = [];
function createWall(x, y) {
var wall = new Wall();
wall.x = x;
wall.y = y;
wall.width = mazeData.blockSize;
wall.height = mazeData.blockSize;
walls.push(wall);
game.addChild(wall);
}
// Create a random maze
var maze = mazeData.maze;
for (var i = 0; i < maze.length; i++) {
for (var j = 0; j < maze[i].length; j++) {
// Only add a wall to the game if it is not adjacent to another wall
if (maze[i][j] === 1 && maze[i - 1] && maze[i - 1][j] !== 1 && maze[i + 1] && maze[i + 1][j] !== 1 && maze[i][j - 1] !== 1 && maze[i][j + 1] !== 1) {
createWall(i * mazeData.blockSize, j * mazeData.blockSize);
}
}
}
var exit = new Exit();
exit.x = 2048 - mazeData.blockSize;
exit.y = 2732 - mazeData.blockSize;
exit.width = mazeData.blockSize;
exit.height = mazeData.blockSize;
var wall = new Wall();
wall.width = mazeData.blockSize;
wall.height = mazeData.blockSize;
game.addChild(exit);
// Create a simple maze
// Handle player movement
game.down = function (x, y, obj) {
var targetX = x;
var targetY = y;
var dx = targetX - player.x;
var dy = targetY - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
player.x += dx / distance * player.speed;
player.y += dy / distance * player.speed;
}
};
// Check for collisions with walls
function checkCollisions() {
for (var i = 0; i < walls.length; i++) {
if (player.intersects(walls[i])) {
// Handle collision
player.x -= (player.x - walls[i].x) * 0.1;
player.y -= (player.y - walls[i].y) * 0.1;
}
}
}
// Create a Text2 object to display the level number
var levelText = new Text2('Level: 1', {
size: 50,
fill: 0xFFFF00
});
// Position the level text at the bottom left of the screen
levelText.anchor.set(0, 1);
levelText.x = 0;
levelText.y = 2732;
// Add the level text to the GUI overlay
LK.gui.bottomLeft.addChild(levelText);
// Check if player reaches the exit
function checkExit() {
if (player.intersects(exit)) {
// Player reached the exit
LK.showGameOver();
}
}
// Game update loop
game.update = function () {
checkCollisions();
checkExit();
};