User prompt
Hide scrollbutton1 and scrollbar1 with pagetab1 when buttontab1 is clicked
User prompt
Hide the scrollbutton and bar with pagetab1 when the button is clicked
User prompt
Add slot to container2 x16 and sync it to it similar to container1
User prompt
Add slots to container2 x16 similar to container1
Code edit (1 edits merged)
Please save this source code
User prompt
Add the assets of button and bar to pagetab1 to scroll with it.
User prompt
make the same scroll of pagetab2 to pagetab1 and its container
User prompt
Add scroll for the container for pagetab1 similar to pagetab2
User prompt
Please fix the bug: 'Uncaught ReferenceError: scrollbutton is not defined' in or related to this line: 'scrollbutton.visible = pagetab1.visible;' Line Number: 195
User prompt
Please fix the bug: 'Uncaught ReferenceError: scrollbar is not defined' in or related to this line: 'scrollbar.visible = pagetab1.visible;' Line Number: 194
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 889
User prompt
Remove scrollbar1 and scrollbutton1.
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 958
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 958
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 958
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 958
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 958
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 958
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 958
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 958
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 958
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 958
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 958
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 958
User prompt
Please fix the bug: 'scrollbutton1 is not defined' in or related to this line: 'scrollbutton1.move = function (x, y, obj) {' Line Number: 937
/**** 
* Plugins
****/ 
var storage = LK.import("@upit/storage.v1", {
	lastScores: {
		silver: 0,
		stone: 0,
		gold: 0,
		bronze: 0,
		crystal: 0,
		wood: 0
	}
});
/**** 
* Classes
****/ 
var ContainerClass = Container.expand(function () {
	var self = Container.call(this);
	// Add assets to the container
	var containerAsset = self.attachAsset('Container', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 2048 / 2,
		y: 2732 / 2
	});
	self.addChild(containerAsset);
	// Add functionality to the container
	self.update = function () {
		// Update logic for the container
	};
	return self;
});
var Page1 = Container.expand(function () {
	var self = Container.call(this);
	// Add map asset to Page1 below the pause button
	var background1 = self.attachAsset('background1', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 2048 / 2,
		y: 2732 / 2,
		scaleX: 2050 / 2048,
		// Match width of background1
		scaleY: 2420 / 2732 // Match height of background1
	});
	// Add drag functionality to the background1 image
	self.lastX = background1.x;
	self.lastY = background1.y;
	self.down = function (x, y, obj) {
		self.dragging = true;
		self.data = obj.data;
		self.initialClick = {
			x: x,
			y: y
		};
		self.offset = {
			x: background1.x - x,
			y: background1.y - y
		};
	};
	self.up = function () {
		self.dragging = false;
		self.data = null;
	};
	self.move = function (x, y, obj) {
		if (self.dragging) {
			var dx = x - self.initialClick.x;
			var dy = y - self.initialClick.y;
			background1.x = x + self.offset.x;
			background1.y = y + self.offset.y;
			self.initialClick = {
				x: x,
				y: y
			};
			self.lastX = background1.x;
			self.lastY = background1.y;
		}
	};
	var wall1 = self.attachAsset('wall1', {
		anchorX: 0.5,
		anchorY: 1.0,
		x: 1024,
		// Center horizontally
		y: 2732 // Position at the bottom
	});
	self.addChild(wall1);
	// Add Build asset to Page1 below the map
	var build = self.attachAsset('Build', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 110,
		// Position on the left side below the pause button
		y: 400 // Position directly below the pause button
	});
	self.addChild(build);
	var buildText = new Text2('BUILD', {
		size: 80,
		fill: 0xFFA500 // Orange color
	});
	buildText.anchor.set(0.5, 0);
	buildText.x = build.x;
	buildText.y = build.y + build.height / 2 + 2; // Position directly below and closer to the build asset
	self.addChild(buildText);
	// Add click event to build button to toggle visibility of pagetab2 and its components
