User prompt
Make shout image the fireball that the dragon shoot it to the spheres when it's moving.
User prompt
Make the dragon follow the mouse arrow on the screen
User prompt
Make the font for all text "Time new roman"
User prompt
change the color of level and score text to purple
User prompt
lower the level text
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movie it more to the right
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move it to the right
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move the score text up little bit from the health bar
User prompt
make the score text and level text on the same line
User prompt
make level text up little bit
User prompt
Move heath bar little bit down
User prompt
Move score little bit to the right
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move it to the left
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add the score text on the right side of screen
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'levelTxt.y = scoreTxt.y; // Position the level text at the same distance from the bottom as the score text' Line Number: 169
User prompt
Make the score as the level text distance from the lower lines
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Make the health bar above the score text
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'levelTxt.y = scoreTxt.y; // Position the level text at the same distance from the bottom as the score text' Line Number: 169
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'levelTxt.y = scoreTxt.y; // Position the level text at the same distance from the bottom as the score text' Line Number: 169
User prompt
make level text with same distance of score text from the down side of the outlines
User prompt
Make the score text and health bar with same distance from outer lines of the left side.
User prompt
Lower the Level text little bit
User prompt
Please fix the bug: 'TypeError: LK.isGameOver is not a function' in or related to this line: 'if (!LK.isGameOver() && dragNode && dragNode.global) {' Line Number: 100
User prompt
Analyse the codes for any bugs
User prompt
Set the background fit to the screen
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Dragon class to represent the player character var Dragon = Container.expand(function () { var self = Container.call(this); var dragonGraphics = self.attachAsset('dragon', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); self.speed = 10; // Speed of the dragon self.update = function () { // Update logic for the dragon can be added here if needed }; }); // HealthBar class to represent the player's health var HealthBar = Container.expand(function () { var self = Container.call(this); var healthBarGraphics = self.attachAsset('healthBar', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 1000, // Scale to fit the game width scaleY: 0.1 }); self.maxHealth = 1000; self.currentHealth = self.maxHealth; self.update = function () { healthBarGraphics.scaleX = self.currentHealth / self.maxHealth; healthBarGraphics.scaleY = 0.05; // Resize the health bar to fit the top of the screen }; }); // Sphere class to represent the obstacles var Sphere = Container.expand(function () { var self = Container.call(this); var sphereGraphics = self.attachAsset('sphere', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; // Speed of the sphere var sizes = [0.7, 0.5, 1]; var size = sizes[Math.floor(Math.random() * sizes.length)]; // Assign points to spheres based on their size if (size == 0.7) { self.points = 20; } else if (size == 0.5) { self.points = 10; } else { self.points = 5; } self.update = function () { // Move the sphere straight up self.y -= self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000, //Init game with black background height: 3000 // Increase the game screen height }); /**** * Game Code ****/ // Initialize game variables var dragon; var spheres = []; var score = 0; // Initialize score to 0 var scoreTxt; // Add background image to the game var background = LK.getAsset('Background', { anchorX: 0.0, anchorY: 0.0 }); background = game.addChild(background); background.width = game.width; background.height = game.height; background.smooth = true; // Enable smoothing to make the screen appear clearer background.filterQuality = 3; // Set the filter quality to high for a clearer image