User prompt
Reposition tree5 in the slot of background3
User prompt
Reposition tree3 in the slot of background3
User prompt
Reposition tree2 in the slot of background3
User prompt
Reposition tree4 in the fourth slot of background3
User prompt
Add tree5 to the fifth slot in background3 with dragging functionality
User prompt
add tree3 4 5 to the background3
User prompt
Add tree2 to the next slot in background3
User prompt
add same system of background2 for background3 to duplicate and drag the images from slots and hide the background3 when any image start duplicating.
User prompt
Add same system of dragging of images from slots as in background2 for background3.
User prompt
Add tree1 to background3 first slot on the left
User prompt
When any image start duplicating from the slot hide its background with its slots, scrollbar, scrollbutton.
Code edit (1 edits merged)
Please save this source code
User prompt
Hide background2 with its components if i drag any image from its slots.
User prompt
If the cursor hold on any image in any slot hide its background with its components.
User prompt
Hide the background2 if i select any house from it and same for the background3.
User prompt
Hide the background of the dragged image that been dragged from any slot.
User prompt
Hide the background of the dragged image that been dragged from any slot.
User prompt
when i click any image from the slots hide its background.
User prompt
Add house4 and house5
User prompt
Add house3
User prompt
Modify house1 duplication to duplicate at cursor position instead of center. remove centring of duplicated images from any slot.
User prompt
Don't duplicate to the middle of the screen just duplicate and drag by cursor.
User prompt
Add same system of duplicating and dragging images from slots every time i add new image to the slots.
User prompt
Add house2 to the slot
User prompt
Let the images that will duplicate from slot to the middle of the screen can be dragged by cursor.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background1 = LK.getAsset('background1', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); game.addChildAt(background1, 0); var scrollbar = LK.getAsset('scrollbar', { anchorX: 1.0, anchorY: 0.0, x: 2048, y: 0, visible: false // Initially hidden }); game.addChild(scrollbar); var scrollbutton = LK.getAsset('scrollbutton', { anchorX: 1.0, anchorY: 0.5, x: 2048, y: 0, visible: false // Initially hidden }); game.addChild(scrollbutton); var background2 = LK.getAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, speed: 10, // Speed property for background2 visible: false // Initially hidden }); game.addChildAt(background2, 1); background2.children.forEach(function (child) { return child.visible = false; }); var background3 = LK.getAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, speed: 10, // Speed property for background3 visible: false // Initially hidden }); game.addChildAt(background3, 2); background3.children.forEach(function (child) { return child.visible = false; }); var scrollbar3 = LK.getAsset('scrollbar', { anchorX: 1.0, anchorY: 0.0, x: 2048, y: 0, visible: false // Initially hidden }); game.addChild(scrollbar3); var scrollbutton3 = LK.getAsset('scrollbutton', { anchorX: 1.0, anchorY: 0.5, x: 2048, y: 0, visible: false // Initially hidden }); game.addChild(scrollbutton3); var slotSpacing3 = 50; // Define the space between slots for background3 for (var i = 0; i < 4; i++) { var slot3 = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing3 + 450) + slotSpacing3 + 200, y: 300 // Arbitrary y position }); background3.addChildAt(slot3, background3.children.length); } // Add 4 slots below the first slots that are synced in background3 for (var i = 0; i < 4; i++) { var slot3 = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing3 + 450) + slotSpacing3 + 200, y: 900 // Increase y position to add more space }); background3.addChildAt(slot3, background3.children.length); } // Add another 4 slots below the second 4 slots for (var i = 0; i < 4; i++) { var slot3 = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing3 + 450) + slotSpacing3 + 200, y: 1500 // Increase y position to add more space }); background3.addChildAt(slot3, background3.children.length); } // Add another 4 slots below the third 4 slots for (var i = 0; i < 4; i++) { var slot3 = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing3 + 450) + slotSpacing3 + 200, y: 2100 // Increase y position to add more space }); background3.addChildAt(slot3, background3.children.length); } scrollbutton3.down = function (x, y, obj) { this.dragging = true; this.data = obj; this.alpha = 0.5; }; scrollbutton3.up = function () { this.alpha = 1; this.dragging = false; this.data = null; }; scrollbutton3.