	build.down = function (x, y, obj) {
		var anyPageVisible = pagetab1.visible || pagetab2.visible || container.visible || scrollbar.visible || scrollbutton.visible;
		buttontab1.visible = !buttontab1.visible;
		buttontab2.visible = !buttontab2.visible;
		buttontab3.visible = !buttontab3.visible;
		if (anyPageVisible) {
			pagetab1.visible = false;
			pagetab2.visible = false;
			container.visible = false;
			scrollbar.visible = false;
			scrollbutton.visible = false;
			container2.visible = false;
			scrollbar2.visible = false;
			scrollbutton2.visible = false;
		}
	};
	// Add Buttontab1 asset beside the pause button from the right
	var buttontab1 = self.attachAsset('Buttontab1', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 450,
		// Position on the right side beside the pause button
		y: 100
	});
	self.addChild(buttontab1);
	// Add click event to buttontab1 to hide pagetab1 and its container with scrollbar-scrollbutton
	buttontab1.down = function (x, y, obj) {
		// Toggle visibility of pagetab1 and its components
		pagetab1.visible = !pagetab1.visible;
		container.visible = pagetab1.visible;
		scrollbar.visible = pagetab1.visible;
		scrollbutton.visible = pagetab1.visible;
		scrollbar1.visible = pagetab1.visible;
		scrollbutton1.visible = pagetab1.visible;
	};
	// Add Buttontab2 asset beside Buttontab1 from the right
	var buttontab2 = self.attachAsset('Buttontab2', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: buttontab1.x + buttontab1.width,
		y: 100
	});
	self.addChild(buttontab2);
	// Add click event to buttontab2 to toggle visibility of pagetab2
	buttontab2.down = function (x, y, obj) {
		pagetab2.visible = !pagetab2.visible;
		container2.visible = pagetab2.visible;
		scrollbar2.visible = pagetab2.visible;
		scrollbutton2.visible = pagetab2.visible;
	};
	// Add Buttontab3 asset beside Buttontab2 from the right
	var buttontab3 = self.attachAsset('Buttontab3', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: buttontab2.x + buttontab2.width,
		// Position Buttontab3 edge to edge with Buttontab2
		y: 100
	});
	self.addChild(buttontab3);
	// Add resources and score similar to Page1
	var wood = self.attachAsset('wood', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 1902,
		y: 2510
	});
	self.addChild(wood);
	var woodScoreText = new Text2('1000', {
		size: 70,
		fill: 0x471e00
	});
	woodScoreText.anchor.set(1, 0.5);
	woodScoreText.x = 1800;
	woodScoreText.y = 2510;
	self.addChild(woodScoreText);
	var silver = self.attachAsset('silver', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 1902,
		y: 2660
	});
	self.addChild(silver);
	var silverScoreText = new Text2('1000', {
		size: 70,
		fill: 0xc0c0c0
	});
	silverScoreText.anchor.set(1, 0.5);
	silverScoreText.x = silver.x - 90;
	silverScoreText.y = silver.y;
	self.addChild(silverScoreText);
	var stone = self.attachAsset('stone', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 1220,
		y: 2510
	});
	self.addChild(stone);
	var stoneScoreText = new Text2('1000', {
		size: 70,
		fill: 0x00ff00
	});
	stoneScoreText.anchor.set(1, 0.5);
	stoneScoreText.x = stone.x - 90;
	stoneScoreText.y = stone.y;
	self.addChild(stoneScoreText);
	var gold = self.attachAsset('gold', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 1220,
		y: 2660
	});
	self.addChild(gold);
	var goldScoreText = new Text2('1000', {
		size: 70,
		fill: 0xffd700
	});
	goldScoreText.anchor.set(1, 0.5);
	goldScoreText.x = gold.x - 90;
	goldScoreText.y = gold.y;
	self.addChild(goldScoreText);
	var bronze = self.attachAsset('bronze', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 595,
		y: 2510
	});
	self.addChild(bronze);
	var bronzeScoreText = new Text2('1000', {
		size: 70,
		fill: 0xcd7f32
	});
	bronzeScoreText.anchor.set(1, 0.5);
	bronzeScoreText.x = bronze.x - 90;
	bronzeScoreText.y = bronze.y;
	self.addChild(bronzeScoreText);
	var crystal = self.attachAsset('crystal', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 595,
		y: 2660
	});
	self.addChild(crystal);
	var crystalScoreText = new Text2('1000', {
		size: 70,
		fill: 0x00ffff
	});
	crystalScoreText.anchor.set(1, 0.5);
	crystalScoreText.setText(1000); // Set crystalScoreText to '1000' initially
	crystalScoreText.x = crystal.x - 90;
	crystalScoreText.y = crystal.y;
	self.addChild(crystalScoreText);
	map.down = function (x, y, obj) {
		// Navigate to Page0
		game.removeChild(page);
