/****
* Classes
****/
// Class for the exit point
var Exit = Container.expand(function () {
var self = Container.call(this);
var exitGraphics = self.attachAsset('exit', {
anchorX: 0.5,
anchorY: 0.5
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// Class for maze walls
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Function to generate a random maze
// Initialize player
function generateMaze() {
var maze = [];
for (var i = 0; i < 20; i++) {
maze[i] = [];
for (var j = 0; j < 20; j++) {
if (Math.random() > 0.7) {
maze[i][j] = 1;
} else {
maze[i][j] = 0;
}
}
}
return maze;
}
var player = new Player();
player.x = 100;
player.y = 100;
game.addChild(player);
// Initialize maze walls
var walls = [];
function createWall(x, y) {
var wall = new Wall();
wall.x = x;
wall.y = y;
walls.push(wall);
game.addChild(wall);
}
// Create a random maze
var maze = generateMaze();
for (var i = 0; i < maze.length; i++) {
for (var j = 0; j < maze[i].length; j++) {
if (maze[i][j] === 1) {
createWall(i * 100, j * 100);
}
}
}
var exit = new Exit();
exit.x = 1800;
exit.y = 2500;
game.addChild(exit);
// Create a simple maze
// Handle player movement
game.down = function (x, y, obj) {
var targetX = x;
var targetY = y;
var dx = targetX - player.x;
var dy = targetY - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
player.x += dx / distance * player.speed;
player.y += dy / distance * player.speed;
}
};
// Check for collisions with walls
function checkCollisions() {
for (var i = 0; i < walls.length; i++) {
if (player.intersects(walls[i])) {
// Handle collision
player.x -= (player.x - walls[i].x) * 0.1;
player.y -= (player.y - walls[i].y) * 0.1;
}
}
}
// Check if player reaches the exit
function checkExit() {
if (player.intersects(exit)) {
// Player reached the exit
LK.showGameOver();
}
}
// Game update loop
game.update = function () {
checkCollisions();
checkExit();
}; ===================================================================
--- original.js
+++ change.js
@@ -1,104 +1,122 @@
-/****
+/****
* Classes
-****/
+****/
// Class for the exit point
var Exit = Container.expand(function () {
- var self = Container.call(this);
- var exitGraphics = self.attachAsset('exit', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var self = Container.call(this);
+ var exitGraphics = self.attachAsset('exit', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Player update logic
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Player update logic
+ };
});
// Class for maze walls
var Wall = Container.expand(function () {
- var self = Container.call(this);
- var wallGraphics = self.attachAsset('wall', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var self = Container.call(this);
+ var wallGraphics = self.attachAsset('wall', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
});
-/****
+/****
* Initialize Game
-****/
+****/
+// Function to generate a random maze
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
+// Function to generate a random maze
// Initialize player
+function generateMaze() {
+ var maze = [];
+ for (var i = 0; i < 20; i++) {
+ maze[i] = [];
+ for (var j = 0; j < 20; j++) {
+ if (Math.random() > 0.7) {
+ maze[i][j] = 1;
+ } else {
+ maze[i][j] = 0;
+ }
+ }
+ }
+ return maze;
+}
var player = new Player();
player.x = 100;
player.y = 100;
game.addChild(player);
// Initialize maze walls
var walls = [];
function createWall(x, y) {
- var wall = new Wall();
- wall.x = x;
- wall.y = y;
- walls.push(wall);
- game.addChild(wall);
+ var wall = new Wall();
+ wall.x = x;
+ wall.y = y;
+ walls.push(wall);
+ game.addChild(wall);
}
-// Initialize exit
+// Create a random maze
+var maze = generateMaze();
+for (var i = 0; i < maze.length; i++) {
+ for (var j = 0; j < maze[i].length; j++) {
+ if (maze[i][j] === 1) {
+ createWall(i * 100, j * 100);
+ }
+ }
+}
var exit = new Exit();
exit.x = 1800;
exit.y = 2500;
game.addChild(exit);
// Create a simple maze
-createWall(500, 500);
-createWall(600, 500);
-createWall(700, 500);
-createWall(800, 500);
-createWall(900, 500);
-createWall(1000, 500);
// Handle player movement
game.down = function (x, y, obj) {
- var targetX = x;
- var targetY = y;
- var dx = targetX - player.x;
- var dy = targetY - player.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance > 0) {
- player.x += dx / distance * player.speed;
- player.y += dy / distance * player.speed;
- }
+ var targetX = x;
+ var targetY = y;
+ var dx = targetX - player.x;
+ var dy = targetY - player.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 0) {
+ player.x += dx / distance * player.speed;
+ player.y += dy / distance * player.speed;
+ }
};
// Check for collisions with walls
function checkCollisions() {
- for (var i = 0; i < walls.length; i++) {
- if (player.intersects(walls[i])) {
- // Handle collision
- player.x -= (player.x - walls[i].x) * 0.1;
- player.y -= (player.y - walls[i].y) * 0.1;
- }
- }
+ for (var i = 0; i < walls.length; i++) {
+ if (player.intersects(walls[i])) {
+ // Handle collision
+ player.x -= (player.x - walls[i].x) * 0.1;
+ player.y -= (player.y - walls[i].y) * 0.1;
+ }
+ }
}
// Check if player reaches the exit
function checkExit() {
- if (player.intersects(exit)) {
- // Player reached the exit
- LK.showGameOver();
- }
+ if (player.intersects(exit)) {
+ // Player reached the exit
+ LK.showGameOver();
+ }
}
// Game update loop
game.update = function () {
- checkCollisions();
- checkExit();
+ checkCollisions();
+ checkExit();
};
\ No newline at end of file