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); // Limit the y position of the scrollbutton to the height of the scrollbar this.y = Math.max(Math.min(newPosition.y, scrollbar3.height - this.height / 2), this.height / 2); // Calculate the ratio of the scrollbutton's position to the scrollbar's height var ratio = (this.y - this.height / 2) / (scrollbar3.height - this.height); // Move the background3 up or down based on the ratio and the speed background3.y = -ratio * (background3.height - game.height); } }; var buildAsset = LK.getAsset('Build', { anchorX: 0.5, // Center the anchor point horizontally anchorY: 0.0, // Anchor point at the top x: 150, // Position on the left side of the screen y: 400 // Position directly below the pause button }); game.addChild(buildAsset); var button1Asset = LK.getAsset('button1', { anchorX: 0.5, anchorY: 0.0, x: 400, y: 0, visible: false // Initially hidden }); game.addChild(button1Asset); var button2Asset = LK.getAsset('button2', { anchorX: 0.5, anchorY: 0.0, x: button1Asset.x + button1Asset.width + 10, y: 0, visible: false // Initially hidden }); game.addChild(button2Asset); // Add text 'House' to button1 var button1Text = new Text2('House', { size: 80, fill: 0xFFFFFF }); button1Text.anchor.set(0.5, 0.5); // Center the text on the button button1Text.x = button1Asset.x; button1Text.y = button1Asset.y + button1Asset.height / 2; button1Text.visible = false; game.addChild(button1Text); // Add text 'Tree' to button2 var button2Text = new Text2('Tree', { size: 80, fill: 0xFFFFFF }); button2Text.anchor.set(0.5, 0.5); // Center the text on the button button2Text.x = button2Asset.x; button2Text.y = button2Asset.y + button2Asset.height / 2; button2Text.visible = false; game.addChild(button2Text); // Add click event to button2 to toggle visibility of background3, its slots, and scroll components button2Asset.down = function (x, y, obj) { // Toggle visibility of background3 and its components background3.visible = !background3.visible; scrollbar3.visible = !scrollbar3.visible; scrollbutton3.visible = !scrollbutton3.visible; background3.children.forEach(function (child) { child.visible = background3.visible; }); }; // Add click event to button1 to toggle visibility of background2, its slots, and scroll components button1Asset.down = function (x, y, obj) { // Toggle visibility of background2 and its components background2.visible = !background2.visible; scrollbar.visible = !scrollbar.visible; scrollbutton.visible = !scrollbutton.visible; background2.children.forEach(function (child) { child.visible = background2.visible; }); }; // Add click event to build asset to hide background2 and background3 with their components buildAsset.down = function (x, y, obj) { button1Asset.visible = !button1Asset.visible; button1Text.visible = !button1Text.visible; button2Asset.visible = !button2Asset.visible; button2Text.visible = !button2Text.visible; background2.visible = false; scrollbar.visible = false; scrollbutton.visible = false; background3.visible = false; scrollbar3.visible = false; scrollbutton3.visible = false; }; var slotSpacing = 50; // Define the space between slots for (var i = 0; i < 4; i++) { var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, // Position slots with space between them y: 300 // Arbitrary y position }); background2.addChildAt(slot, background2.children.length); // Add house1 to the first slot on the left if (i === 0) { var house1 = LK.getAsset('house1', { anchorX: 0.5, anchorY: 0.5, x: slot.x, y: slot.y }); background2.addChild(house1); // Add click event to hide the slot's background when the image is clicked house1.down = function (x, y, obj) { slot.visible = false; slot.children.forEach(function (child) { child.visible = false; }); background2.visible = false; scrollbar.visible = false; scrollbutton.visible = false; background2.children.forEach(function (child) { child.visible = false; }); this.dragging = true; this.data = obj; }; // Add house2 to the second slot on the left } else if (i === 1) { var house2 = LK.getAsset('house2', { anchorX: 0.5, anchorY: 0.5, x: slot.x, y: slot.y }); background2.addChild(house2); // Add click event to hide the slot's background when the image is clicked house2.down = function (x, y, obj) { slot.visible = false; slot.children.forEach(function (child) { child.visible = false; }); background2.visible = false; scrollbar.visible = false; scrollbutton.visible = false; background2.children.forEach(function (child) { child.visible = false; }); this.dragging = true; this.data = obj; }; // Add duplication functionality house2.down = function (x, y, obj) { var duplicate = LK.getAsset('house2', { anchorX: 0.5, anchorY: 0.5, x: x, // Duplicate at cursor x position y: y // Duplicate at cursor y position }); game.addChild(duplicate); duplicate.dragging = true; duplicate.data = obj; // Hide background2 and its components background2.visible = false; scrollbar.visible = false; scrollbutton.visible = false; background2.children.forEach(function (child) { child.visible = false; }); // Enable dragging for the duplicate duplicate.down = function (x, y, obj) { this.dragging = true; this.data = obj; }; duplicate.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); this.x = newPosition.x; this.y = newPosition.y; } }; duplicate.up = function () { this.dragging = false; this.data = null; }; }; house2.