		page = game.addChild(new Page0());
	};
});
var Pagetab1 = Container.expand(function () {
	var self = Container.call(this);
	var pagetab1Asset = self.attachAsset('Pagetab1', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 2250 / 2,
		y: 2550 / 2
	});
	self.addChild(pagetab1Asset);
	return self;
});
var Tree = Container.expand(function (assetId, x, y) {
	var self = Container.call(this);
	var tree = self.attachAsset(assetId, {
		anchorX: -1.1,
		anchorY: 3,
		x: x,
		y: y
	});
	tree.clickCount = 0;
	self.addChild(tree);
	self.getClickCount = function () {
		return tree.clickCount;
	};
	self.incrementClickCount = function () {
		tree.clickCount += 1;
	};
	self.hide = function () {
		tree.visible = false;
	};
	return self;
});
var WoodScoreText = Container.expand(function () {
	var self = Container.call(this);
	var woodScoreText = new Text2('0', {
		size: 70,
		fill: 0x471e00
	});
	woodScoreText.anchor.set(1, 0.5);
	self.addChild(woodScoreText);
	self.setText = function (text) {
		woodScoreText.setText(text);
	};
	self.getText = function () {
		return woodScoreText.text;
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
var scrollbar = LK.getAsset('Scrollbar', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2000,
	y: 2550 / 2
});
game.addChild(scrollbar);
var scrollbutton = LK.getAsset('Scrollbutton', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: scrollbar.x,
	y: scrollbar.y
});
game.addChild(scrollbutton);
scrollbutton.down = function (x, y, obj) {
	scrollbutton.dragging = true;
	scrollbutton.initialClick = {
		x: x,
		y: y
	};
	scrollbutton.offset = {
		y: scrollbutton.y - y
	};
};
scrollbutton.up = function () {
	scrollbutton.dragging = false;
};
scrollbutton.move = function (x, y, obj) {
	if (scrollbutton.dragging) {
		var dy = y - scrollbutton.initialClick.y;
		scrollbutton.y = y + scrollbutton.offset.y;
		if (scrollbutton.y < scrollbar.y - scrollbar.height / 2 + scrollbutton.height / 2) {
			scrollbutton.y = scrollbar.y - scrollbar.height / 2 + scrollbutton.height / 2;
		} else if (scrollbutton.y > scrollbar.y + scrollbar.height / 2 - scrollbutton.height / 2) {
			scrollbutton.y = scrollbar.y + scrollbar.height / 2 - scrollbutton.height / 2;
		}
		container.y -= dy; // Scroll the content inside Container
		// Ensure the container stays within the bounds of Pagetab1
		if (container.y > pagetab1.y + pagetab1.height / 2 - container.height / 2) {
			container.y = pagetab1.y + pagetab1.height / 2 - container.height / 2;
		} else if (container.y < pagetab1.y - pagetab1.height / 2 + container.height / 2) {
			container.y = pagetab1.y - pagetab1.height / 2 + container.height / 2;
		}
		scrollbutton.initialClick = {
			x: x,
			y: y
		};
	}
};
var map = {}; // Initialize map variable as an empty object for global use
var lastScores = storage.lastScores || {};
var lastSilverScore = lastScores.silver || 0;
var lastStoneScore = lastScores.stone || 0;
var lastGoldScore = lastScores.gold || 0;
var lastBronzeScore = lastScores.bronze || 0;
var lastCrystalScore = lastScores.crystal || 0;
var lastWoodScore = lastScores.wood || 0;
var wood = {
	clickCount: 0
}; // Define wood object for global use
wood.clickCount = lastWoodScore;
var silver = {
	clickCount: 0
}; // Define silver object for global use
silver.clickCount = lastSilverScore;
var stone = {
	clickCount: 0
}; // Define stone object
stone.clickCount = lastStoneScore;
var gold = {
	clickCount: 0
}; // Define gold object
gold.clickCount = lastGoldScore;
var bronze = {
	clickCount: 0
}; // Define bronze object
bronze.clickCount = lastBronzeScore;
var crystal = {
	clickCount: 0
}; // Define crystal object
crystal.clickCount = lastCrystalScore;
function _slicedToArray2(r, e) {
	return _arrayWithHoles2(r) || _iterableToArrayLimit2(r, e) || _unsupportedIterableToArray2(r, e) || _nonIterableRest2();
}
function _nonIterableRest2() {
	throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
function _unsupportedIterableToArray2(r, a) {
	if (r) {
		if ("string" == typeof r) {
			return _arrayLikeToArray2(r, a);
		}
		var t = {}.toString.call(r).slice(8, -1);
		return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray2(r, a) : void 0;
	}
}
function _arrayLikeToArray2(r, a) {
	(null == a || a > r.length) && (a = r.length);
	for (var e = 0, n = Array(a); e < a; e++) {
		n[e] = r[e];
	}
	return n;
}
function _iterableToArrayLimit2(r, l) {