background.scale.set(1, 1); // Scale the background to fit the screen // Function to handle game updates game.update = function () { // Update dragon position based on touch input if (!LK.gameOver && dragNode && dragNode.global) { dragNode.x = game.toLocal(dragNode.global).x; } // Update spheres and check for collisions if (!LK.gameOver) { for (var i = spheres.length - 1; i >= 0; i--) { spheres[i].update(); if (spheres[i].intersects(dragon)) { var evade = Math.floor(Math.random() * 51); if (evade <= 50) { healthBar.currentHealth -= spheres[i].points; // Reduce health based on points if (healthBar.currentHealth <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver({ bar: { color: 0xFFA500, // Orange color for the outlines fill: 0xFFA500 // Orange color for the fill }, text: { color: 0x00FFFF // Blue cyan color for the text } }); } } } else if (spheres[i].y < 0) { spheres[i].destroy(); score += spheres[i].points; // Increase score when the sphere is dodged scoreTxt.setText('Score: ' + score); // Update score text spheres.splice(i, 1); } } } // Spawn new spheres if (!LK.gameOver && LK.ticks % 30 == 0) { var level = Math.floor(score / 2000) + 1; for (var i = 0; i < level; i++) { // Spawn more spheres based on the current level var newSphere = new Sphere(); newSphere.x = Math.random() * 2048; newSphere.y = 2732; // Randomly assign one of three sizes to the sphere var sizes = [0.7, 0.5, 1]; var size = sizes[Math.floor(Math.random() * sizes.length)]; newSphere.scaleX = size; newSphere.scaleY = size; newSphere.speed += level * 0.1; // Increase the speed of the sphere slightly with each level spheres.push(newSphere); game.addChild(newSphere); } levelTxt.setText('Level: ' + level); // Update the level text } // Regenerate player's health to max when score reaches 1000 if (score >= 1000) { healthBar.currentHealth = healthBar.maxHealth; } }; // Initialize dragon dragon = game.addChild(new Dragon()); dragon.x = 2048 / 2; dragon.y = 200; // Initialize level display var levelTxt = new Text2('Level: 1', { size: 100, fill: 0xFFFF00 }); levelTxt.anchor.set(1, 1); LK.gui.bottomRight.addChild(levelTxt); levelTxt.x = -50; // Move the level text to the right side of the screen levelTxt.y = -50; // Position the level text at the bottom of the screen // Initialize score display scoreTxt = new Text2('Score: 0', { size: 100, fill: 0x008000 // Green color }); LK.gui.top.addChild(scoreTxt); scoreTxt.anchor.set(0, 0); // Sets anchor to the left of the top edge of the text. scoreTxt.x = 0; // Position the score text on the left side of the screen scoreTxt.y = levelTxt.y - scoreTxt.height - 50; // Position the score text 50 pixels above the level text // Initialize health bar var healthBar = game.addChild(new HealthBar()); healthBar.x = 50; healthBar.y = 2732 - healthBar.height - 50; scoreTxt.anchor.set(0, 0); LK.gui.bottomLeft.addChild(scoreTxt); // Handle touch input for dragging the dragon var dragNode = null; game.down = function (x, y, obj) { dragNode = dragon; }; game.up = function (x, y, obj) { dragNode = null; }; game.move = function (x, y, obj) { if (dragNode) { // Limit the dragon's movement to the game area var newX = Math.max(0, Math.min(2048, x)); dragNode.x = newX; } };
===================================================================
--- original.js
+++ change.js
@@ -88,13 +88,13 @@
background.scale.set(1, 1); // Scale the background to fit the screen
// Function to handle game updates
game.update = function () {
// Update dragon position based on touch input
- if (!LK.isGameOver() && dragNode && dragNode.global) {
+ if (!LK.gameOver && dragNode && dragNode.global) {
dragNode.x = game.toLocal(dragNode.global).x;
}
// Update spheres and check for collisions
- if (!LK.isGameOver()) {
+ if (!LK.gameOver) {
for (var i = spheres.length - 1; i >= 0; i--) {
spheres[i].update();
if (spheres[i].intersects(dragon)) {
var evade = Math.floor(Math.random() * 51);
@@ -122,10 +122,10 @@
}
}
}
// Spawn new spheres
- if (!LK.isGameOver() && LK.ticks % 30 == 0) {
- var level = Math.floor(score / 2000) + 1; // Calculate the current level based on the score
+ if (!LK.gameOver && LK.ticks % 30 == 0) {
+ var level = Math.floor(score / 2000) + 1;
for (var i = 0; i < level; i++) {
// Spawn more spheres based on the current level
var newSphere = new Sphere();
newSphere.x = Math.random() * 2048;