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); this.x = newPosition.x; this.y = newPosition.y; } }; house2.up = function () { this.dragging = false; this.data = null; }; // Add house3 to the third slot on the left } else if (i === 2) { var house3 = LK.getAsset('house3', { anchorX: 0.5, anchorY: 0.5, x: slot.x, y: slot.y }); background2.addChild(house3); // Add click event to hide the slot's background when the image is clicked house3.down = function (x, y, obj) { slot.visible = false; slot.children.forEach(function (child) { child.visible = false; }); background2.visible = false; scrollbar.visible = false; scrollbutton.visible = false; background2.children.forEach(function (child) { child.visible = false; }); this.dragging = true; this.data = obj; }; // Add duplication functionality house3.down = function (x, y, obj) { var duplicate = LK.getAsset('house3', { anchorX: 0.5, anchorY: 0.5, x: x, // Duplicate at cursor x position y: y // Duplicate at cursor y position }); game.addChild(duplicate); duplicate.dragging = true; duplicate.data = obj; // Hide background2 and its components background2.visible = false; scrollbar.visible = false; scrollbutton.visible = false; background2.children.forEach(function (child) { child.visible = false; }); // Enable dragging for the duplicate duplicate.down = function (x, y, obj) { this.dragging = true; this.data = obj; }; duplicate.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); this.x = newPosition.x; this.y = newPosition.y; } }; duplicate.up = function () { this.dragging = false; this.data = null; }; }; house3.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); this.x = newPosition.x; this.y = newPosition.y; } }; house3.up = function () { this.dragging = false; this.data = null; }; // Add house4 to the fourth slot on the left } else if (i === 3) { var house4 = LK.getAsset('house4', { anchorX: 0.5, anchorY: 0.5, x: slot.x, y: slot.y }); background2.addChild(house4); // Add click event to hide the slot's background when the image is clicked house4.down = function (x, y, obj) { slot.visible = false; slot.children.forEach(function (child) { child.visible = false; }); background2.visible = false; scrollbar.visible = false; scrollbutton.visible = false; background2.children.forEach(function (child) { child.visible = false; }); this.dragging = true; this.data = obj; }; // Add duplication functionality house4.down = function (x, y, obj) { var duplicate = LK.getAsset('house4', { anchorX: 0.5, anchorY: 0.5, x: x, // Duplicate at cursor x position y: y // Duplicate at cursor y position }); game.addChild(duplicate); duplicate.dragging = true; duplicate.data = obj; // Hide background2 and its components background2.visible = false; scrollbar.visible = false; scrollbutton.visible = false; background2.children.forEach(function (child) { child.visible = false; }); // Enable dragging for the duplicate duplicate.down = function (x, y, obj) { this.dragging = true; this.data = obj; }; duplicate.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); this.x = newPosition.x; this.y = newPosition.y; } }; duplicate.up = function () { this.dragging = false; this.data = null; }; }; house4.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); this.x = newPosition.x; this.y = newPosition.y; } }; house4.up = function () { this.dragging = false; this.data = null; }; // Add duplication functionality house1.down = function (x, y, obj) { var duplicate = LK.getAsset('house1', { anchorX: 0.5, anchorY: 0.5, x: x, // Duplicate at cursor x position y: y // Duplicate at cursor y position }); game.addChild(duplicate); duplicate.dragging = true; duplicate.data = obj; // Hide background2 and its components background2.visible = false; scrollbar.visible = false; scrollbutton.visible = false; background2.children.forEach(function (child) { child.visible = false; }); // Enable dragging for the duplicate duplicate.down = function (x, y, obj) { this.dragging = true; this.data = obj; }; duplicate.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); this.x = newPosition.x; this.y = newPosition.y; } }; duplicate.up = function () { this.dragging = false; this.data = null; }; }; house1.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); this.x = newPosition.x; this.y = newPosition.y; } }; house1.up = function () { this.dragging = false; this.data = null; }; } } // Add 4 slots below the first slots that are synced in background2 for (var i = 0; i < 4; i++) { var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, y: 900 // Increase y position to add more space }); background2.addChildAt(slot, background2.children.length); // Add house5 to the first slot in the second row if (i === 0) { var house5 = LK.getAsset('house5', { anchorX: 0.5, anchorY: 0.5, x: slot.x, y: slot.y }); background2.addChild(house5); // Add click event to hide the slot's background when the image is clicked house5.down = function (x, y, obj) { slot.visible = false; slot.children.forEach(function (child) { child.visible = false; }); background2.visible = false; scrollbar.visible = false; scrollbutton.visible = false; background2.children.forEach(function (child) { child.visible = false; }); this.dragging = true; this.data = obj; }; // Add duplication functionality house5.down = function (x, y, obj) { var duplicate = LK.getAsset('house5', { anchorX: 0.5, anchorY: 0.5, x: x, // Duplicate at cursor x position y: y // Duplicate at cursor y position }); game.addChild(duplicate); duplicate.dragging = true; duplicate.data = obj; // Hide background2 and its components background2.visible = false; scrollbar.visible = false; scrollbutton.visible = false; background2.children.forEach(function (child) { child.visible = false; }); // Enable dragging for the duplicate duplicate.down = function (x, y, obj) { this.dragging = true; this.data = obj; }; duplicate.