	var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
	if (null != t) {
		var e,
			n,
			i,
			u,
			a = [],
			f = !0,
			o = !1;
		try {
			if (i = (t = t.call(r)).next, 0 === l) {
				if (Object(t) !== t) {
					return;
				}
				f = !1;
			} else {
				for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) {
					;
				}
			}
		} catch (r) {
			o = !0, n = r;
		} finally {
			try {
				if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) {
					return;
				}
			} finally {
				if (o) {
					throw n;
				}
			}
		}
		return a;
	}
}
function _arrayWithHoles2(r) {
	if (Array.isArray(r)) {
		return r;
	}
}
function saveStoneCooldowns() {
	var stoneCooldowns = [];
	for (var i = 1; i <= 10; i++) {
		var stone = window["stone" + i];
		if (stone && stone.timetext && stone.timetext.visible) {
			stoneCooldowns.push({
				id: i,
				cooldown: stone.timetext.getText()
			});
		}
	}
	if (typeof localStorage !== 'undefined') {
		localStorage.setItem('stoneCooldowns', JSON.stringify(stoneCooldowns));
	}
}
function restoreStoneCooldowns() {
	var storedStoneCooldowns = typeof localStorage !== 'undefined' ? localStorage.getItem('stoneCooldowns') : null;
	var stoneCooldowns = storedStoneCooldowns ? JSON.parse(storedStoneCooldowns) : [];
	stoneCooldowns.forEach(function (stoneData) {
		var stone = window["stone" + stoneData.id];
		var _stoneData$cooldown$s = stoneData.cooldown.split(':').map(Number),
			_stoneData$cooldown$s2 = _slicedToArray2(_stoneData$cooldown$s, 2),
			minutes = _stoneData$cooldown$s2[0],
			seconds = _stoneData$cooldown$s2[1];
		var totalSeconds = minutes * 60 + seconds;
		stone.clickCount = 3;
		stone.visible = false;
		stone.timetext.visible = true;
		stone.timetext.setText(stoneData.cooldown);
		var cooldown = totalSeconds;
		var interval = LK.setInterval(function () {
			cooldown--;
			var minutes = Math.floor(cooldown / 60);
			var seconds = cooldown % 60;
			stone.timetext.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
			if (cooldown <= 0) {
				LK.clearInterval(interval);
				stone.clickCount = 0;
				stone.visible = true;
				stone.timetext.visible = false;
			}
		}, 1000);
	});
}
function handleTreeClick(tree) {
	if (tree.clickCount < 3) {
		tree.clickCount++;
		if (tree.clickCount === 3) {
			tree.visible = false; // Use the visible property to hide the tree
			tree.timetext.visible = true; // Show timetext when tree is hidden
			var cooldown = 180; // 3 minutes in seconds
			var _interval = function interval() {
				if (cooldown > 0) {
					cooldown--;
					var minutes = Math.floor(cooldown / 60);
					var seconds = cooldown % 60;
					tree.timetext.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
					LK.setTimeout(_interval, 1000);
				} else {
					tree.clickCount = 0; // Reset click count after 3 minutes
					tree.visible = true; // Make the tree visible again
					tree.timetext.visible = false; // Hide timetext when tree becomes visible
				}
			};
			LK.setTimeout(_interval, 1000);
		}
		updateLastScores(); // Update last known scores for all resources
		var currentPage = page.constructor.name;
		if (!pageScores[currentPage]) {
			pageScores[currentPage] = {
				wood: {
					clickCount: 0
				},
				silver: {
					clickCount: 0
				},
				stone: {
					clickCount: 0
				},
				gold: {
					clickCount: 0
				},
				bronze: {
					clickCount: 0
				},
				crystal: {
					clickCount: 0
				}
			};
		}
		pageScores[currentPage].wood.clickCount = wood.clickCount;
		// Update score text for each resource
		woodScoreText.setText(wood.clickCount);
		silverScoreText.setText(silver.clickCount);
		stoneScoreText.setText(stone.clickCount);
		goldScoreText.setText(gold.clickCount);
		bronzeScoreText.setText(bronze.clickCount);
		crystalScoreText.setText(crystal.clickCount);
		// Log the click count for the tree
		console.log("Tree clicked ".concat(tree.clickCount, " times."));
	}
}
var wood = {
	clickCount: 0
}; // Define wood object for global use
var pageScores = {
	Page1: {
		wood: {
			clickCount: 0
		},
		silver: {
			clickCount: 0
		},
		stone: {
			clickCount: 0
		},
		gold: {
			clickCount: 0
		},
		bronze: {
			clickCount: 0
		},
		crystal: {
			clickCount: 0
		}
	}
};
// Initialize pageScores for each page
var woodScoreText = new Text2('1000', {
	size: 70,
	fill: 0x471e00
});
woodScoreText.anchor.set(1, 0.5);
woodScoreText.setText(1000); // Set woodScoreText to '1000' initially
var silverScoreText = new Text2('1000', {
	size: 70,
	fill: 0xc0c0c0
});
silverScoreText.anchor.set(1, 0.5);
silverScoreText.setText(1000); // Set silverScoreText to '1000' initially
var stoneScoreText = new Text2('1000', {
	size: 70,
	fill: 0x00ff00
});
stoneScoreText.anchor.set(1, 0.5);
stoneScoreText.setText(1000); // Set stoneScoreText to '1000' initially
var goldScoreText = new Text2('1000', {
	size: 70,
	fill: 0xffd700
});
goldScoreText.anchor.set(1, 0.5);
goldScoreText.setText(1000); // Set goldScoreText to '1000' initially
var bronzeScoreText = new Text2('1000', {
	size: 70,
	fill: 0xcd7f32
});
bronzeScoreText.anchor.set(1, 0.5);
bronzeScoreText.setText(1000); // Set bronzeScoreText to '1000' initially
var crystalScoreText = new Text2('1000', {
	size: 70,
	fill: 0x00ffff
});
crystalScoreText.anchor.set(1, 0.5);
crystalScoreText.setText(1000); // Set crystalScoreText to '1000' initially
// Initialize storage time if not already set
if (!storage.time) {
	storage.time = new Date().getTime();
}
// Calculate time elapsed since last visit
var currentTime = new Date().getTime();
var timeElapsed = currentTime - storage.time;
console.log('Time Elapsed:', timeElapsed);
// Update storage time to current time
storage.time = currentTime;
// Function to update tree cooldowns based on time elapsed
function updateTreeCooldowns(timeElapsed) {
	var secondsElapsed = Math.floor(timeElapsed / 1000);
	for (var i = 1; i <= 16; i++) {
		var tree = window["tree" + i];
		if (tree && tree.timetext && tree.timetext.visible) {
			var _tree$timetext$getTe = tree.timetext.getText().split(':').map(Number),
				_tree$timetext$getTe2 = _slicedToArray(_tree$timetext$getTe, 2),
				minutes = _tree$timetext$getTe2[0],
				seconds = _tree$timetext$getTe2[1];
			var totalSeconds = minutes * 60 + seconds;
			totalSeconds = Math.max(0, totalSeconds - secondsElapsed);
			minutes = Math.floor(totalSeconds / 60);
			seconds = totalSeconds % 60;
			tree.timetext.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
			if (totalSeconds <= 0) {
				tree.clickCount = 0;
				tree.visible = true;
				tree.timetext.visible = false;
			}
		}
	}
}
// Update tree cooldowns based on time elapsed
updateTreeCooldowns(timeElapsed);
function _slicedToArray(r, e) {
	return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest();
}
function _nonIterableRest() {
	throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
function _unsupportedIterableToArray(r, a) {
	if (r) {
		if ("string" == typeof r) {
			return _arrayLikeToArray(r, a);
		}
		var t = {}.toString.call(r).slice(8, -1);
		return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0;
	}
}
function _arrayLikeToArray(r, a) {
	(null == a || a > r.length) && (a = r.length);
	for (var e = 0, n = Array(a); e < a; e++) {
		n[e] = r[e];
	}
	return n;
}
function _iterableToArrayLimit(r, l) {
	var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
	if (null != t) {
		var e,
			n,
			i,
			u,
			a = [],
			f = !0,
			o = !1;
		try {
			if (i = (t = t.call(r)).next, 0 === l) {
				if (Object(t) !== t) {
					return;
				}
				f = !1;
			} else {
				for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) {
					;
				}
			}
		} catch (r) {
			o = !0, n = r;
		} finally {
			try {
				if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) {
					return;
				}
			} finally {
				if (o) {
					throw n;
				}
			}
		}
		return a;
	}
}
function _arrayWithHoles(r) {
	if (Array.isArray(r)) {
		return r;
	}
}
var pageScores = {
	Page1: {
		wood: {
			clickCount: 0
		},
		silver: {
			clickCount: 0
		},
		stone: {
			clickCount: 0
		},
		gold: {
			clickCount: 0
		},
		bronze: {
			clickCount: 0
		},
		crystal: {
			clickCount: 0
		}
	}
};
var stoneScoreText = new Text2('1000', {
	size: 70,
	fill: 0x00ff00
});
stoneScoreText.anchor.set(1, 0.5);
var lastWoodScore = 0; // Initialize laststoneScore to store the last known stone score
var silver = {
	clickCount: 0
}; // Define silver object
var silverScoreText = new Text2('1000', {
	size: 70,
	fill: 0xc0c0c0
}); // Define silverScoreText in the global scope
var lastSilverScore = 0; // Initialize lastSilverScore to store the last known silver score
var stone = {
	clickCount: 0
}; // Define stone object
var lastStoneScore = 0; // Initialize lastStoneScore to store the last known stone score
var gold = {
	clickCount: 0
}; // Define gold object