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); this.x = newPosition.x; this.y = newPosition.y; } }; duplicate.up = function () { this.dragging = false; this.data = null; }; }; house5.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); this.x = newPosition.x; this.y = newPosition.y; } }; house5.up = function () { this.dragging = false; this.data = null; }; } } // Add another 4 slots below the second 4 slots for (var i = 0; i < 4; i++) { var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, y: 1500 // Increase y position to add more space }); background2.addChildAt(slot, background2.children.length); } // Add another 4 slots below the third 4 slots for (var i = 0; i < 4; i++) { var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, y: 2100 // Increase y position to add more space }); background2.addChildAt(slot, background2.children.length); } scrollbutton.down = function (x, y, obj) { this.dragging = true; this.data = obj; this.alpha = 0.5; }; scrollbutton.up = function () { this.alpha = 1; this.dragging = false; this.data = null; }; scrollbutton.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); // Limit the y position of the scrollbutton to the height of the scrollbar this.y = Math.max(Math.min(newPosition.y, scrollbar.height - this.height / 2), this.height / 2); // Calculate the ratio of the scrollbutton's position to the scrollbar's height var ratio = (this.y - this.height / 2) / (scrollbar.height - this.height); // Move the background2 up or down based on the ratio and the speed background2.y = -ratio * (background2.height - game.height); // Removed synchronization of scrollbar with background2 movement } }; // Removed up functionality from scrollbutton;
===================================================================
--- original.js
+++ change.js
@@ -287,8 +287,15 @@
});
game.addChild(duplicate);
duplicate.dragging = true;
duplicate.data = obj;
+ // Hide background2 and its components
+ background2.visible = false;
+ scrollbar.visible = false;
+ scrollbutton.visible = false;
+ background2.children.forEach(function (child) {
+ child.visible = false;
+ });
// Enable dragging for the duplicate
duplicate.down = function (x, y, obj) {
this.dragging = true;
this.data = obj;
@@ -351,8 +358,15 @@
});
game.addChild(duplicate);
duplicate.dragging = true;
duplicate.data = obj;
+ // Hide background2 and its components
+ background2.visible = false;
+ scrollbar.visible = false;
+ scrollbutton.visible = false;
+ background2.children.forEach(function (child) {
+ child.visible = false;
+ });
// Enable dragging for the duplicate
duplicate.down = function (x, y, obj) {
this.dragging = true;
this.data = obj;
@@ -415,8 +429,15 @@
});
game.addChild(duplicate);
duplicate.dragging = true;
duplicate.data = obj;
+ // Hide background2 and its components
+ background2.visible = false;
+ scrollbar.visible = false;
+ scrollbutton.visible = false;
+ background2.children.forEach(function (child) {
+ child.visible = false;
+ });
// Enable dragging for the duplicate
duplicate.down = function (x, y, obj) {
this.dragging = true;
this.data = obj;
@@ -455,8 +476,15 @@
});
game.addChild(duplicate);
duplicate.dragging = true;
duplicate.data = obj;
+ // Hide background2 and its components
+ background2.visible = false;
+ scrollbar.visible = false;
+ scrollbutton.visible = false;
+ background2.children.forEach(function (child) {
+ child.visible = false;
+ });
// Enable dragging for the duplicate
duplicate.down = function (x, y, obj) {
this.dragging = true;
this.data = obj;
@@ -530,8 +558,15 @@
});
game.addChild(duplicate);
duplicate.dragging = true;
duplicate.data = obj;
+ // Hide background2 and its components
+ background2.visible = false;
+ scrollbar.visible = false;
+ scrollbutton.visible = false;
+ background2.children.forEach(function (child) {
+ child.visible = false;
+ });
// Enable dragging for the duplicate
duplicate.down = function (x, y, obj) {
this.dragging = true;
this.data = obj;
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin with colors, have "DA", hd colors. have black circles and black line for the "DA", between the 2 circles do small black lines all around. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Modern App Store icon, square with rounded corners, HD colors for a 2d game titled "The Collector" and with the description "about building houses and trees and decorations on a map to make it look like city, which then generate "DA" coins after a countdown timer expires. Players can collect these coins to increase their score, which they can then use to purchase more houses and trees and decorations from the shop button on the middle left side of the screen". with text on the middle top of the banner "the collector"!