var goldScoreText = new Text2('1000', {
	size: 70,
	fill: 0xffd700
}); // Define goldScoreText in the global scope
var lastGoldScore = 0; // Initialize lastGoldScore to store the last known gold score
var bronze = {
	clickCount: 0
}; // Define bronze object
var bronzeScoreText = new Text2('1000', {
	size: 70,
	fill: 0xcd7f32
}); // Define bronzeScoreText in the global scope
var lastBronzeScore = 0; // Initialize lastBronzeScore to store the last known bronze score
var crystal = {
	clickCount: 0
}; // Define crystal object
var crystalScoreText = new Text2('1000', {
	size: 70,
	fill: 0x00ffff
}); // Define crystalScoreText in the global scope
var lastCrystalScore = 0; // Initialize lastCrystalScore to store the last known crystal score
// Function to update last known scores
function updateLastScores() {
	lastSilverScore = silver.clickCount;
	lastStoneScore = stone.clickCount;
	lastGoldScore = gold.clickCount;
	lastBronzeScore = bronze.clickCount;
	lastCrystalScore = crystal.clickCount;
	lastWoodScore = wood.clickCount; // Update woodScore
}
var page = game.addChild(new Page1()); //{0.b}
var pagetab1 = LK.getAsset('Pagetab1', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2250 / 2,
	y: 2550 / 2
});
game.addChild(pagetab1);
var container = LK.getAsset('Container', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2220 / 2,
	y: 2550 / 2
});
game.addChild(container);
// Add scrollbar and scrollbutton to pagetab1
var scrollbar1 = LK.getAsset('Scrollbar', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2000,
	y: 2550 / 2
});
game.addChild(scrollbar1);
var scrollbutton1 = LK.getAsset('Scrollbutton', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: scrollbar1.x,
	y: scrollbar1.y
});
game.addChild(scrollbutton1);
scrollbutton1.down = function (x, y, obj) {
	scrollbutton1.dragging = true;
	scrollbutton1.initialClick = {
		x: x,
		y: y
	};
	scrollbutton1.offset = {
		y: scrollbutton1.y - y
	};
};
scrollbutton1.up = function () {
	scrollbutton1.dragging = false;
};
scrollbutton1.move = function (x, y, obj) {
	if (scrollbutton1.dragging) {
		var dy = y - scrollbutton1.initialClick.y;
		scrollbutton1.y = y + scrollbutton1.offset.y;
		if (scrollbutton1.y < scrollbar1.y - scrollbar1.height / 2 + scrollbutton1.height / 2) {
			scrollbutton1.y = scrollbar1.y - scrollbar1.height / 2 + scrollbutton1.height / 2;
		} else if (scrollbutton1.y > scrollbar1.y + scrollbar1.height / 2 - scrollbutton1.height / 2) {
			scrollbutton1.y = scrollbar1.y + scrollbar1.height / 2 - scrollbutton1.height / 2;
		}
		container.y -= dy; // Scroll the content inside Container
		// Ensure the container stays within the bounds of Pagetab1
		if (container.y > pagetab1.y + pagetab1.height / 2 - container.height / 2) {
			container.y = pagetab1.y + pagetab1.height / 2 - container.height / 2;
		} else if (container.y < pagetab1.y - pagetab1.height / 2 + container.height / 2) {
			container.y = pagetab1.y - pagetab1.height / 2 + container.height / 2;
		}
		scrollbutton1.initialClick = {
			x: x,
			y: y
		};
	}
};
var pagetab2 = LK.getAsset('Pagetab2', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2250 / 2,
	y: 2550 / 2
});
game.addChild(pagetab2);
var container2 = LK.getAsset('Container', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2220 / 2,
	y: 2550 / 2
});
game.addChild(container2);
var scrollbar2 = LK.getAsset('Scrollbar', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2000,
	y: 2550 / 2
});
game.addChild(scrollbar2);
var scrollbutton2 = LK.getAsset('Scrollbutton', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: scrollbar2.x,
	y: scrollbar2.y
});
game.addChild(scrollbutton2);
scrollbutton2.down = function (x, y, obj) {
	scrollbutton2.dragging = true;
	scrollbutton2.initialClick = {
		x: x,
		y: y
	};
	scrollbutton2.offset = {
		y: scrollbutton2.y - y
	};
};
scrollbutton2.up = function () {
	scrollbutton2.dragging = false;
};
scrollbutton2.move = function (x, y, obj) {
	if (scrollbutton2.dragging) {
		var dy = y - scrollbutton2.initialClick.y;
		scrollbutton2.y = y + scrollbutton2.offset.y;
		if (scrollbutton2.y < scrollbar2.y - scrollbar2.height / 2 + scrollbutton2.height / 2) {
			scrollbutton2.y = scrollbar2.y - scrollbar2.height / 2 + scrollbutton2.height / 2;
		} else if (scrollbutton2.y > scrollbar2.y + scrollbar2.height / 2 - scrollbutton2.height / 2) {
			scrollbutton2.y = scrollbar2.y + scrollbar2.height / 2 - scrollbutton2.height / 2;
		}
		container2.y -= dy; // Scroll the content inside Container2
		// Ensure the container2 stays within the bounds of Pagetab2
		if (container2.y > pagetab2.y + pagetab2.height / 2 - container2.height / 2) {
			container2.y = pagetab2.y + pagetab2.height / 2 - container2.height / 2;
		} else if (container2.y < pagetab2.y - pagetab2.height / 2 + container2.height / 2) {
			container2.y = pagetab2.y - pagetab2.height / 2 + container2.height / 2;
		}
		scrollbutton2.initialClick = {
			x: x,
			y: y
		};
	}
};
// Ensure the scrollbutton stays within the scrollbar's top and bottom edges
// Add 16 slots to the container
for (var i = 0; i < 16; i++) {
	var slot = LK.getAsset('Slot', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: i % 4 * 400 - 600,
		// Arrange in a grid, 4 slots per row
		y: Math.floor(i / 4) * 500 - 800 // Arrange in a grid, 4 slots per row
	});
	container.addChild(slot);
}
// Add 16 slots to container2
for (var i = 0; i < 16; i++) {
	var slot2 = LK.getAsset('Slot', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: i % 4 * 400 - 600,
		y: Math.floor(i / 4) * 500 - 800
	});
	container2.addChild(slot2);
}
// Function to synchronize scores across all pages
function synchronizeScores() {
	// Update score texts for all pages
	woodScoreText.setText(wood.clickCount + 1000);
	silverScoreText.setText(silver.clickCount + 1000);
	stoneScoreText.setText(stone.clickCount + 1000);
	goldScoreText.setText(gold.clickCount + 1000);
	bronzeScoreText.setText(bronze.clickCount + 1000);
	crystalScoreText.setText(crystal.clickCount + 1000);
}
// Set the score text2 of all 6 resources to 1000 when the game starts
woodScoreText.setText(1000);
silverScoreText.setText(1000);
stoneScoreText.setText(1000);
goldScoreText.setText(1000);
bronzeScoreText.setText(1000);
crystalScoreText.setText(1000);
// Define tree variables to fix 'not defined' error
for (var i = 1; i <= 16; i++) {
	window["tree" + i] = {
		timetext: new Text2('3:00', {
			size: 80,
			fill: 0x8B4513
		}),
		clickCount: 0,
		visible: true
	};
	window["tree" + i].timetext.anchor.set(0.5, 0.5);
	window["tree" + i].timetext.visible = false; // Initially hidden
}
LK.setTimeout(function () {
	// Function to save tree cooldowns to local storage
	function saveTreeCooldowns() {
		var treeCooldowns = [];
		for (var i = 1; i <= 16; i++) {
			var tree = window["tree" + i];
			if (tree.timetext.visible) {
				treeCooldowns.push({
					id: i,
					cooldown: tree.timetext.getText()
				});
			}
		}
		localStorage.setItem('treeCooldowns', JSON.stringify(treeCooldowns));
	}
	// Function to restore tree cooldowns from local storage
	function restoreTreeCooldowns() {
		var storedTreeCooldowns = typeof localStorage !== 'undefined' ? localStorage.getItem('treeCooldowns') : null;
		var treeCooldowns = storedTreeCooldowns ? JSON.parse(storedTreeCooldowns) : [];
		treeCooldowns.forEach(function (treeData) {
			var tree = window["tree" + treeData.id];
			var _treeData$cooldown$sp = treeData.cooldown.split(':').map(Number),
				_treeData$cooldown$sp2 = _slicedToArray(_treeData$cooldown$sp, 2),
				minutes = _treeData$cooldown$sp2[0],
				seconds = _treeData$cooldown$sp2[1];
			var totalSeconds = minutes * 60 + seconds;
			tree.clickCount = 3;
			tree.visible = false;
			tree.timetext.visible = true;
			tree.timetext.setText(treeData.cooldown);
			var cooldown = totalSeconds;
			var interval = LK.setInterval(function () {
				cooldown--;
				var minutes = Math.floor(cooldown / 60);
				var seconds = cooldown % 60;
				tree.timetext.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
				if (cooldown <= 0) {
					LK.clearInterval(interval);
					tree.clickCount = 0;
					tree.visible = true;
					tree.timetext.visible = false;
				}
			}, 1000);
		});
	}
	// Call restoreTreeCooldowns when the game starts
	function restoreTreeCooldowns() {
		var storedTreeCooldowns = typeof localStorage !== 'undefined' ? localStorage.getItem('treeCooldowns') : null;
		var treeCooldowns = storedTreeCooldowns ? JSON.parse(storedTreeCooldowns) : [];
		treeCooldowns.forEach(function (treeData) {
			var tree = window["tree" + treeData.id];
			var _treeData$cooldown$sp = treeData.cooldown.split(':').map(Number),
				_treeData$cooldown$sp2 = _slicedToArray(_treeData$cooldown$sp, 2),
				minutes = _treeData$cooldown$sp2[0],
				seconds = _treeData$cooldown$sp2[1];
			var totalSeconds = minutes * 60 + seconds;
			tree.clickCount = 3;
			tree.visible = false;
			tree.timetext.visible = true;
			tree.timetext.setText(treeData.cooldown);
			var cooldown = totalSeconds;
			var interval = LK.setInterval(function () {
				cooldown--;
				var minutes = Math.floor(cooldown / 60);
				var seconds = cooldown % 60;
				tree.timetext.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
				if (cooldown <= 0) {
					LK.clearInterval(interval);
					tree.clickCount = 0;
					tree.visible = true;
					tree.timetext.visible = false;
				}
			}, 1000);
		});
	}
	restoreTreeCooldowns(); // Restore tree cooldowns from persisted data
	woodScoreText.setText(1000); // Set woodScore back to 1000
	var lastScores = storage.lastScores || {};
	lastStatueScore = lastScores.statue || 0;
	lastSilverScore = lastScores.silver || 0;
	lastStoneScore = lastScores.stone || 0;
	lastGoldScore = lastScores.gold || 0;
	lastBronzeScore = lastScores.bronze || 0;
	lastCrystalScore = lastScores.crystal || 0;
	silverScoreText.setText(lastSilverScore);
	stoneScoreText.setText(lastStoneScore);
	goldScoreText.setText(lastGoldScore);
	bronzeScoreText.setText(lastBronzeScore);
	woodScoreText.setText(lastWoodScore);
	// Save tree cooldowns before navigating away from the page
	LK.on('beforeunload', function () {
		saveTreeCooldowns();
		storage.woodClickCount = wood.clickCount;
		storage.lastScores = {
			silver: silver.clickCount,
			stone: stone.clickCount,
			gold: gold.clickCount,
			bronze: bronze.clickCount,
			crystal: crystal.clickCount,
			wood: wood.clickCount
		};
	}); //{0.b};
}, 30000); // 30 seconds delay
; //{0.b};
; //{0.b}
if (typeof map !== 'undefined') {
	map.down = function (x, y, obj) {
		// Navigate to Page1
		game.removeChild(page);
		page = game.addChild(new Page1());
	};
}
map.down = function (x, y, obj) {
	// Navigate to Page0
	game.removeChild(page);
	page = game.addChild(new Page0());
}; ===================================================================
--- original.js
+++ change.js
@@ -129,12 +129,14 @@
 	self.addChild(buttontab1);
 	// Add click event to buttontab1 to hide pagetab1 and its container with scrollbar-scrollbutton
 	buttontab1.down = function (x, y, obj) {
 		// Toggle visibility of pagetab1 and its components
-		pagetab1.visible = !pagetab1.visible; //{O.a}
-		container.visible = pagetab1.visible; //{O.b}
-		scrollbar.visible = pagetab1.visible && pagetab1.visible; //{O.c}
-		scrollbutton.visible = pagetab1.visible && pagetab1.visible; //{O.d}
+		pagetab1.visible = !pagetab1.visible;
+		container.visible = pagetab1.visible;
+		scrollbar.visible = pagetab1.visible;
+		scrollbutton.visible = pagetab1.visible;
+		scrollbar1.visible = pagetab1.visible;
+		scrollbutton1.visible = pagetab1.visible;
 	};
 	// Add Buttontab2 asset beside Buttontab1 from the right
 	var buttontab2 = self.attachAsset('Buttontab2', {
 		anchorX: 0.5,
:quality(85)/https://cdn.frvr.ai/67c144c0310f4513cc0488ae.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67c86e45b201e1e482307bf3.png%3F3) 
 2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67d9f7ccf23af70acf976d39.png%3F3) 
 House from the front facing the screen with big sign above it have description "SHOP", Hd colors
:quality(85)/https://cdn.frvr.ai/67ea3374a35b1b526c09ee9a.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67ea3872a6cee3f813bae2c4.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67eb560b1ec93ed14f2e8261.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/680e64beab85e831f2b10126.png%3F3) 
 coin with colors, have "DA", hd colors. have black circles and black line for the "DA", between the 2 circles do small black lines all around. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6810f1a471168f2d5711d673.png%3F3) 
 Modern App Store icon, square with rounded corners, HD colors for a 2d game titled "The Collector" and with the description "about building houses and trees and decorations on a map to make it look like city, which then generate "DA" coins after a countdown timer expires. Players can collect these coins to increase their score, which they can then use to purchase more houses and trees and decorations from the shop button on the middle left side of the screen". with text on the middle top of the banner "the collector"!
:quality(85)/https://cdn.frvr.ai/68110ad271168f2d5711d742.png%3F3)